"What do you an, you don't know? You drag out here to tell all of this but you can't even tell where to begin?" Kace replied furiously.
"Well, it's not that we don't know. More like we can't know." Ghursh replied, "Our mories and ability to retain information regarding the other original pillars has been sealed. This was done to prevent the humans from learning any information if they captured us."
"Original pillars you say? So you know sothing about Sonja and her vampires then?"
"Hmm, sort of. Just now we're situated at the eastern end of the continent Kephania. If you travel to the east across the sea you'll reach the Island she rules over. Though there has been no word from her for a few hundred years. So we are unsure if this is still accurate."
"So basically I'm operating off old information." Kace sighed, "It'll need to wait though. I have to settle things back with my friends."
"That shouldn't be a problem. However before you leave I insist you fill your belly and stay the night. When morning cos we can send you ho directly using the roots."
"Oh, that's handy. Don't suppose you can use that to get to the Island?"
"Ah, afraid not. The tree has a will of its own. Sending others through it's body is a rather unpleasant sensation for it. I hope you understand that this much is already asking a lot of it."
"I understand." Kace replied, having to accept the situation.
"I'll be taking my leave now. Grugda shouldn't be too much longer with your food. There's a bed in the back there for you to sleep. It truly was a pleasure to et you. I wish you all the best in your journey."
"Thanks, I guess?" Kace replied, sohow feeling like he was saying goodbye for good.
He watched as the elderly Eljein took his leave from the house. To pass the ti until Grugda arrived he explored the ho. There wasn't much of interest except this was the first ti he had seen indoor plumbing, of a sorts, since coming here. It seed that so of the waterways acted as a sewage line. Allowing the inhabitants of Er-Gol the priveledge of indoor toilets.
'Guess those leaves growing on the inside of this room is what passes for toilet paper then?' Kace thought randomly.
There was also a bath that had a shutter that would allow water to pour in from another waterway. No heating though so he would have to make do with a cold bath later. Besides that he spent the remainder of his ti waiting for Grugda by watching the Eljein go about their daily lives.
'This wouldn't be a bad place to settle down when all of this is done.' he found himself thinking as he looked to the future.
It was around this ti that Grugda returned. Carrying a tray with an assortnt of dishes on it. Grugda carried it to the room with the table before finally sitting it down. Taking a seat he closed all three of his eyes and bowed his head. Almost as if saying a prayer.
Kace, believing this was customary before a al here, copied his actions. Then the pair began to enjoy the al before them. As Kace took a few of the dishes that had at in them he noticed that Grugda only took ones full of plants and what he guesses to be herbs or vegetables.
'Guess they're a vegetarian race? Would it be rude to ask?' Kace thought fleetingly. He was too engrossed with eating a proper al to think to much on it. This was the first ti he was getting to eat so kind of greens with his at.
After finishing off his seventh dish Kace began to feel stuffed. With a yawn he laid back in his chair, to give his food ti to digest. Rubbing his stomach he noticed Grugda watching him.
"Food. Good?" Grugda asked him.
"Very. All the food I've eaten since I ca to this world has been good."
"Funny. I find. It lacking. Flavour."
"Maybe if you ate so at it'd go down better?"
"I think. Only you. Feels this." Grugda said slowly, "I could. Never eat. My master. As you. Have."
Kace felt a cold chill in his bones. His eyes wandered to a bowl that held so plants and what he had earlier presud to be so kind of round fruit. Now however. He realised it was a green eyeball staring back at him. He had a bad premonition of what was about to co next.
[Digestion Activated]: New DNA detected. Analysing. Awarding 200 Exp
[Assimilation Activated]: DNA strand activated. Eljein DNA strand unlocked. Awarding 30 DNA points. Awarding 20 MP. Awarding 3 Intelligence, 2 Wisdom and 2 Charm.
Kace now understood why he felt a little sad when he had watched Ghursh leave. 'He must have had his reasons.' he thought in an attempt to console himself.
"Master wished. To be. Of use. One last. Ti. His end. Was near. He chose. This." Grugda said, in his usual slow tones, when he noticed the complicated expression that had arisen on Kace's face.
Kace nodded, pretending that he understood. He was just going to have to get used to this side of himself. 'A new DNA chain huh? Let's have a look at it. DNA.'
