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Chapter 456 The Pain and Pride of a Producer

The first part of the video was strung together with other ga materials and various sand sculpture emoji packs. The audience quickly entered into the state with Teacher Qiao’s unique husky voice.

At the sa ti, the the of the video beca the the of Be Quiet. Teacher Qiao was about to introduce the gaplay of this ga!

“Many people did not experience this ga because of anger and other reasons. I will introduce the gaplay in detail and talk about the highlights of this ga.

“Please jump to the final conclusion if you already have an understanding of this.

“This is a multiplayer horror ga that requires connection to the Internet. Therefore, everyone, please throw away all your stereotypes of standalone horror gas from your mind. Let us embrace a new fear mode!

“Standalone horror gas of the past only create horror effects in these few areas: setting and model, unexpected plots... unexpected surprises...

“There are often many terrifying scenes in these gas such as misty mysterious towns, cannibal villages full of crazy villagers, laboratories full of zombies, etc. They create a visual and auditory impact through the setting.

“At the sa ti, these standalone gas use plots to manipulate the players’ fears. For example, NPCs will tie up the protagonist and then inflict various tortures on the protagonist such as gouging his eyes, pulling his tongue, and cutting his fingers-doing everything he can.

“When the player is brought into the protagonist’s first-person perspective, you will also get a sense of extre horror. The last would be so sudden shock such as a corpse suddenly falling down when the door was pushed and was suddenly caught by a monster while walking

“These are the horror we can experience in traditional standalone horror gas.

“Of course, these are very classic horror ga segnts, but now, I want to point out the two shortcomings of this approach.

“First, the stimulation is too straightforward. To increase the horror effect, many manufacturers only blindly add gore to the ga, make all kinds of disgusting monsters, and design all kinds of torture horror plots...” “But this kind of stimulation is mainly a kind of sensory stimulation, which may cause so physical discomfort. At the sa ti, too much sensory stimulation will also make the ga itself appear too heavy and give people a feeling of crudeness.

“Real fear cos from the hearts of the people!

“Secondly, the repeatability of play is not high.

“Players will be able to get the ultimate shock effect when they experience the process for the first ti. However, everything will beco dull once the player clears the ga.

“A normal gar will not want to experience it a second ti. It would beco a parkour ga[1]. The horror ga will lose its original aning

“And Be Quiet turned out to be a new way to solve these two problems that had never been solved. Fear is struck from the heart without seeing too many gory scenes and allows the ga to be played endlessly at the sa ti!”

Next was the introduction to the basic gaplay of the ga as well as the revisit by Teacher Qiao towards the gaplay.

Each round of the ga was randomly matched according to the player segnt. They were also randomly assigned onto the map. The players would be refreshed and spawn on a certain point on the current map.

The purpose of each room and props would be randomly refreshed on the map. However, relatively speaking, so larger rooms and more critical locations with better props.

The eight players would play the role of policeman, good person, ntally-ill patient, and ambitious scher. No one could identify the others except for the policeman. Each had a different ga goal.

The way to win for the police and the good person was relatively simple. The entire map was blocked. They had to search for decryption spells everywhere. A random exit would appear when a certain number of spells were activated, and everyone could escape at random.

Teacher Qiao divided the general process of the ga into four stages.

The first stage was the free search stage where players were far away from each other at the beginning. They had to search for open spaces and roam around as much as possible to try to get as many items useful to their identity as possible. They would have to determine their next steps based on their items obtained.

Next would be the initial contact stage. Generally speaking, a small number of ntally-ill players would choose to beco mad at this point in ti. However, they might also be besieged by the police and many good people with props.

So ntally-ill players would choose to disguise themselves as good people with props. A portion of the ntally-ill players would choose to disguise as good people.

Generally, the police would simultaneously summon other players to find the decryption spell hidden in the map.

However, the sanity ter in the ga was set; the more people gathered in the area, the easier it was to activate voice chat. However, voice chat would cause the sanity ter to decrease.

Therefore, it was impossible for players to gather for a long ti. They must be dispersed in a certain way, watch looking for the decryption spell.

The ga would then enter into the third stage which was the chaos stage. At this stage, so ntally-ill people would attack good people frantically with all sorts of tools they had accumulated. The good people could also fight back. Of course, the ntally-ill people could also reduce the sanity ter of good people through so thod and make them into ntally-ill people as well, forcing them to walk the madman’s victory path...

In short, the ga would be pretty chaotic at this point in ti. Players could also sabotage one another.

The final stage was the closing stage. Generally speaking, at this stage, players had already been eliminated to two or three people. Most decryption spells on the map had been solved. Players would compete with the technology and tools they had through searching and obtain the final victory.

Qiao Liang then briefly introduced so of the more interesting situations he had encountered.

Of course, these replays were not particularly exciting in Pei Qian’s eyes. There was always a limit to what the ga would offer since players would not understand if it was too complicated. That would be embarrassing.

However, one would be able to get the most exciting gaming experience when one was in

it!

