Around a year after the release of Soul Academy, players still hadn't dared to create mods for the ga.
I had no skill in programming—I'd given up after restarting "Day 1" a hundred tis—so I didn’t fully grasp what people were saying back then. But I got the gist from forum posts:
“Coding is so god-awful that I can’t even begin to touch it.”
“It’s like a monstrosity with arms for legs, legs for arms, and a torso where the head should be, but sohow, it works. Where do you even start modifying that?”
“What the hell were the developers thinking? How did they even manage to program sothing like this? Did the God of Coding bestow so kind of miracle?”
By the ti people started joking that deciphering Soul Academy's code would result in divine enlightennt, one user posted an announcent: they had discovered how to make mods for Soul Academy.
As clueless as I was, I couldn’t understand a word of the guide they posted. But it marked a turning point—a revolution, even. People started shouting about the breakthrough, and soon, users began creating the mods they’d always dread of.
Mods ranged from the utterly basic, addressing the ga's minor inconveniences, to the downright primal, serving humanity's basest instincts. Others added new characters, weapons, abilities, and dungeons, or even ventured into wholly original concepts.
The ingenuity of one user brought a second golden age to Soul Academy, and I indulged in every mod I could, gorging myself with glee. Little did I know that golden age would be so short-lived.
Not that I could’ve predicted it. Who could’ve known we’d be starved for DLC and quality mods for years afterward? If I’d known, I would’ve rationed them out, savoring each one.
Of all the mods, new dungeon mods fascinated most.
After a year of wringing every drop of content from the base ga, new dungeons were an absolute necessity for .
The quality of these user-created dungeons varied wildly, of course.
As I’ve ntioned before, most were garbage—pranks and trolling wrapped in dungeon format.
Still, I kept exploring them. With nothing else to do, I had no choice, and every now and then, amidst the trash, I’d find a hidden gem.
The dungeon I was in now? It was definitely one of those gems.
When a trap launched a spear at out of nowhere, I sidestepped effortlessly, and Grandpa gasped in alarm.
The spear wasn't just a simple trap—it was imbued with magic, capable of not just piercing but detonating upon impact. The sheer malevolence of its creator was unmistakable.
‘Right? The person who made this dungeon was a complete sadist.’
If I hadn’t dissected this dungeon piece by piece back in the day just to spite the creator, even a veteran player like might’ve been in real danger.
For anyone else? They’d have died four steps in, taken down by the triple combo of traps lying in wait.
Hearing Grandpa’s cough, I realized I’d been muttering so rather choice insults under my breath, recalling all the tis this dungeon had pissed off.
Normally, Grandpa would’ve chid in, agreeing with my complaints, but he stayed uncharacteristically silent this ti.
‘Wait, Grandpa. Don’t tell … Do you think the Main God might’ve created this dungeon?’
Convincing him otherwise was surprisingly easy.
‘No way! Do you seriously think the noble and benevolent Main God would create such a hellish dungeon? That’s absurd!’
‘Of course! A kind god making a dungeon like this? That doesn’t make any sense. And honestly, Grandpa, doubting the Main God like this? That’s kind of blasphemous, don’t you think?’
His faith restored, Grandpa unleashed a torrent of colorful comntary about the dungeon’s creator.
Whoever they were, he said, they must revel in watching people suffer. The traps here were crafted to drive people to despair. Even dungeons created by dark gods wouldn’t be this sadistic.
He wasn’t wrong, of course, but there was just one little problem: I was certain this dungeon had been created by the Main God.
As awful as it was, this dungeon was undeniably well-made—one of those rare gems that stood out amidst the garbage.
It wasn’t just better than other mods. It was on par with the dungeons from the base ga, good enough to feel like an official part of it.
The quirks of Soul Academy’s developers were all over it. I was sure this dungeon’s creator was sohow connected to the original team.
Back then, I’d just assud the developers were busy dealing with internal issues—delays, DLC setbacks, the usual nonsense.
But now?
If the mod I’d played back then was replicated perfectly here, in this world, then it could only an the creator was also here.
And given how much interest the Main God had shown in , even going so far as to rope into their sches with that absurd Apostle contract...
It wasn’t hard to connect the dots.
‘Main God, you bastard. If you were going to possess through a mod, couldn’t you have at least picked a decent one?’
What the hell was up with the sugaki Mode anyway? Was that just your personal fetish?!
Fuming, I powered through the dungeon.
I knew this place inside and out, having torn it apart countless tis to spite its creator. Even after, I’d revisited it often, nostalgic for its quality.
So, despite years having passed, I rembered this dungeon better than the one I’d explored earlier today. My pace didn’t falter.
When the final door ca into view, I felt a wave of relief.
‘Let’s just get this over with.’
Grandpa’s voice broke through my focus.
‘What now?’
‘...What?’
That was impossible. The boss waiting beyond was one of the most challenging in the dungeon—there was no way it wouldn’t radiate a sense of nace.
But Grandpa had never been wrong before.
His instincts were sharp, and they’d saved countless tis. If he said sothing was off, I had to believe him.
Still, instead of fear, a grin spread across my face.
‘Good. I was getting bored of running the sa dungeon over and over. It’s about ti sothing new showed up.’
I pushed the door open without hesitation, expecting so kind of surprise.
What I saw froze in place.
It wasn’t a terrifying new enemy.
It was a young girl.
A girl who looked exactly like .
How could little Lucy Allen be an enemy?
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