The DNA options imdiately appeared in his mind. Scrolling to the bottom he found what he was after.
*
ELJEIN:
[Rocksteady] Cost: 10 DNA
Passive that increases hosts Endurance by 5 points.
[Nomad] Cost: 15 DNA
Magic allowing the user to commune with trees to have them provide you with a safe haven.
[Landslide] Cost: 15 DNA
Magic that turns solid earth into mud. Range of 20 tres.
[Natures Pact] Cost: 10 DNA
Passive granting immunity from poisons possessed by plants.
*
Kace considered his options carefully. With thirty DNA points to play with and a host of new options he could not afford to make the wrong choice. In the end after deliberating for a long ti he chose three new abilities. He settled for [Rocksteady] since his Endurance had been falling behind.
For his second choice he chose [Natures Pact], he had no intention of ending up like Kharja had due to carelessness. Besides, he was sure that there were bound to be enemies who would coat their weapons with plant based poisons.
For his final selection he finally got his hands on an ability he had wanted since he first laid eyes on it. Unfortunately his situation had always demanded other choices to be made. So this was it, [Curtain of Night]. Sure it was another step down the path of an assassin but could he really complain? The effects were simply too good.
"Hm. Seems master. Was right. You gained. New strength." Grugda said slowly startling Kace, "Rest now. Long day. Tomorrow."
With those final words Grugda left for one of the rooms. Tears could be seen rolling from his eyes. 'I should let him mourn.' Kace thought solemnly, before finding a room with a bed in it for himself.
As he lay on the bed and gazed at the multicoloured lights, emanating from the fluorescent plant life, he thought over all that had happened to him since coming to this world. It seed to him that everything had happened so fast that he had just gone with the flow. Not really stopping to think about the changes that had happened to him.
He thought back to his life on Earth. How he had been treated as a human. Only to discover that he did not miss it at all. This perplexed him slightly. He thought he would have had more attachnt to his forr life. Then he thought on how he had wished to be one of those heroes he was now fighting against.
'This is for the best. I'm a hero for those who actually need . Not so pawn. I guess from tomorrow I should embrace this new life of mine fully. Ti to stop holding back...' he thought seriously, as he drifted off to sleep.
***
CURRENT STATS
Na: Kace
Title: Glutton, Man-Eater
Level: 3
Age: 17
Gender: Male
Race: Chira (Monster)
Rank: Captain
Legendary Feats: 1
HP 240/240
AP 200/200
MP 60/60
Exp 565/600
Strength: 13
Endurance: 12
Intelligence: 10
Willpower: 11
Agility: 17
Speed:15
Charm: 7
Luck: 3
Skills:
Racial: Basic DNA Manipulation (Passive)
Description: Having absorbed enough DNA strands into your own DNA chain has unlocked the Chiras natural ability to alter themselves. Using accumulated DNA points you may choose only one genetic enhancent or skill from each strand per level of Mastery. Spend DNA points to rank up. Next Level: Apprentice. Current points: 10
Just think 'DNA' to activate.
Racial: Digestion (Passive)
Description: Able to eat the at of any living thing absorbing a portion of its Experience for your own. Slight chance to trigger Assimilation.
Racial: Assimilation (Passive)
Description: A racial ability of the Chira. When triggered randomly increases HP, AP or MP as a percentage of subjects Max Value. Slight chance to randomly gain an ability or knowledge possessed by the subject.
Racial: Chaleon (Passive)
Description: Your Chira bloodline his awakened the ability to give a false reading of your status. Allowing you to "blend" into the world of humans with great ease.
Tracking (Active)
Cost: (None)
Description: Heightens users sense of hearing and sll allowing them to 'see' recent paths of passing lives.
Night Eye (Active)
Cost: (None)
Description: Allows user to see in the dark.
Kinetic Vision (Active)
Cost: (1 AP/ per Second)
Description: Heightens the users ability to track fast movents resulting in faster reaction speeds.
Stampede (Active)
Cost: 5 AP
Description: A skill allowing the user to rush forward at extre speed for up to 10 tres ignoring all incoming damage in the process.
