Chapter 1276: Three Ga Mode
Min Jingchao paused for a mont and continued. “The background of the ga can happen in an abandoned battlefield in the future. Players are playing the role of soldiers who are undergoing special training. They need to win the exercise.”
“In my mind, gas can be split into two stages.
“The first stage can be called the exploration stage or the stage of chaos.”
“Players can choose their own identities before entering the ga: ordinary soldiers, team captains, battlefield commanders. There are two options: main and backup.”
“In the ga, it’s a team of four. There’s a captain. Players can play solo or choose to play together.”
“The system will adjust based on the actual situation of the players in the current match. For example, if there are not enough players for the main team leader on the battlefield, then we will screen them from the candidates for the team leader. If it is still not enough, we will choose players with better figures from the ordinary soldiers.”
“After forming a team, the team leader will choose a location on the map to land. They will start collecting resources nearby to look for better firearms, more bullets, dical supplies, and so on.”
“Whether we want to fight now depends entirely on the players’ personal preferences.”
“If players want to fight, they can go to strategic locations with rich resources, such as war hospitals, airports, blockhouses, and so on. Places like that would et other players very early on, and the battle would be intense.”
“If the players don’t want to fight, they can go to places where there are relatively few resources, such as camps in the wild and strongholds.”
“If a team mber dies in the early stages, the teammates can go to the designated location to revive him. If the dead team mber exits the ga, they can summon new players to enter.”
“Of course, players can freely choose whether to join the match that is already in the middle of the match interface.”
“If the entire team is wiped out, they will be eliminated from the match.”
“The first stage of the battle is 100vs100, which is a total of 200 people. 50 teams were sent into the map.”
“In order to prevent players from hiding and dragging the ti, I added a setting for the ‘anti-radiation suit’s battery’. Players must find the battery of the anti-radiation suit to maintain full blood. Once the battery is exhausted, blood will be deducted due to the radiation until death.”
“They will be eliminated on the spot until there are only 100 people left. That is, half of the teams were eliminated. Or perhaps the ga entered the second stage after so ti.”
“At that mont, the system will combine the results of the players in the first stage, the distribution of players in various strategic locations, and other factors. The battlefield will be divided into two evenly matched sides.”
“In the initial state, both sides must be mixed together. So teams might be naturally in the depths of the enemy camp and occupy a key fortress. So teams might be behind their own camp and are very safe.”
“At that ti, the commander selected by the system can start commanding the battlefield and give instructions to all the teams.”
“In order to facilitate players’ communication, we have to make a very complete signal marking system. Captain and commander can directly give orders through the marking system or shout through the voice chat.”
“At this stage, players could be revived in the camp or the hospital even if they died. However, they would need to consu resources, such as the batteries of the anti-radiation suit. The resources on the map are limited. They would not be able to revive after they were exhausted. In the end, the winner and score would be calculated based on the number of strategic locations occupied by both sides, the number of kills, and the number of points obtained by collecting resources.”
After hesitating for a mont, Sun Xi asked, “Wouldn’t that take too long to play the ga? Most FPS gas would only take a few minutes to play a small ga. It would stimulate players’ emotions quickly and directly. If they were divided into two stages like this, they would definitely not be able to finish in a few minutes, right?”
Min Jingchao nodded. “Yes, I expect the entire ga to be about 30 minutes. Actually, this ti is not bad. It’s basically similar to the ti in GOG’s bladder ga.”
“What’s more, unlike gas like GOG, Bullet Hole 2 has a screening chanism. Not every player will be able to play it for 30 minutes.”
“The first stage is the screening stage. If players jump to the crowded area to engage in an intense battle right from the start, they might kill everyone and let their own team directly occupy a strategic location. They might also be directly wiped out and forced to exit.”
“Therefore, for players who like fast-paced gas, they don’t need to last until 30 minutes. For players who like to slow down and like to slowly plunder, they can jump to places where there are fewer people in the first stage. As long as they survive the first stage and don’t die, they can continue to revive in the second stage. They can also keep their good weapons, resources, and so on.”
“What’s more, if he died in the first stage, he would die. If he left, he would imdiately start another round. It would not delay anything. If he survived the first stage, he would be able to revive in the second stage. The weapons and equipnt he had would be better. In addition, he would be rewarded after the battle. The driving force would be very sufficient. He would not leave halfway.”
“As players beco better at shooting and understand the ga chanism more and more, they can gradually try to choose places with more intense competition so that the players can achieve a natural flow.”
“This chanism is equivalent to dividing different types of gars so that gars can find suitable gaplay in this mode.”
Zhou Muyan and the others nodded. Min Jingchao’s idea seed to work.
