In that mont, Li Wei hadn't done anything dramatic. He had simply run through the three levels of the fortress's outer walls several more tis until his condition felt perfect — Stamina consumption dramatically reduced, his body feeling almost weightless.
Every jump's angle and timing, every grip on a firing slit, the force applied, the transition into the next movent — all of it flowed naturally. The steep, smooth outer walls of the fortress felt like an extension of his own body.
What did it an to move as if on flat ground? This was it.
Then, when Li Wei suddenly doubled his speed, sothing extraordinary happened. His body moved with the fluid, powerful grace of a cheetah sprinting across an open savanna — hands, feet, and torso perfectly coordinated. Rising, falling, reaching a speed that was barely visible to the naked eye.
Three levels of fortress, fifteen ters of sheer wall — he scaled it from bottom to top in three seconds, then vanished from the Four-Star player's line of sight on the second floor.
By the ti Scar Glenn on the rooftop snapped out of his shock, what he saw was a single point of cold light driving straight toward him.
Too fast.
Too terrifying.
If he had been an ordinary person, he might have felt grateful in that mont — because he would have had no idea what happened, his head already gone, not even feeling death.
But he wasn't ordinary. He was a peak Four-Star player with 2 points of Perception — enough to see it, sense it, react faster than most.
So in that mont, Scar Glenn's mind was in freefall — chaotic, disbelieving.
Why?
Even so, he summoned every last reserve and managed to raise his blade in a desperate parry at the last possible instant. The mont the parry connected, he reversed his grip and slashed back — simultaneously triggering the hand crossbow on his wrist, firing a stream of bolts that shimred with a faint blue glow. Poisoned.
Clang.
Clang. Clang. Clang.
Compared to Scar Glenn, who was drenched in cold sweat, Li Wei was impossibly composed. His Stamina was below 300 — and yet his gaze was as calm as a deep ocean, watching Scar Glenn the way a steady elder brother watches a reckless younger sibling.
He didn't even need to activate Full-Grid Resonance.
The Enchanted Heavy Sword rose slowly in his hand, sword-light blooming, catching the few pale rays of sunlight overhead and scattering them into brilliant fragnts. Unhurried. Effortless.
In an instant, all twenty poisoned crossbow bolts were deflected.
That gave Scar Glenn a brief window to breathe.
Or perhaps Li Wei had allowed it deliberately.
After all — a top-seed player from the Comrce Departnt deserved so respect.
After all — he probably wasn't going to get Chu Wushuang's head to make a statent.
So he needed to show people what his real strength was.
He wasn't a gambler. He didn't rely on reckless moves. He wasn't riding a streak of luck. None of this was coincidence. He wasn't a kept man. He had no need to play the charming general. His true strength was right here — not sothing anyone could question or dismiss.
Once, when he was the Rookie King, people could call him soone's illegitimate son. He hadn't bothered to argue.
Now — they should learn to look at him properly. And to fear him.
"AAAH! DIE!"
In that mont, Scar Glenn didn't even register what was wrong. His Perception of 2 was completely outclassed by Li Wei's 4.
So he pressed his advantage, unleashing his full potential — the horse-chopping blade finally given room to move freely. Blade-light swept like a flooding river, heavy and relentless, thirteen strikes in a single breath.
Each strike connected to the next, light and heavy alternating, slashing to the absolute limit — as if capable of extinguishing the sun and moon.
The man was genuinely formidable.
Li Wei acknowledged it inwardly, shifting the Enchanted Heavy Sword to a two-handed grip, yielding not an inch. Every one of Scar Glenn's strikes was t and blocked — and with each block, Li Wei's counter-force increased by one degree.
So although Scar Glenn held the initiative, each strike he delivered beca fractionally harder to land.
He couldn't afford to ease up. He couldn't retreat. He had seized the montum at great cost — how could he abandon it?
So he gritted his teeth, veins bulging at his temples, sweat pouring off him in sheets, each strike fiercer and faster than the last — as if pouring every grudge, every rage, every ounce of his life's work into each blow, his very soul on the verge of shattering, burning.
But for every degree he increased the force, Li Wei matched it with one degree more.
The heavy sword's blocks were flawless. Any variation would have opened a counter.
Forcing Scar Glenn to keep raising the stakes, giving him no room to breathe.
The two of them clashed on the rooftop for under seven seconds — roughly the ti it took the Four-Star player below to throw open the hidden door and charge up from the second floor.
Thirteen strikes of relentless offense, thirteen parries of the heavy sword — the ringing of blade on blade rged into a single continuous roar of wind and thunder.
Then it stopped.
In that instant — the mont when Scar Glenn, driven to his absolute limit by Li Wei's pressure, had squeezed out every last drop of potential, even achieving a small breakthrough under combat pressure — his strongest, most decisive strike of his life.
But that strongest strike, the one he believed was foolproof, was t by Li Wei's heavy sword with a precise block at the exact sa point — again, and again, without a ripple.
