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Christian added, "The Tudor family has three surviving bloodlines, and we are one of them. Before the War of the Four Emperors, our branch had been consuming the 'Arbitrator' pathway's potion.
"So, after hiding our tracks for a while and reappearing in public, no one suspected our connection to the Blood Emperor."
The combination of Christian and Rex made Hobert feel strange: "I heard that the Trusnsoest family and the Tudor family don't have a good relationship."
During the United Empire era, Tudor and Trusnsoest, the Sequence 1s of the 'Black Emperor' pathway, both faced the pressure of Solomon's resurrection. Trusnsoest obtained the support of the Six Gods and was promoted to the True God Justiciar of the adjacent pathway.
This led to the imdiate collapse of the joint governnt, and Tudor had no choice but to be promoted to the 'Red Priest' of the non-adjacent pathway.
In theory, the two should be opponents.
"That was a long ti ago," Christian said with a helpless smile. "Now, both emperors have fallen for over a thousand years, and our primary goal now is survival. In the face of survival, so past grievances can be completely abandoned.
"Just like back then, for the sake of survival and family interests, two Sequence 1s of the sa pathway could actually carry out joint governance."
Hobert didn't continue the topic: "The problem I'm facing now is finding the source of the family curse and solving the curse. Mr. Rex's thod may not be useful."
Christian nodded: "That's right."
Hobert pondered for a mont and then asked: "What about Mr. Rex's remaining Beyonder characteristics?"
According to Christian's aning, Rex was a Sequence 3 during his lifeti. If he had his remaining Beyonder characteristics, it would save Hobert a lot of effort after he beca a demigod.
"Can't find them."
"Can't find them?"
"Yes," Christian said. "At that ti, Rex went to solve the family curse alone. When we found him, he was already dead, and the characteristics were gone."
"Could it be that soone murdered Mr. Rex?"
"No," Christian said. "Although there were traces of fighting at the scene, no trace of any enemy was left behind. This is the result I have repeatedly confird. It's like, it's like Rex was fighting with himself."
Hobert frowned and said, "That's strange, where could the characteristics go?"
"According to your ancestors' records," Christian said, "before, when Sequence 3s wanted to solve the family curse, their characteristics disappeared without exception."
"This..." Hobert scratched his head, this is really strange.
Christian sighed: "Now you know your father's good intentions, right? There are still too many mysteries about your family's curse."
Hobert nodded, but didn't take it too seriously.
He now has the "Nation of Disorder" in his control, and he believes that even if he doesn't take the initiative to solve these mysteries, these mysteries are likely to co to him directly.
"I still insist on my choice," Hobert took out the Beyonder characteristics of "Briber" and auxiliary materials: "Father, do you have red wine here?"
The auxiliary materials require 80 milliliters of red wine.
"Yes," Christian rummaged through the wine cabinet and found a bottle of red wine and handed it to Hobert.
Then he took out tools such as asuring cylinders, balances, and beakers to supervise Hobert's preparation of the potion.
Hobert compared the potion recipe, first put in 5 drops each of golden mandala and black mandala juice, then dripped in 4 drops of colored psychedelic grass essential oil, and poured in 80 milliliters of red wine.
Because there was psychedelic grass essential oil, only after putting in the auxiliary materials, a little bit of magical mist appeared in the beaker.
Then Hobert put in the characteristic of "Briber", the mist imdiately beca larger, and quickly disappeared after a few seconds, leaving only a brown jelly-like potion.
Pouring the potion into the cup without leaving a drop, Hobert seed to vaguely hear a very tempting voice from the potion.
Gathering his courage, he drank it all in one gulp.
The mont the potion fell into his stomach, Hobert imdiately felt his mind seem to fly away from his body.
He seed to see the night sky full of stars that seed to be blinking.
Hobert quickly gathered his spirit. The previous role-playing played a role at this ti. His spiritual body and astral body were highly consistent with the etheric body representing the body, allowing him to quickly regain control of his body.
Imdiately afterwards, he felt the potion transforming his astral body and spiritual body. He didn't feel much pain, but his spirit was very heavy.
If he hadn't fully digested the potion before, it would be very dangerous to advance to Sequence 7, and his spiritual body and astral body might be overwheld.
This wonderful process lasted about a minute, and Hobert gradually regained consciousness. He imdiately felt that his spiritual body and body had undergone different degrees of change.
"Smoother than expected," Christian smiled and said, "Feel the new abilities of 'Briber'!"
Hobert radiated his spirituality and quickly realized that he now possesses the ability "Bribe"!
The process of "Bribe" is to give the opponent sothing, regardless of whether the opponent is willing to accept it, and even the thing given does not need to touch the opponent to complete the "Bribe" process.
As long as you "Bribe" once, you can continuously use Beyonder abilities on the opponent.
If the opponent willingly accepts the "Bribe", then the effect of the "Bribe" will be strengthened.
Sequence 7's "Bribe" has four uses: weaken, charm, arrogance, and connect.
"Weaken" is the most widely used. Whether it is physical attack, Beyonder ability attack, or ntal attack, as well as the opponent's defense, speed, etc., it will cause a substantial weakening.
It can be said to be a "universal skill".
"Charm" is to make the target have a strong liking for Hobert, making it difficult to have hostile intentions. If the conditions are right, the chard target has a very small probability of attacking their companions.
If it is a strange enemy, this ability will have unexpected effects. If it is an enemy who already knows each other well, it will be difficult to use this ability to influence the other party.
In addition, Hobert's personal charm has increased a lot, and his remarks will be easier to convince people and easier to gain people's support.
"Arrogance" is to make the enemy proud, arrogant, and reduce the other party's mind, causing the other party to make misjudgnts.
"Connect" is to allow Hobert to establish a connection and association with others or opponents. If used in hostile situations, the effect is similar to "Charm".
If used in ordinary tis, it will make the other party feel that they have a great relationship with Hobert, it is easy to find common ground, and it is easy to beco good friends.
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