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Hobert decided to na these black rocks "Disorder Stones" because he felt that the best ability of these rocks was to distort the Beyonder characteristics of enemies, causing them to lose control to varying degrees.
As for the power of the "Disorder Stones," it is directly linked to Hobert's sequence. For example, if he is currently Sequence 7, then if used against Sequence 8, the opponent has a 30% probability of imdiately losing control. Even if they don't imdiately lose control, they will basically lose their combat effectiveness.
If used against Sequence 9, there is a 40% probability of causing them to imdiately lose control.
If Hobert advances to Sequence 6, then when used against Sequence 7, the enemy will have a 30% probability of imdiately losing control, and Sequence 8 will have a 40% probability of imdiately losing control, and so on.
When used against enemies of the sa sequence, unless they are individuals from a pathway that was prone to losing control, there is only a small probability of causing the enemy to lose control. The main effect is to increase the pressure on the enemy's spiritual body and astral body, making them very weak, and even halving the power of their Beyonder powers.
When used against enemies of a higher sequence than Hobert, it can also put enormous pressure on the enemy. If the opponent is not in a good state, there is a high probability that they will make misjudgnts or beco ntally confused, creating more opportunities for Hobert.
The thod of using the "Disorder Stones" is very simple, similar to using charms. Set the incantation in advance, infuse spirituality, and then throw the "Disorder Stone" within a three-ter radius of the enemy to imdiately distort their Beyonder characteristics.
If there are multiple enemies within a three-ter radius, it can attack multiple targets simultaneously, making it Hobert's first "group attack skill."
Moreover, Hobert can control the number of tis each "Disorder Stone" is used, ranging from one to eight tis.
For Hobert, this is a very practical weapon, equivalent to having an extra Beyonder ability that is difficult to defend against.
However, he felt that he should change the appearance of the "Disorder Stones." Throwing stones at enemies during a fight seems like sothing only children would do.
It should be packaged as a hidden weapon to look more like sothing.
The first thing Hobert thought of was Tarot cards, but square hidden weapons are not as easy to use as round ones, except for bricks, of course.
But if the "Disorder Stones" were really made into the shape of bricks, firstly, he wouldn't be able to carry many, and secondly, only hooligans and ruffians would use them in fights.
It would be inappropriate to use bricks after being promoted to Baron or Earl.
Therefore, Hobert finally decided to make the "Disorder Stones" round, about the size of his palm. Originally, he wanted to add a symbol representing the "Creator," but he was worried that it would expose his connection with the "Creator."
But a plain round pebble looked very tasteless.
After thinking for a while, Hobert decided to engrave the Emperor's pattern from the Tarot cards on the pebble in relief. Even if soone picked it up in the future, they would only associate it with the mysterious organization "Tarot Club," and "Mr. Fool" would take the bla.
As for the number of uses, considering the issue of recycling, Hobert felt that it would be most convenient to use them as charms, so he could carry several on his person.
Back on the "Iron Throne," Hobert suddenly thought that the next ti he entered the "Nation of Disorder," he should bring the "Psychological Spoon" with him to give himself enough psychological cues that information about the Outer Gods could only be recalled in the "Nation of Disorder."
The sa should be done with information about Adam. The protection of the "Nation of Disorder" for Hobert is more like a "chanical" protection.
Information about the Outer Gods would cause Hobert's pollution, so the "Nation of Disorder" would automatically help Hobert block it.
However, Adam is still only the "King of Angels," and the "Nation of Disorder" only blocks partial information about Adam.
Logically speaking, the more one knows about Adam, the more Adam will know about Hobert.
The information that the "Nation of Disorder" does not block may allow Adam to know of Hobert's existence, but Hobert was only a Sequence 8 before, so Adam probably wouldn't take him seriously.
For safety's sake, it's safer to "leave" most of the mories about Adam in the "Nation of Disorder," especially as Hobert's sequence increases, it will attract Adam's attention.
But this operation cannot be done at ho, lest Christian notice it again.
Finally, Hobert finished building the hall that he had "built" halfway before. From the outside, it was a hall with a clear Qin and Han style, dignified and domineering.
Back in the real world, a little tired, Hobert ditated to gather his spirituality and gradually fell asleep.
The next morning, after Hobert had breakfast and picked up his cane to go out, he imdiately felt sothing: because he had advanced to Sequence 7, the power of the "Tree of Order" had increased by half.
Originally, it could grow into a tree with a crown diater of more than ten ters, but now it can grow to more than twenty ters, and all the Beyonder powers of the "Tree of Order" have also been enhanced.
"Hobert, let's take a carriage to work," Christian said from behind.
Hobert ca back to his senses: "Okay."
After getting into the carriage, Christian took out a fork from his bag. The shape of this fork is exactly the sa as an ordinary fork on the dining table.
He said: "Your biological mother left you two things in total, one is that spoon, and the other is this fork.
"Before, your spirituality was not enough to use two 'mid-sequence' extraordinary items at the sa ti, so I only gave you that spoon. After becoming Sequence 7, your spirituality has greatly increased, so I'm giving you the fork today."
Hobert quickly took it and cursed in his heart that it was still tableware. He injected spirituality into the fork and imdiately felt the ability of this fork: healing and stitching.
Also two very practical abilities, Hobert judged that the Beyonder characteristics of the fork are likely to co from a "Druid" of the "Planter" pathway.
Because "healing" is the signature skill of the "Druid", and "stitching" is the signature skill of the "Doctor" of the "Harvester" pathway.
"Stitching" can stitch severed limbs and large areas of external wounds, making the severed limbs as flexible as before, and healing large areas of external wounds in a short ti.
The use of "healing" is even more extensive, external injuries, internal injuries, diseases, and even psychological trauma and astral body trauma can be treated!
Christian said: "The negative effect of this magical item is that nails and hair grow very fast!"
Hobert sighed again: Is this also called a negative effect?
The two magical items left by the original owner's mother are definitely good things! Compared to those life-threatening negative effects, this negative effect is almost negligible.
Christian continued: "Your biological mother said at the ti that she originally wanted to create a magical item with 'travel' abilities for you, but 'Travelers' are too difficult to catch."
Hobert almost exclaid, "My mother knows best!" He now wanted to get a magical item with "travel" abilities.
But this fork is also good, and it also plays a life-saving role.
Since it has the ability of "healing", Hobert nad the fork "Fork of Healing" in his heart.
Then he asked: "Mr. Rex, uh, I an, didn't my biological father leave anything?"
"He did," Christian said with a smile: "But according to his will, I can't give it to you now."
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