To Pei Qian, he had never experienced Be Quiet in depth before since it was a network ga and he could not play it alone. Pei Qian finally understood that with Teacher Qiao’s introduction.

The initial stage of the ga was searching for items that were a little similar to eating chicken. The identity setting was similar to board gas such as Three Kingdoms or The Werewolf Ga. The battle portion was a bit like the asymtrical competition like Dead by Daylight.

There were three aspects to the ga itself:

First of all, its replayability had a certain degree of luck. Many people will pursue the sure win in the ga. For example, a ntal patient would find a house and tools with a sanity ter and health items.

They would unleash a massacre imdiately; so people get the ultimate victory by following the police or playing well when the initial props were not good.

Second was a test of wits within the rules. Using limited language to command or mislead other players, guessing the identity of the other players was no different from that of a board ga.

Lastly was to showcase operations like Dead by Daylight. Use props and techniques to defeat more powerful enemies. At the sa ti, a good player would also experience a special sense of horror.

Players would be cautious of each other. No one would know when they could be suddenly caught and attacked. They could only move forward in the dark, cautiously, not daring to make a sound.

Such horror would co from the other players, from the heart of the player. Therefore, it was scarier than standalone gas.

For example, so ntally-ill players would purposely hide within a room. He would wait for the good n to search for the decryption spell and then suddenly jump out to attack!

In short, no matter how good the video was, it was certainly impossible to fully explain the feeling of playing it in person.

However, Qiao Liang analyzed the core cool points of this ga through his own editing techniques and detailed analysis. Bullet screen comnts with ‘F*ck’ instantly floated by when talking about the ga. Everyone sighed; the ga could be played this way?

Finally, the video entered its final stage.

“I’m sure everyone has a certain understanding of Be Quiet after watching this video. So back to the original question, why did the production team work so hard to make ARG and eye-tracking gas?

“You have to know that they could have done nothing and start selling imdiately. They could just put the players into the ga at once.”

“However, they created such a complicated puzzle-solving activity and added a threshold to the purchase of this ga in the form of a ga to ensure a certain degree of entertainnt without charging a penny. “That is so that every player could integrate into the ga with ease!

“If players spent money on the ga-only to find the content unsuitable, they would have to ask for a refund, which was very troubleso. Therefore, the production team decided to do it outside the ga so that the unsuitable players were saved from the tedious step of refunding.

“Soone would definitely ask... would he be suited for this ga if he were to pass this test?

“I have to say, most likely but not definitely.

“Let us think, what is the most important quality of this ga Be Quiet? It requires a certain IQ, good resistance to horror gas, and a serious attitude towards learning. “Everyone should have discovered by now; the pre-conditions for the purchase happen to be the test!

“The puzzle-solving aspect of the ARG was to train IQ for the ga; the eye-tracking ga was to exercise the ability to resist the horror; and the entire test itself was to examine whether you had the patience and the attitude towards learning

“If you give up after encountering so difficulty or are not interested in puzzle gas, or you might have completed the decryption but could not even be bothered to copy the howork, or if you cannot persist in the eyeball catching ga... “Then, you will definitely not be able to enjoy Be Quiet. Instead, you will affect the gaming experience of the other players!

“This test can be said to be taking care of two types of players at once. To people who were suitable for this ga, it guaranteed their gaming experience. For those who were not suitable, it saved them ti and money.

“The only party that made a loss was the gaming company itself with a loss of inco. “However, ga companies are willing to give up this part of their inco for the sake of a longer life of the ga and a better experience for the players. Even when it caused heated disputes and was criticized badly, they did not co out to explain and accepted everything with silence.

“Therefore, many said that the ga rchant is sick. They can just sell it directly, why did they need to set a precondition for the purchase? Wasn’t it disgusting?“I want to say, it really is the case. It really is dissuading players in a certain sense.

“But, please calm down to think. What if the producers did everything not for themselves but for all the players to have a better gaming experience?

“Therefore, the title this week is ‘The Pain and Pride of a Top Ga Designer’!

“He worked so hard to set up so many complicated preconditions for purchase of the ga, for players to have better gaming experience. At the sa ti, he is too proud to explain to all players, and so he put on a calm disposition: ‘It doesn’t matter if you understand ; praise

or scold , the ga is here.’

“I think it is the blessing of all dostic players to have such a thoughtful, individualistic, and conscientious ga producer!

“Too many ga dealers are trying their best to suck up to the players, the ballers. You can beco a master and have your way in the ga by paying money. They don’t set up any obstacles or let you use your brain; they only give you so false experience points and props just by clicking the mouse... “But are you really happy? Is your wallet getting thinner? Is your thinking becoming more rigid? How long have you not experienced the shudder of the soul by solving a puzzle or discovering a kind of new gaplay? “Don’t you feel that it’s a pity that most local ga designers are making such gas? “So, I hope that students who are interested in this ga can calm down, experience the designer’s true intentions, patiently complete the prerequisites, and experience this complicated ga in person.

“I believe you will be able to find a totally different world!”

[1] This refers to gas where the player only runs and goes through obstacles with speed.

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