Font Size
15px

At this moment, aside from the numerous players, the most shocked ones were undoubtedly the game pany...

Since the inception of online games, no game has ever managed to stay open forever. After all, curiosity about a game has its limits, and the number of players far exceeds that of game designers. No matter how many pitfalls designers create, they cannot withstand the development brought by so many players. Once a game's engaging elements have been fully explored, it essentially reaches a dead end.

Because of this, for a game to operate for as long as possible, it needs to continuously update its gameplay and expansions. However, designers' creativity is ultimately limited; they cannot e up with new ideas every day. Therefore, aside from updating gameplay, the most straightforward method to extend a game's life is to increase its difficulty.

As the saying goes, "slow and steady wins the race." Players just need a goal in the game; as long as there are tasks they cannot plete and bosses they cannot defeat, they will continue playing.

Of course, increasing the game's difficulty requires skill. If all the monsters are set to be extremely difficult, it will negatively impact the experience for new players. At that point, not only will the game fail to retain veteran players, but it may also deter newers. Thus, the game pany can only manipulate the drop rates.

When the drop rate for equipment is low, it gives players the psychological hint that "the bosses are not unbeatable; it's just that we lack good equipment."

This way, players' enthusiasm for the game increases, and they can experience the satisfaction and achievement of defeating monsters and obtaining gear. Even a slight increase in their stat panels can make players feel excited.

If a game's drop rate is exceptionally high, players may initially feel thrilled, but before long, they will grow weary of the game. This is why private servers may feel exhilarating at first but bee increasingly dull as time goes on.

In this regard,

has managed the drop rates quite well. The game has been running for a full ten months, with players averaging level sixty, while the mainstream equipment remains golden gear.

Obsidian equipment is mostly for skilled players, and epic or legendary gear is extremely rare; most average players have only heard of it.

Thus,

currently maintains a balanced state where players from all tiers have their own goals. As long as this continues, the game's stability remains firmly in the hands of the game pany.

However, the emergence of Choba345 has directly shattered this balance. In just over two hours, the number of ancient equipment in the game increased by more than a hundred pieces. Witnessing this, the game staff nearly spat out a mouthful of blood onto their screens.

Even the higher-ups of the game pany were directly shaken.

Although a hundred pieces of ancient equipment may not seem like much pared to a player base of over a hundred million, the impact is certainly much more than just the number of items.

Creating equipment in the game is not as slow as in real life; on average, one piece of equipment can be crafted every minute. With such crafting speed, Choba345 has effectively bee an equipment manufacturing machine. If this continues unchecked, the entire game may descend into chaos.

This situation is far worse than Wang Yu's actions.

While Wang Yu often fought monsters beyond his level and occasionally released expansions, there are very few players of Wang Yu's caliber in . Even if he released an expansion early, the vast majority of players would not be able to access it, meaning the game would simply not be running according to the pany's budget, without seriously affecting the game's progress.

In contrast, Qiaoba's mass production of God-grade equipments has disrupted the game's rhythm and can be seen as a threat to the game's lifespan.

Just imagine: less than a year since the game launched, players haven't even reached the maximum level yet everyone has a ancient equipment flaunting around. No legitimate game pany would dare to operate like this, except in private servers.

is the game pany's bread and butter, and they certainly cannot allow one player to jeopardize their livelihood.

With the game's survival at stake, no one dared to take chances. Seeing this situation, the higher-ups of the game pany immediately convened a brief meeting. After some discussion, they decided: update the game!

...

At the same time, Sanguine Thousand Miles had just left the Quan Zhen Sect's guild base when the system sent out an announcement.

You are reading MMORPG: Martial Game Chapter 1649: Sudden Update on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading
No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.