Chapter 964: The Perfect Enhancent Of The New Artificial Intelligence Technology!
After the call with Xia Jiang, ng Chang held a small eting with a few core employees of the advertising and marketing departnt and decided on the matters of the interview.
That was because Xia Jiang had to complete the interview with Wu Zhicheng, Qiu Hong, and the incubation base first. She still needed so ti. Therefore, her exclusive interview with ng Chang was scheduled for next Tuesday.
ng Chang had already used the excuse that he was busy with work to push it off. However, he had to push a few core employees of the sa departnt up to take charge and go through the motions.
Of course, he did not give them any special instructions because ng Chang had always felt that the employees in the marketing departnt were very obedient tools. They had worked together for so long and had been more pleasant to work with. They were all trustworthy.
No one in the marketing departnt knew about ng Chang’s intentions. Naturally, they were not worried that the interview would cause any trouble. They just had to complete the interview process normally.
ng Chang returned to his desk and continued playing Mission and Choice after making arrangents for the interview.
He had been playing hard during office hours and had finally completed 70-80% of the test version’s plot.
ng Chang did not have any RTS ga experience before, but Mission and Choice was not a RTS ga in the traditional sense. The requirents for operations were very low, so it was not that difficult for ng Chang to play it. He could play it to this stage as long as he used his brain slightly.
However, in the later stages of the ga, the difficulty would still increase. They would need a deeper understanding of the ga and better operations to clear the ga.
In fact, ng Chang’s current ga progress was more or less enough to understand the ga.
It was just like many AAA gas. Generally, when the main ga content reached sixty to seventy percent, most of the chanisms and gaplay of the ga had been unlocked. The only thing left to play was to see the plot ending.
Therefore, ng Chang felt more at ease. From his point of view, this ga didn’t seem to be that fun.
In particular, the main AI system in the ga did not seem to be that smart. This greatly reduced the fun brought by the core gaplay.
ng Chang did not understand the profound ga design theory, but as an ordinary player who had never co into contact with RTS gas, he could actually represent the opinions of many “foreign players”.
Given the huge investnt in Mission and Choice, if this ga could only please RTS gars and dostically-produced standalone gaming circles, and not break the circle, it would be very difficult to recoup the cost if many gars who originally did not like RTS gas bought it.
Therefore, ng Chang felt that there was still a possibility that the ga would not be able to recoup its costs if it did not sell well after it was released. Furthermore, it was very likely!
That way, even if his publicity plan failed, he could still get a commission!
That encouraged ng Chang.
However, once bitten, twice shy. ng Chang did not dare to let his guard down. In the following period, he still had to spend a lot of ti playing this ga every day just in case.
Every ti the employees of the marketing departnt passed by, they would see ng Chang playing Mission and Choice. They could not help but be encouraged and moved by Brother ng’s professionalism.
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April 5th, Thursday...
Hu Xianbin, Min Jingchao, Jiang Yuan, Shen Renjie, Wang Xiaobin, Chang You, and the other heads of departnts were gathered in the old artificial intelligence laboratory to check the results of the new artificial intelligence technology in the ga ‘Mission and Choice’.
Shen Renjie first explained the fundantals of the breakthrough in artificial intelligence technology to everyone. Even though most people were confused, they at least understood that the ga AI produced by artificial intelligence this ti was the biggest feature of the previous AI.
The new technology this ti could allow AI to randomly simulate every step of each individual on the basis of the ga’s basic rules. The winning plan score would increase. Through hundreds of thousands or even more ga deductions, from the movent of a single unit to the overall strategy selected during the entire ga process, it could be quantified by artificial intelligence to a specific change in the winning rate.
This way, artificial intelligence could control both sides to play a ga of its own at every mont. Moreover, after the winning rate could be quantified, it could adjust itself so that the entire ga’s developnt would remain in the hands of AI.
There were two most outstanding characteristics of this technique after it was applied to Mission and Choice.
First, in battles with the ‘realistic elents’, the performance would be more realistic and the difficulty would be more linear.
Originally, using computer AI to display the ‘realistic elents’ was rather stiff.
A certain unit would not listen to orders or the entire unit would scatter and escape in a battle. The specific way of performance would also give the players a completely different impression.
He An, ng Chang, Hu Xianbin, and the others had tried the ga before. It generally reflected that the AI’s performance was not perfect because the performance of the “realistic elents” was very difficult to satisfy.
