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With i Yue needing to spend ti learning about the relevant aspects of starting a company, and Xia Yuan having just released her debut album, everyone could now fully dedicate themselves to the developnt of Cloudy Journey.

Many people might not know what the general process of creating a ga looks like. So, let our professional planner, student i Fang introduce the newcors to the process:

First, colleagues from the marketing or operations departnt conduct market research to understand the current most popular ga genres. They write evaluation reports and present these genres to the boss and the higher-ups, including gaplay introductions, user profiles, market competitiveness, paynt situations, etc.

Ultimately, by using professional data like DAU (Daily Active Users), MAU (Monthly Active Users), and ARPU (Average Revenue Per User), they aim to convince the boss and the higher-ups that choosing the above genres for the new project will surely lead the company to great success and result in enviable year-end bonuses.

Afterward, the boss and the higher-ups will actually play the corresponding gas based on the research results, estimate developnt costs, assess their developnt team’s capability to handle such a ga and provide the project team with a certain budget. This puts pressure on the project leader.

The project leader of the developnt team is usually the lead planner. After the lead planner confirms the ga genre desired by the boss, the planning team repeatedly plays various gas of the sa genre and prepares new ga materials to create a project proposal. After several rounds of adjustnts, the ga production begins.

The lead planner sets up the basic gaplay system frawork, the lead programr starts coding the underlying architecture, and the lead artist establishes the art style and guidelines.

During this process, the planners serve as the middle platform, continuously delivering requirent docunts to the programrs and artists based on the content requirents set by the lead planner, gradually refining and optimizing the ga’s content.

This process involves nurous adjustnts, trial and error, and occasional complete overhauls. Sotis, the boss might review the current version and provide feedback. If the boss is not satisfied, the team goes back to iteratively optimize until the product passes review, marking the completion of the first phase of the ga’s developnt cycle.

The above is a fairly standard ga developnt process, often appearing more like an idealized flow.

In reality, ga developnt might look like this: the boss plays the top 10 or top 20 ga from the bestseller list, likes it, and calls the project leader to say, “Let’s make a ga like this, but better.”

The project leader works on it for a while, and the boss occasionally adds input: “This ga is also good. Add this ga’s gaplay, that ga’s graphics, and yes, I want this ga’s the.”

This behavior is common among bosses who genuinely want to create gas. However, bosses who are solely focused on making money from gas have even simpler ideas. They call the project leader and…

“Hey, this ga is really popular right now. Let’s make a reskinned version. I think it’s quite simple and should be doable within three months.”

Most of the painful tornts i Fang experienced in his previous life when making gas ca from project leaders not having firm determination for the project, constantly changing gaplay, and his boss who would have everything redone with a single comnt. These actions severely demoralized the team.

However, without market validation, no one can guarantee if a certain approach is wrong, or if their ga is definitely going to fail. So, argunts over such issues are common.

Fortunately, Ximilu Studio didn’t have these problems because everyone was united around i Fang.

The planners were i Fang and Zhang Ming, and all of Zhang Ming’s free ti was under i Fang’s guidance. Although he was only doing so execution work on data tables for now, he was doing it quite diligently. Occasionally, he would also discuss so gaplay ideas with i Fang and would always try to understand the intentions behind i Fang’s designs.

In his previous life, i Fang often ntored new planners when he was the lead planner. This was a work skill he could never forget.

anwhile, the lead artist Guo Yun was completely obedient to i Fang’s demands, striving to understand and fulfill his ideas. Occasionally, her own creative input would even surprise i Fang in a good way, showing her ability to think independently while staying aligned with the project goals.

As for the programming aspect, the main people in charge were Lin Youxi and i Fang himself, but there wasn’t much to say about this area.

A professional planner with programming knowledge, who never proposed unrealistic demands and maintained consistency—after more than ten years of working together, what else needed to be said about their level of mutual understanding?

Under i Fang’s leadership, Lin Youxi quickly produced a simple playable demo package, which was released early the next morning for everyone on the team to try out.

The character model was already designed, primarily to test the functionality of the basic frawork and the integration of so art resources.

Although the gaplay was similar, the overall effect differed significantly from i Fang’s recollection of GRIS, especially in terms of the character’s control feel and movent.

Lin Youxi also provided feedback, “The character’s movent feels a bit clunky… The skirt’s movent during turning isn’t natural. Adding more animation fras might improve it, though it will increase the mory usage.”

i Fang drew from his experience as a reborn developer, “The Dragonbones animation effect can only go so far… Recently, there’s a new 2D animation software called Spine that seems to work well for 2D character animations.”[1]

“I’ll look into it right away.”

“Just familiarize yourself with it for now. Ximilu Studio needs to recruit more people. I’ll ask Sister Yue Yue to help hire so Spine animators and special effects artists. Having technical artists who understand programming is crucial for enhancing our products.”

“Speaking of which, the art assets are still a bit lacking, but at least the quality is good,” Lin Youxi remarked.

She then thought of sothing, “Didn’t you ask Guo Yun to find so artists to help her? Any updates on that?”

“It’s hard to expect high school students to be interested in this… Besides, Guo Yun doesn’t seem very good at communicating with people,” i Fang replied.

“I see…”

i Fang had noticed during their occasional chats that apart from attending classes, Guo Yun spent all her free ti on ga developnt and working out, making her lack of social interactions understandable.

“Ahh… I slept so well,” Xia Yuan yawned as she walked out of the bedroom. Seeing Lin Youxi and i Fang typing away at their computers, she curiously asked, “Why are you working so early… Have you had breakfast?”

“We ate already. Your portion is on the table. It might be a bit cold, so you can heat it up in the microwave.”

“Hmm… Okay.”

Xia Yuan heated her breakfast in the microwave, then ran over with a bun in hand to watch i Fang move a character left and right on the screen, leaning excitedly on his back.

“Oh, can we play it now? I want to play too.”

“It’s just a demo version, still early…”

i Fang had experienced various forms of pressure from Xia Yuan, but this kind of direct pressure was rare and made him quite uneasy.

“Um, Yuan Yuan… Can you change out of your sleepwear before playing? I don’t want you to catch a cold.”

“Uh… it’s fine, it’s not that cold today. Hehe… I feel like sumr is coming.”

“Do I need to spell it out for you?”

i Fang sighed, covering his forehead, “Buns, buns… watch your buns.”

“Buns?”

Xia Yuan first looked at the bun in her hand, examining its external structure, before realizing the aning behind i Fang’s words. Imdiately, her face also turned a bit red.

But instead of running away, she teased i Fang, poking his back, “Ah Fang, you get so talkative with just a little touch. You’re too sensitive, haha…”

“…”

Xia Yuan hadn’t even played for a few minutes when Lin Youxi suddenly spoke up from the side:

“Yuan Yuan, don’t just slack off. Do we have any finished ga music yet? The demo has no progress on your end.”

“Oh, right… I’m working on it. I should have two tracks ready today.”

Xia Yuan leaned on i Fang’s shoulder, speaking close to his ear, “Fufu… Today, I’ll show you what I can do.”

Translator's Notes:

Dragonbones and Spine are both software primarily used for creating 2D skeletal animations for video gas. ↩︎

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