Instinct (Passive)
Cost (None)
Description: 70% chance to detect a stealth attack aid at the user. 30% chance to automatically react to what would be a lethal blow preventing a killing strike.
Spider Thread (Active)
Cost: (3 MP)
Description: This is the innate skill of soldier level spider monsters. Able to secrete a mana enriched spider thread. Can be made tough like steel or extrely sticky. Highly versatile.
Fla Spit (Active)
Cost: (5 MP)
Description: This is an innate skill of the Salamander. Using magic you turn air into flammable liquid in your left lung. The right lung sets natural gases on fire. When you breathe out the two mix in your throat to create a high temperature fla. As you breathe out magic power mixes in to greatly increase the propulsion rate. Please note that while magic will keep you from harming yourself internally a serious case of dry mouth may be inevitable.
[DNA] [Padded Feet] [Passive]
Increases Agilility by 5.
[DNA] [Fangs and Claws] [Passive]
Increases Strength by 5. Elongates and hardens hosts nails and grows fangs.
[DNA] [Swift Foot] [Passive]
Increases Speed by 5.
[DNA] [Mind Numb] [Active] Cost: 3 MP
Magic that causes opponents thoughts to be slightly clouded. Occasionally causing slower thought processes.
[DNA] [Curtain of Night] [Passive] (New)
Passive ability that greatly enhances the hosts natural stealth. Without great perception the host may as well be invisible to their surroundings.
[DNA] [Rocksteady] [Passive] (New)
Passive that increases hosts Endurance by 5 points.
[DNA] [Natures Pact] [Passive] (New)
Passive granting immunity from poisons possessed by plants.
HUNTER STATS
Na: Kace
Rank: F
Level: 2
Age: 17
Gender: Male
Race: Human
HP 160/200
AP 140/160
MP 20/20
Exp 155/200
Strength: 5
Endurance: 4
Intelligence: 4
Willpower: 4
Agility: 8
Speed: 9
Charm: 2
Luck: 2
Skills:
Tracking (Active)
Cost: (None)
Description: Heightens users sense of hearing and sll allowing them to 'see' recent paths of passing lives.
Instinct (Passive)
Cost (None)
Description: 70% chance to detect a stealth attack aid at the user. 30% chance to automatically react to what would be a lethal blow preventing a killing strike.
Stampede (Active) (New)
Cost: 5 AP
Description: A skill allowing the user to rush forward at extre speed for up to 10 tres ignoring all incoming damage in the process.
DNA STATS
DNA Manipulation Level: Novice
Current DNA strands available: 7
Current DNA points available: 30
Amount of Enhancents/Skills available per strand: 3
DNA CHAINS:
WOLF:
[Fangs and Claws] Cost: Unlocked
Increases Strength by 5. Elongates and hardens hosts nails and grows fangs.
[Swift Foot] Cost: Unlocked
Increases Speed by 5.
[Padded Feet] Cost: Unlocked
Increases Agilility by 5.
Obtain greater mastery to unlock more options.
SPIDER:
[Venom] [Skill] Cost: 10 DNA
Use MP to spit a ball of paralyzing poison.
Obtain greater mastery to unlock more options.
GOBLIN:
Obtain greater mastery to unlock more options.
HUMAN:
[Adaptability] Cost: 15 DNA
Increases all abilities by 1
Obtain greater mastery to unlock more options.
SALAMANDER:
[Solar Powered] Cost: 10 DNA
AP costs/drain reduced by half during the day but doubled at night.
DREAMSCAPE MOTH:
[Mind Numb] [Skill] Cost: Unlocked
Magic that causes opponents thoughts to be slightly clouded. Occasionally causing slower thought processes.
[Curtain of Night] Cost: Unlocked
Passive ability that greatly enhances the hosts natural stealth. Without great perception the host may as well be invisible to their surroundings.
ELJEIN:
[Rocksteady] Cost: Unlocked
Passive that increases hosts Endurance by 5 points.
[Nomad] Cost: 15 DNA
Magic allowing the user to commune with trees to have them provide you with a safe haven.
[Landslide] Cost: 15 DNA
Magic that turns solid earth into mud. Range of 20 tres.
[Natures Pact] Cost: Unlocked
Passive granting immunity from poisons possessed by plants.
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