SYSTEM ANNOUNCENT : In one weeks ti at 12:00 AM GMT , the city domination event would take place across the map
The rules of the event are :-
1) To event will span over 2 days (48 hours ) , where there will be a massive beast attack on every settlent in place. A mass curfew will be issued in the city for normal residents?, hence no citizens would be out in the city in the duration of the event , all shops will be sealed to prevent looting and plundering and all NPC and governnt buildings will not be accessible.
rit points will be given for every beast slain , the guild with the highest rit points at the end of the event will be given the managent rights for the city.
----> There will be a City token in every major city , the guild in possession of the city token at the end of the event will directly gain 100,000 rit points.
-----> The local guards and military division?will also actively combat the influx of beasts . Assisting them in getting rid of the beasts will also lead to gaining rit points. However obstructing them will lead to loosing rit points.
NOTE :-?The guilds will only gain managent rights to the city , they will still need to submit to the monarch of the country , failure to do so will cause a war with the Royal faction.
Banding of guilds and alliances are not allowed , only a single guild may gain managent rights over a location.
2) A guild may apply to participate in 3 locations within their own kingdom , however they can only gain managent rights to ONE location.
Incase a guild wins over two locations , then they can choose and only gain managent over a single territory , the other territory will be conceded to the guild with second highest rit points.
If the guild with second highest rit points also has another location as their main base , then the territory will be ceded back to the ruling monarch as a union territory.
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General overview for governing the territory :-
Once the managent rights to a territory are obtained by a guild , they will be required to pay a fix annual amount to the ruling monarch as tax . Other than that they will have autonomy over developnt of their respective territories and their managent.
A guild can implent their own administration and taxation systems , they can recruit their own military regints , not exceeding 5% of the total city population.
The managing guild will be responsible for public safety , health and hygiene of a city . Annual examinations will be held by the monarch of the country . Failing two tis in the examination would result in loosing the managent rights of the city.
The city managing a territory may choose to blacklist other guilds from entering their city. Or imposing heavy tariffs on trade with particular factions.
City wars would beco open in the future exactly one year after completion of the city managent event.
A good clean city with good public order , low taxes , good culture would lead to more NPC migrating into the city . Increasing land prices and overall tax inco . The converse is also possible , hence proper managent of the territory is adviced.
Getting a foothold by developing a good territory is beneficial towards a guilds overall developnt. Hence choose wisely what territory you want to choose to manage.
Geographical location , current infrastructure of the place , total population , every factor must be considered before choosing .
Good luck adventurers !!
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The system announcent was here!
Following the system announcent imdiately a imperial edict by Emperor Aman was heard throughout Hazelgroove.
Hazelgroove kingdom announcent : In a never before seen cataclysmic event , a massive beast tide is approaching the Continent. The military in itself would not be sufficient to deal with the event as it is at a scale where every small village to every big city would be affected.
For every non combatant , they are strictly forced to undergo complete lockdown within their houses. In six days ti when the beast tide arrives. This curfew Is not to be broken , offenders will be tried by the martial court for rebellion.
The goddess's blessed (players)?who cannot die are requested to help with the beast tide , there will naturally be benefits to doing so ,?Hence I Emperor Aman have decided to implent a rit based system by which one may gain managent rights to a territory by helping with the beast tide.
The rules of the event are as follows .....
( They were the sa rules as in the system announcent. )
A similar imperial edict was issued continet wide with the sa system . By each ruling monarch.
The NPC 's of the world had beca terrified following the edict , however to the players this was only a large scale event and a massive opportunity.
Every guild would pounce on the opportunity , a serious deliberation would be in place to discuss the potential territories to compete for.
Although the event allowed a guild to register for upto 3 territories , it was stupid to dilute ur forces to one third numbers.
Most guilds would only strategically compete for one or two locations . The second one being the Sureshot backup.
Many factors ca into play while choosing the territories to compete for
1) The lucrativeness of the location ( Bigger cities would have more competition)
2) Geographical safety?( wether or not the territory was defendable to external attacks )
3) population and potential tax inco.
Every guild at the end of the day was there for this benefit. A good territory may earn millions of gold a month from taxes. Converting to real world money , it was billions of dollars!!!!
To major corporations around the world this was a must have event , where the location they selected would beco the backbone of their expansion and the foundation of their growth .
First rate guilds would have fierce competition to gain rights over the bigger cities. The biggest one being ofcourse,?The capital Purplehaze city.
The seven day countdown had started .... It was the race to beco overlords of Purplehaze city!
/// Bonus chapter for hitting the golden ticket target!
You guys are killing it , making write a bonus chapter every single day!
The bonus for powerstones is coming right next! ///
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