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MAGIC SYSTEM

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TERMINOLOGY:

*CASTING: Releasing a spell.

*CHANNELING: Preparing a spell. Complicated ones can take from 5 seconds to over a minute. The more proficiency the User has with that spell, the quicker they can channel. Channeling has the advantage of releasing a spell with 100% power.

*QUICK-CAST: Perform a spell without channeling. This can only work with attack-type spells. There is a penalty though, inexperienced Users will have to sacrifice the tripe amount of mana needed to perform the spell, and suffer from severe paralysis or muscle pain. (Also called a Mana Cramp) Experienced mages can quick-cast by using the double amount of mana required, and will only experience slight discomfort. You cannot quick-cast spells that require spatial or ti manipulation. You can quick-cast the majority of elental spells.

*ELENTAL CRAFTING: Only related to performing Elental Magic and Elental Manipulation. Create fire from one's hand, raise walls of ice, materialize water or ice lances out of the air. These are different from spells and physical elental attacks.

Examples using Astrid here: [spoiler] Astrid has an attack powering up her fist with fire, teora Ferrum. Since this is a punch, this is not fire crafting, it's a Fire ART.

Alia has an attack described as a "flathrower emanating from her hand". This is Fire Crafting. Astrid has a variant too, by throwing a punch forward and sending a burst of fire. This is also Fire Crafting [/spoiler]

*CHARM: A mage or one of the few Support Classes can give a buff to an ally. The Charm must be of Elental Nature. An Earth Charm will grant a defense buff, and a Wind Charm will grand speed to an ally.

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BATTLE SYSTEM

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TERMINOLOGY

*UNIQUE SKILL: A power that manifests according to the User's psyche. It ranges from being able to absorb damage and elental magic, to make any armor or weapon explode on contact. Requirents to use a Unique Skill vary. So even have limited daily usage.

*(NA) STYLE: Used to adopt a different combat style or different martial art doctrine. This is proclaid by a User while taking a fighting style. Generic examples, "Tyger Style", or "Drunk Style."

*(ELENTAL) ART: To power up a skill or special move with one's elent proficiency. These are mostly physical attacks or sothing that requires touching another person. (Like pickpocketing) Generic examples could be 'Air Slash', or Astrid's teora Ferrum, when she powers up a punch with fire.

*(ELENTAL) BOOST: When a fighter powers up themselvess. This is different than a CHARM, which can only be provided by another ally. A Fire Boost will give you an increase in your attack, and a Wind Boost makes you faster.

*SUMMONING: To open a mortal to bring a monster or mythical creature to fight by your side. Summons can be bought, tad, or forced to do your bidding.

*CALLING: A variation of Summoning. Used to bring Familiars, Mounts, and non-monster allies, like automatons or droids.

*OPENING VAULT: To bring a weapon or artifact from a previously set pocket dinsion.

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