Li Wei's force increased by one final degree. That single degree was enough. Scar Glenn's horse-chopping blade snapped in two. The remaining montum swept forward — and stopped.
Controlled to the last. He had said he would leave one point of contact, and he left exactly one — in the center of the chest.
Scar Glenn had no life cores. His heavy half-body scale armor was torn open. His chest was pierced through.
His body swayed like a scarecrow battered by autumn rain — pale, withered, rocking helplessly in the cold wind, stumbling.
Blood flowed from his chest and abdon like a small stream. His eyes held shock, disbelief, a trace of unwillingness — and finally, a dawning understanding.
"Strength like this... no wonder..."
Thud.
His body hit the ground — and in the sa instant dissolved into grey mist and dispersed without a sound.
The Four-Star player below, after a mont of stunned silence, was swallowed by the sa grey mist. And Chu Wushuang, 250 kiloters away, preparing to ambush Li Wei — the sa.
It had nothing to do with strength. Scar Glenn was dead. Every player who had co to fight for him, every player using his camp to complete missions — all of them entered settlent simultaneously.
No exceptions.
Where Scar Glenn had fallen, three cards now floated silently.
One was a Pioneering Card. One was a Prestige Card. And the third was a special, never-before-seen purple card — apparently related to equipnt drops.
Li Wei stepped forward and collected them.
Almost in the sa instant, the Pioneering Card bound to him surfaced automatically and rged with the collected card. Then, accompanied by a cascade of clear, lodic chis, lines of brilliant golden text appeared.
[Territory-Wide Announcent!]
[Pioneer No. 11, Li Wei, has successfully killed Pioneer No. 5, Scar Glenn!]
[His Pioneering Card has expanded. If he successfully completes the Pioneering Mission in the ti remaining, he will receive a territory totaling 10 square kiloters.]
[His Level 5 Scavenger Camp has been upgraded. It is now a Level 1 Territory. The Head of Household mode has ended. The family Contribution system no longer exists. Pioneer Li Wei will henceforth be addressed as Lord. No one from within may ever again impeach him or attempt to seize power.]
[He has unlocked special buildings: the Three-Star Tavern and the One-Star Magic Ore Vein. Based on a certain past action of his, headquarters will construct one of these buildings as a reward.]
[From this point forward, headquarters will no longer dispatch Lord-class players to his territory. However, he may hire rcenary-class players from anywhere in Weir Province through the Three-Star Tavern. Players currently on assignnt may continue to remain for three months by using a Five-Star Retention Card. All other players remain as normal.]
[He will be granted one opportunity to relocate his territory.]
—
Hm?
Territory-wide? Or all-channel?
Well then.
Li Wei suddenly understood.
Taking down the Fla Duke had unlocked and granted him the benefits of the second year ahead of schedule.
Now, rging the Pioneering Cards and absorbing Scar Glenn's camp had unlocked and granted him the benefits of the third year.
Well then.
So—
No ti to think it through, because more notifications were appearing — normal ones, not territory-wide.
[You launched this campaign alone as Fla Baron and erged victorious. Scar Glenn's Scavenger Camp has been absorbed into your camp. However, you may also choose to relocate your territory's center here. Note: this relocation is nominal only. Everything in the original Level 5 Scavenger Territory must be transported here through your own efforts — a process that may be subject to ambush.]
[Once you choose to relocate your territory center here, headquarters can imdiately construct a building for you, completed within 24 hours.]
[Once the special building is constructed, you may invite a Lord-class player to take permanent residence. Choose carefully — this ans the other party's future will be deeply bound to yours: you rise together, you fall together. And if the other party's strength exceeds yours, you will be required to complete all missions — including the most dangerous Cross-Border Missions — at their strength tier, regardless of your own level.]
[You gained insight into certain extraordinary principles during combat. Your Hunter Destiny Grid has increased — currently 55. Your Scout Destiny Grid has increased — currently 15. Your Prestige has increased.]
[You have gained 150 Pioneering Points.]
[You have gained 3 Silver Clearance Tokens.]
[You have gained 5,800 standard gold coins.]
[You have obtained one Profession Card and five pieces of equipnt dropped by Scar Glenn.]
[Since this campaign was initiated and completed by you alone, and this is a special month, all of the above gains belong to you personally.]
[Four-Star Farr Card, with Destiny Grid 15]
[Damaged Headband — Four-Star enchanted equipnt, headgear. Enchantnt durability 5/12. Effect: Spiritual Power 3.]
[Good Deerskin Boots — Four-Star enchanted equipnt. Enchantnt durability 15/18. Effect: Agility 4. Trait: Light-footed, never slips.]
[Damaged Royal Heavy Half-Body Scale Armor — Four-Star enchanted equipnt. Enchantnt durability 60/300. Effect: Upper body Defense 50, Encumbrance 10. Trait: None visible — requires repair.]
[Damaged Enchanted Horse-Chopping Blade — Four-Star enchanted equipnt. Enchantnt durability 20/150. Effect: None visible. Trait: None visible — requires repair.]
—
'So — relocate the territory, or not?'
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