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On Saturday night, Hobert once again used "Travel" to arrive at Feynapotter City. In the room prepared for him, there were already two large bags full of silver Sol, as well as a small bag of gold Lire coins and banknotes.
Hobert once again went to Dophis and asked him to help purchase a large quantity of paper, pens, ink, stationery, etc., because Hobert had only learned at noon that the paper in his territory was relatively scarce.
The next morning, Hobert was sleeping soundly when his spirituality woke him up. Soone was gently fiddling with the latch.
Hobert was stunned. A thief?
He looked out the window. It was almost dawn. If it were for work, he would be late, right?
At this ti, Hobert slled a faint fragrance, and he roughly understood who was outside.
He extended his spirituality to the oil painting, confird that the "oil painting" hanging on the wall was still open, and quietly waited for the other party to walk into the trap.
After two or three attempts, the latch was opened by the other party. Sure enough, Helen walked in with a smile: "Your Excellency, wake up... What a wonderful scenery."
The monster with eyes on its chest appeared from the "oil painting" and unceremoniously sent Helen a curse.
Helen looked surprised and retreated repeatedly.
Clatter~
A piece of glass on the window shattered, and Helen used "Mirror Substitute" to avoid the damage of the curse.
She didn't know when she had a short sword made of ice in her hand, and while agilely dodging the monster's claws, she pierced the monster's heart.
The monster disappeared into the void just like that.
"What are you here for?" Hobert asked.
Helen imdiately put on a bright smile: "I'm here to see you!"
"If I were you, I wouldn't be in the mood to use 'Charm' on the person in front of ."
"This oil painting is a very strange Sealed Artifact. As its owner, I will not suffer most of its damage and negative effects, but it has already marked you and will try to kill you when you are most vulnerable or asleep."
Helen was shocked: "What should I do then?"
Hobert shook his head: "I don't have any good solutions. I think you'd better ask your elders or superiors for help as soon as possible."
In fact, he didn't want to completely solve Helen's problem, but wanted to give her enough deterrence.
Of course, Helen would not doubt Hobert's warning. She withdrew her "Charm" ability: "I'm here to tell you that the elders have agreed to your cooperation plan, but I have to stay in your lord's mansion as our liaison for cooperation."
"Okay, I won't give you any orders, but you have to abide by the rules I give you." Hobert said: "The first rule is, don't enter my bedroom without my permission in the future. It's very dangerous for you."
Helen nodded and left quickly without having ti to bargain with Hobert.
Hobert still got up at his usual ti. After "closing" the oil painting, he ca to the front yard for breakfast.
He first inquired about the progress of the lord's mansion renovation and the work progress of the three teachers. Then, Hobert told Phillip that he was going out today.
After rejecting the servants' requests to follow, Hobert found a deserted corner and used "Travel" to first reach a corner of a cetery in Conant City, Desi County, which was exactly the cetery where Hobert had previously killed two "Judgent Group" sentries.
In the cetery's forest, Hobert put on a mask and once again used "Travel" to enter the Spirit World, reaching Olavi Port in the northeastern part of the Berserk Sea and the southwestern part of the White Whale Sea in one breath.
This place is far from the center of the colony. This port city of considerable size is a paradise for pirates and adventurers.
Of course, official Beyonders are also stationed here. Pirates can squander money here at will, but if the bounty is too high, or they have committed overly cruel or bloody cris, they will also be arrested by official Beyonders.
On this island, there are still many small private ports, providing hiding places for so pirates.
The place where "Hanged Man" Alger and Hobert t was a forest outside a private port.
Alger also made so disguises, such as sticking on a beard and changing into local clothes, but he didn't directly wear a mask like Hobert.
After eting, Hobert asked as soon as he opened his mouth: "Are you ready?"
Alger was stunned before saying: "Ready."
He was puzzled. Didn't they need to confirm each other's identities? He had prepared a few obscure passwords.
Hobert grabbed Alger's shoulder: "Please keep repeating the general location of that ruin in your mind."
Alger couldn't help but ask: "Aren't we going to confirm each other's identities?"
"We're going on an adventure, not to the 'Red Theater'." Hobert smiled and said: "If I find out you have a problem during the adventure, I have plenty of ways to make you die without knowing why."
Alger nodded, that was indeed the case, so he began to constantly repeat the location of the ruins in his mind as "Emperor" said.
Suddenly, the scenery in front of him beca colorful, and the trees and flowers seed to be splashed with a layer of oil paint. Passing through this bizarre scene, the two ca to the Spirit World.
Hobert instructed: "Don't make eye contact with the creatures of the Spirit World!"
Alger quickly lowered his head and continued to locate this "Travel."
Hobert noticed that the surrounding Spirit World space was gradually distorted. So places seed to be boiling, and whether it was mist, strangely shaped Spirit World creatures, or things like rocks and castles, they were constantly tumbling.
Hobert speculated that they should have entered the Spirit World outside the safe sea lanes of the Berserk Sea, just as he said: The Spirit World is completely a smooth road compared to the Berserk Sea in the real world.
The "Journey" was relatively smooth. When the space in front of the two beca bizarre again, they left the Spirit World and were standing on a beach of an unfamiliar island.
The scenery around the island made the two of them gape.
Thick, dark rain clouds were almost connected to the sea surface. They were like iron barrels, surrounding the island tightly.
At the top of the rain clouds, there was a patch of clear sky.
This gave Hobert the feeling of being in a deep well. Directly above the island was a round clear sky like a well opening, and all around were impenetrable well walls.
On the "well walls," strong winds raged and lightning flashed, and the rain clouds could be seen moving rapidly.
Hobert even suspected that he was in the eye of a huge hurricane?
Alger also sighed: "I've seen a lot of mariti wonders, but this is the first ti I've seen such a sight."
Then the two looked towards the island, and Alger imdiately recognized several Beyonder creatures, including "Storm Green-Winged Eagle," "Blue Shadow Falcon," and "Dragon Eye Sea Eagle."
In the sea, there were also "Agate Jellyfish," "Blue-Eyed Electric Eel," and so on.
The main materials ford by these Beyonder creatures were what he was going to use, or had used before.
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