Font Size
15px

Power System (simplified )

Spoiler Alert: This Chapter explains all the rules about how powers work in this story. It won’t spoil what happens in the plot, but you might have more fun discovering these rules slowly as you read the story.

We recomnd: Read the first 30 Chapters first. Then co back here if you get confused about how the powers work.

> Reading Ti: 5 minutes

INTRODUCTION

Welco to the world of psionics. This guide explains how ntal powers work, how people are classified, and what limits exist. If you get confused while reading, co back here for clarification.

—------------------------------------------------------

The Fundantals

What is Psi?

Psi is ntal energy that exists inside every thinking being. It originates entirely from within,there is "usually" no external source. Everything cos from your own mind.

Think of it like a battery storing electricity. Your mind is the battery, and Psi is the electricity it stores.

—------------------------------------------------------

- The Three Core Components

Every psion (a person who can use Psi) has three fundantal aspects to their power:

1. Psi Reserve / Pool (ntal Vault)

This is the total amount of Psi energy you can store within yourself. It is mostly determined upon birth with only a chance of 10-15% improvent throughout ones life.

2. Nexus Line (or simply Nexus)

This is the connection between your Reserve and reality. It’s the pipe that allows you to channel Psi outward and transform it into actual abilities."It’s what differentiates psions from normal people, and what separates weak psions from strong ones.Can be dramatically improved through training. Determines how much energy you can release at a ti.

3. ntal Fortitude

This is the toughness and resilience of your mind. It determines how much strain you can endure before suffering ntal damage.

—------------------------------------------------------

Types of Psions

All psions fall into one of three categories:

Dreads - Masters of Chaos and Elents

Dreads wield powers that manipulate elental forces and environntal phenona. Their abilities are spectacular, destructive, and difficult to control. Common abilities include Fla control, weather control, Combat enhancent capabilities, water control e.t.c

—------------------------------------------------------

Druids - Masters of Mind and Space

Druids wield powers that manipulate ntal processes and spatial reality. Their abilities are precise, subtle, and often invisible. Common abilities include Telepathy, mind control, teleportation, shields e.t.c

Critical Interaction: Because teleportation requires clear ntal visualization of the destination, a telepath can disrupt a teleporter mid-jump by scrambling their ntal image. This makes telepaths natural counters to teleporters.

( Quite intriguing right ? )

Omni-Types - Masters of Both

Extrely rare, an individual is born with access to both Dread and Druid abilities. This individuals spend longer ti to master the opposing energies but are considered the most powerful variants of psions upon mastery.

—-------------------------------------------------------

The Classification System

Every psion is evaluated using a three-part classification:

Format: "Reserve Class - Rank, Level X"

Example: "Beta-Class Arbiter, Level 7"

This tells you:

1. How much Psi they have (Reserve Class)

2. How skilled they are at using it (Rank)

3. Their progression within that skill tier (Level)

Reserve Classes- Innate Capacity

Reserve Class asures the size of your Psi Reserve—how much energy you were born with.

Epsilon: 500-1,500 units (Common)

Delta: 1,500-3,500 units (Below Average)

Gamma: 3,500-6,000 units (Average)

Beta: 6,000-8,500 units (Above Average)

Alpha: 8,500-10,000 units (Rare)

Ranks- Demonstrated Mastery

Rank asures your skill, control, and efficiency when using Psi. It reflects the quality of your Nexus Line and your training.

There are five Ranks within the Earthly Realm:

INITIATE: Beginner level. Just learning to access and control their abilities.

ADEPT: Competent professional level. Reliable in standard situations.

INVOKER: Experienced combatant. Commands their abilities with confidence.

ARBITER: Master-level precision. Commands respect and fear.

HARBINGER: They’re second only to sovereigns in both destructive power and control. Nad according to their specific mastery.

Example: Harbinger of Thunder.

SOVEREIGN: Peak mortal achievent. Absolute mastery of their abilities with flawless control and advanced usage.

The Mortal Ceiling

Tier 5 (Sovereign) is the absolute limit for earthly psions.

No human or other mortal being can naturally advance beyond this rank. Attempting to break through without external intervention results in imdiate psychotic breakdown, uncontrolled power surges, rapid descent into madness, and death within hours or days.

The only way to transcend Tier 5:

- Intervention by a Tier 6 or Tier 7 entity

There is always a price for power!

—------------------------------------------------------

Levels Within Ranks

Each Rank contains 10 Levels (1 through 10).

Level 1: Just achieved this Rank

Level 5: Halfway to mastery of this Rank

Level 10: Mastered this Rank, ready to advance

thods of Advancent: Completing missions and objectives, intensive training and practice, combat experience, breakthroughs in understanding, gaining Experience points (For the MC alone )

—------------------------------------------------------

Cosmic Ranks - Beyond Mortality

Two Ranks exist beyond the earthly ceiling. These are reserved for beings born outside the mortal realm—cosmic entities whose nature transcends human limits.