In fact, the reason why MOBA gas were so popular was that there were different types of joy in the first, middle, and later stages of the ga.
In the early stages of the solo battle, they would establish a preliminary advantage through their own skills; in the mid-stages, they would wander around to support and help the entire team open the situation; in the later stages, they would fight for resources or find an opportunity to turn the tables in a desperate situation and win.
What’s more, in such gas, players’ levels and equipnt were constantly increasing. It was similar to MMORPG growth. Therefore, in the mid to late stages, unless the situation was completely one-sided, players would not easily give up the sinking cost of the first twenty minutes as long as their equipnt was mixed and they had the strength to fight. They would think of ways to turn the tables.
The huge map chanism that Min Jingchao designed for Bullet Hole 2 had obviously referenced so of the ideas in MOBA gas. On one hand, it was screening players through the ga chanism and segregating the players so that different types of players could experience different fun. On the other hand, it was ensuring that there would be enough fun in the later stages through the ga chanism.
Min Jingchao continued, “However, theoretically speaking, the design of this huge map chanism takes into account the experience of different players. However, there might be so unexpected situations when it is actually operating.”
“For example, the matching chanism did not balance the strength of both parties after the initial screening because of insufficient data. Or perhaps it was because the chanism in the ga was not perfect, causing the progress at different stages to be too fast or too slow, affecting the players’ actual ga experience.”
“Actually, I don’t have a good solution to this problem. I can only adjust it slowly.”
“However, during the adjustnt process, it might cause players to lose out.”
This was actually very easy to understand. A ga chanism needed a lot of data to operate perfectly.
For example, for MOBA gas like GOG, the reason why its experience was outstanding was because of the number of soldiers it killed every minute, the amount of experience it gained, the amount of money it earned, the stats of the wild monsters, and so on. All of these data had been carefully and complicatedly modified and adjusted to beco what it was today.
Once sothing went wrong in a certain segnt, such as if the player leveled up too quickly, the rhythm of the entire ga would be ruined. A serious chain reaction would be produced, even completely disrupting the initial concept.
Min Jingchao had been working on the balancing for GOG for so long. Of course, he knew this very well.
What’s more, it was unlikely that he could completely avoid these problems from the beginning. He could only constantly adjust according to the players’ feedback and collected data in the ga.
Zhou Muyan said, “That’s actually not bad. At the very most, we’ll run a few tests after the ga is developed. We’ll only go online after making adjustnts.”
“In any case, other gas have to be tested for a long ti before they are officially released.”
Min Jingchao nodded and said, “There’s one way to test it, but I’ve thought of another way.”
“It’s to make use of the existing big map and open a few new ga chanisms.”
“Split and simplify the existing chanisms. That would ensure that even if the classic chanism of the big map t with so problems in the beginning and affected players’ experience, they would have other modes to play.”
“Boss Pei had cut off many modes previously so we definitely won’t do it. Compared to Ocean Stronghold, we only kept the most basic gun point mode.”
“I thought about it and ca up with three models.”
“The first is a pure sudden attack mode. Choose a small area on the big map and players can continue to revive. They can tacitly hold their favorite gun and fight anyone they see. Finally, they can calculate based on the number of heads.”
“In any case, we will collect materials from the big map. The map can be used after so slight modifications. Divide the big map into many small maps. Not only can it satisfy our needs, but it can also guide players to familiarize themselves with the topographic features of the big map.”
“Players play in this mode many tis. They will naturally know the way on the big map.”
“The second is to only retain the model for one stage. It just requires so adjustnts to the details.”
“That’s because teams will fight in the first stage. There’s basically no need to balance out their strength. In any case, the one standing at the end will be the winner.”
“However, since there is no longer a second stage battle, it is obviously aningless to have so many players left on the big map. I want to speed up the death and withdrawal of players. Therefore, I’m considering adding a chanism for ‘chanical army invasion’.”
“In layman’s terms, after a certain period of ti, the chanical army would continuously refresh from the surroundings of the map, and its stats would gradually increase.”
“Players have two choices. One is to run into the map. That way, they will naturally encounter other players and fight. The other is to plunder resources and seize advantageous terrain and strategic locations to fight these chanical armies.”
“If you don’t want to fight with gars, you can just stand in a fortress and farm a chanical army. It’s similar to the zombie mode in Ocean Stronghold.”
“The forr is the gaplay of ‘escape’ while the latter is the gaplay of ‘perseverance’. That depends on the location of the players at that ti and their personal gaming habits.”
“The third way is the classic gaplay that I just introduced.”
“Different gaplay can bring different enjoynt to players during the ga process and complent each other.”
“That way, Bullet Hole 2 would be able to give players a rich and unique gaming experience!”
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