Due to the lack of AI, the retreat of a certain army sotis seed unreasonable. This greatly reduced the reality.
After the application of the new technology, the simulation of the ‘realistic elents’ produced by the AI was based on the existing win rate. Every unit’s actions when they disobeyed orders had a certain degree of rationality as support. The simulation of the elents was greatly enhanced.
Simply put, if the original army did not listen to orders, players might think that it was crazy. However, if the current army did not listen to orders, players would think that they had t a stupid subordinate.
The difference between ‘crazy’ and ‘stupid’ was the change brought by the new artificial intelligence technology.
In fact, in the plot after the protagonist’s speech, the human troops were inspired to fight. At that ti, the AI could make smarter decisions than humans.
Such a decision would significantly improve the overall performance of the battle, but it would not make players feel like they were cheating. There would not be any nurical improvent but a tactical improvent. This would most likely weaken the unrealistic feeling that players would feel.
Secondly, as ti passed, the upper limit of human and computer gas would increase infinitely. It could support the release of more relevant gaplay.
Mission and Choice was an RTS ga after all. Even though players like ng Chang, who did not understand RTS gas at all, might be stuck, it was not difficult for so veteran players to clear the ga plot. After clearing it, they would lose the motivation to continue exploring the ga’s deep gaplay.
The other RTS gas’ solution to this problem was to open ranking battles. They would automatically select experts through the ranking battles among the players.
Players would constantly improve while fighting against experts. They would always pursue higher goals and the lifespan of the ga would naturally be extended accordingly.
However, Mission and Choice’s approach was completely different from traditional RTS gas. In order to lower the threshold, they greatly reduced the amount of operations that players needed to do. Moreover, there were only two races so it had no balance.
The PVP ranking could be made, but the effect would definitely not be good. The strength of the regular PVE was not enough. Experts would quickly lose interest.
Now, the new artificial intelligence technology could provide a gaplay for ‘Eternal War’, which was’ Endless Mode ‘. In this model, the combat power of AI would continue to increase, and the difficulty curve would be very smooth. The experts who liked this ga could rush to the top of the ladder through PVE and obtain a long-term goal.
Of course, PVP and Multiple-Player gas could also be done. However, these gas only existed as entertainnt models because of their poor balance.
In addition, the original battle model would also benefit.
The design of the stages of the battle was originally completed by the designer. The difficulty curve might not be smooth. Sotis, if the difficulty level was not increased enough, players might not feel anything even after completing a few stages. If the difficulty level increased too much, players would be stuck.
With the help of the new artificial intelligence technology, the designers could not only optimize and adjust the original stage design, but they could also make dynamic adjustnts to the difficulty of the stage according to real-ti winning ratio, making it easier for players to play the story mode.
After this series of changes, Mission and Choice finally made up for the last shortcoming. The last small flaw was perfectly resolved!
Tengda Gas’ designers would adjust the design and details of the stages of Mission and Choice until it was released to ensure that the ga would reach a perfect state.
‘Mission and Choice’ was the first ga to benefit from it. The reason why he called Wang Xiaobin, Min Jingchao, and the others over was so that the artificial intelligence technology could be applied to more gas.
Especially Fitness Battle and GOG.
In the Fitness Battle, the characters in the ga would frequently talk to players. This new technology could improve the deep learning ability of the characters in the ga. It could make the characters in the ga more inclined to the players’ preferences through the feedback of players’ actions towards AI.
In other words, the original nurturing only included figures, clothing, and so on. However, after adding artificial intelligence technology, the character in the ga would also change as it got closer to the protagonist.
That way, every gar of ‘Fitness Battle’ would be able to cultivate the characters they liked in the ga into a state of mutual understanding with them.
In GOG, this technology could also be used to develop the more difficult PvP system.
Of course, GOG already had a large number of professional players. All sorts of tactics and tactics were already very rich. With the current artificial intelligence technology, it was impossible to understand these tactics and exchange blows with professional teams. There was still a long way to go.
However, at the very least, it would not be a problem for a computer of this level to compete with players below platinum.
It was only a prototype but it had great potential for developnt. There might even be a day where artificial intelligence and professional teams would compete on the sa stage.
In other words, even though the artificial intelligence technology this ti did not directly increase the competitiveness of AEEIS artificial intelligence on Otto Technologies’ cell phone, it had a profound impact on many gas departnts under Tengda!
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