TRANSCENDENT

Has broken through the mortal ceiling. Operates on principles beyond earthly understanding they could defeat dozens of Sovereigns simultaneously.

PRIMARCH

Foundational cosmic entity. Among the first and most powerful beings in existence. They are capable of creation and destruction at cosmic scales.

—------------------------------------------------------

The Detrint of Power

Using Psi cos at a cost. Overuse causes progressive ntal damage called the Detrint. There are 6 stages of Detrint.

Stage 1: Physical Exhaustion, symptoms includes; muscle fatigue, heavy breathing, trembling hands.

Stage 2: ntal Strain, symptoms includes; persistent headache, blurred vision, difficulty concentrating

Stage 3: Psychic Fracturing, symptoms includes; Hallucinations (voices, visual distortions), paranoia, anxiety. Can risk permanent damage above this level.

Stage 4: Onset of Madness, symptoms include; Severe delusions, loss of emotional control, powers activating involuntarily. Reversible with difficulty.

Stage 5: Vegetative Collapse,symptoms include; complete ntal shutdown, catatonic state, consciousness trapped inside non-functional body. Irreversible.

Stage 6: Death

Prevention: Know your Reserve capacity. Monitor your Psi expenditure. Rest when experiencing Stage 1 symptoms. Strengthen ntal Fortitude through ditation. Never push past Stage 2 unless life-or-death circumstances.

—------------------------------------------------------

Emotional Instability

Under normal circumstances, your Nexus Line controls how much Psi you can channel at once. However, extre emotional states can bypass this limitation entirely.

Emotional Breakdown can be triggered by

Overwhelming rage, paralyzing terror, crushing grief, complete despair, traumatic shock.

What Happens is that their Nexus Line ruptures and the controlled pipe breaks open like a shattered dam causing their reserves to flood out with no regulation.

Consequences:

- Massive power increase

- Zero control

- Rapid Detrint progression

- Collateral damage irrespective of friends and foes

- Higher risk of death

—------------------------------------------------------

thods of Growth

There are three primary paths to increasing your power:

1. ditation and ntal Discipline

Slowly expands Psi Reserve but can take years of consistent practice for major results.

2. Practice and Refinent

Dramatically improves Nexus Line efficiency but takes weeks to months for noticeable improvent.

3. Combat and High-Stress Experience

Rapid advancent in Levels and sotis Ranks, forces adaptation under pressure, reveals limits and breaks through them. One can advance multiple Levels in a single encounter. It is the most dangerous thod of advancing.

—------------------------------------------------------

How Psions Recognize Advancent

Most psions don’t have systems that tell them when they’ve advanced. Instead, they recognize growth through:

Official Testing Centers

Most nations have Psionic Assessnt Bureaus that test psions regularly.

Natural Indicators

Psions can feel their own growth: Expanding Reserve, improved Nexus Line and Stronger Fortitude.

Combat and Peer Comparison

Sparring reveals growth naturally amongst peers.

—-------------------------------------------------------

Institutional Recognition

Many nations issue official credentials similar to licenses that include your classification. These are renewed every 1-3 years with re-testing.

Psionic guilds, military units, and private organizations also maintain internal rankings.

—-------------------------------------------------------

Glossary

Adept: Tier 2 rank. Competent, professional-level ability.

Arbiter: Tier 4 rank. Master-level control and precision.

Detrint: Progressive ntal damage from Psi overuse.

Dread: Psion who controls elents and environntal forces.

Druid: Psion who controls minds and spatial reality.

Emotional Breakdown: Loss of control causing massive unregulated power release.

Fortitude (ntal): The toughness and resilience of the mind.

Initiate: Tier 1 rank. Beginner level.

Invoker: Tier 3 rank. Experienced, reliable command of abilities.

Level: Sub-progression within a Rank (1-10).

ntal Vault: Another term for Psi Reserve.

Nexus Line: The channel connecting Psi Reserve to reality; allows manifestation of abilities.

Omni-Type: Extrely rare psion with both Dread and Druid abilities.

Primarch: Tier 7 cosmic rank. Godlike reality-shaping entity.

Psi: ntal energy originating from within a person’s mind.

Psi Reserve: Total amount of Psi energy a person can store.

Psion: Any person capable of using Psi.

Rank: asure of skill and control.

—------------------------------------------------------

You are reading My Gluttony System: I Devour God-Tier Talents Power System (simplified ) on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Share with your friends
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading

You may also like

The Villain's Story cover
Similar genre

The Villain's Story

Blazuku ·Fantasy

ThreeSoulslayinonebody,Onesoulbelongingtoamanwhohadreachedthepeak,thestrongestthereeverwas,theonewhohadthetalenttodoso.Yethesufferedbecauseofhistal...

Mage Manual cover
Similar genre

Mage Manual

Listening Day ·Fantasy

Ashopenedhiseyestofindthathehadtraveledtoastrangenationofmanyraces,andpeoplewerekneelingbeforehim.BeforehehadtimetoadapttothenewidentityoftheTermin...

No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.