Chapter 292: Adventurer
What is adventure?
Adventure ant engaging in highly free, risky activities without regard for danger.
What are adventurers?
In the world of Danmachi, adventurers referred to ard individuals engaged in the career of dungeon exploration.
However, being an adventurer was, in fact, a popular profession in so other worlds as well.
By taking on quests issued through the guild, adventurers explored treasures scattered around the world, sought out the unknown, and earned generous rewards while venturing through various places. Ultimately, they used the money to support themselves and purchase various equipnt and items.
In the eyes of many who understood the culture of other worlds, especially fantasy ones, adventurers represented a dream-filled existence.
However, adventurers in this particular world were much more grounded in reality than one could imagine. Even though it was a world sowhat similar to the world of Danmachi, it also resembled the Akasha Continent.
In a dieval fantasy world like this, monsters existed, just like on the Akasha Continent, and similar to the world of Danmachi, there were also nurous intelligent races.
Dwarves, elves, goblins, beastn, ogres, and many more—in this world, there were nurous non-human races, even non-human countries and tribes, presenting a lting pot of different races.
In this world, adventurers, to put it simply, were rcenaries paid to exterminate monsters—a group specialized in dealing with monsters.
So of them did engage in ruins exploration and sought out the unknown in unexplored territory, but the majority of adventurers were essentially monster hunters, viewed as experts in dealing with monsters by others.
However, their social standing was, in fact, not high, as they were not favored by those in power.
Although they were highly popular due to their profession, outside of handling monsters, they were often regarded as a violent ard group in the eyes of others.
As a result, the Adventurer's Guild was often seen as a monster-hunting brokerage, a place that assigned dangerous jobs rather than a location where one could beco rich overnight or embark on mysterious endeavors.
Nevertheless, in the human-established kingdom known as the Re-Estize Kingdom, many people still made a living as adventurers.
For example, in the border city called E-Rantel, also known as the Fortress City, a lively scene unfolded inside the Adventurer's Guild.
Here, one could see fully armored warriors standing in front of the bulletin board, browsing the quests posted there.
Here, one could see agile, bow-wielding archers eagerly introducing themselves to potential adventurer groups.
Here, one could also see magicians dressed in robes and holding staves, surrounded by enthusiastic adventurers.
Of course, there were also those adventurers who treated the guild like a tavern, continuously drinking, eating, laughing, and shouting boisterously.
anwhile, the receptionists at the counters, accustod to this noisy environnt, calmly assisted the adventurers in front of them, either taking on quests for them or handling their affairs.
Scenes like this played out in the Adventurer's Guild almost every day, so they were considered pretty routine.
However, today, the Adventurer's Guild was visited by soone rather unusual.
"I want to beco an adventurer."
When this sentence was spoken in front of the receptionist, a woman who appeared to be in her twenties, she was startled to realize that soone had bizarrely appeared before her without her noticing.
Upon seeing who it was, she saw a rather peculiar young man.
Unlike other adventurers who usually carried weapons, he had none—let alone weapons, he didn't even wear armor. Even more so, his clothing was quite ordinary, completely unlike soone who seed capable of taking on the profession of adventurer.
Moreover, he didn't seem to be older than twenty, with rare black hair and eyes. Although he wasn't bad-looking, his presence was oddly faint, making him difficult to notice.
However, his tone was surprisingly calm, and his gaze was deep. Even in a place surrounded by rough, ard individuals, his expression didn't change in the slightest—it was as if he weren't in a gathering of violent, ard individuals but at any normal service desk.
Regardless, if one were to say what was most noticeable about him, it would be the green jewel pendant around his neck, which appeared expensive, giving his otherwise plain appearance a touch of mystery.
An ordinary but also not ordinary young man—it was what made him seem so peculiar yet intriguing.
At this mont, the receptionist was struck by the oddity and contradiction, staring at the young man in front of her for what seed like forever without reacting.
"I want to beco an adventurer."
Seeing the dazed receptionist, the young man repeated his words.
"Is there a problem?"
Such an overly calm question finally snapped the receptionist out of her daze.
"N-No problem at all!"
She quickly shook her head, pulling out a quill and parchnt to begin processing the young man's adventurer registration.
Since there weren't any strict requirents for becoming an adventurer, anyone could sign up as long as they applied at the Adventurer's Guild.
However, looking at the peculiar young man in front of her, the receptionist hesitated.
"Um… Are you sure you really want to beco an adventurer?"
One couldn't bla her for asking.
Adventurer was, after all, a dangerous profession, and having so degree of physical strength was the most basic and only necessary requirent for it.
Whether you were a 'Warrior' or a 'Magic Caster', as long as you could fight, you could be an adventurer.
Even though the young man didn't look entirely powerless, he had no visible equipnt on his body. He was empty-handed and dressed simply, and from head to toe, aside from the green jewel pendant, there was no other item on him.
For this reason, he didn't seem like soone who could fight—more like a young nobleman traveling incognito.
Why not assu he was a commoner?
Simple.
It was because he was far too clean.
Ordinary commoners usually did so sort of manual labor, leaving their skin, hands, clothes, or other things with a sowhat 'worn' look.
anwhile, the young man was spotless, with not a trace of wear on him, as though he had never experienced any hardship.
If not for his calm deanor, the receptionist might have assud he had walked into the wrong place.
Seeing the receptionist's attitude, the young man had just one response.
"Got a problem?"
Such a short and straightforward question left the receptionist feeling inexplicably awed.
"N-No!"
Poor guild receptionist.
She had faced countless intense situations over the years, enduring the rage and roaring of many a terrifying adventurer with an unflinching expression, sotis even managing to offer a professional smile in return, yet today, here she was, completely thrown off by a young man who wasn't even ard.
Needless to say, the whole scene was almost comical.
With that, the receptionist quickly processed the young man's application and pulled sothing out for him.
It was a necklace with a small copper tal plate in the center, designed to hang around the neck.
"It's an identification tag used to gauge an adventurer's abilities and determine their rank."
Saying this, the receptionist explained slowly to the young man.
"Adventurers have eight ranks, and each rank has an identification tag made from a different tal, which includes Copper, Iron, Silver, Gold, Platinum, Mithril, Orichalcum, and Adamantite—the later the tal, the higher the rank and value."
"Having a higher-rank identification tag ans you'll be seen with more respect and have better benefits. Basically, you can take on tougher quests and earn more rewards."
In other words, if one's tag rank was too low, they wouldn't be able to take on difficult quests and would be stuck doing odd quests with little pay.
"Right now, you're at the lowest rank, Copper—a Copper Adventurer."
"Complete enough quests and improve your evaluations, and you'll rank up your tag."
"We look forward to seeing your future accomplishnts."
With these formalities out of the way, the receptionist handed the copper identification tag to the young man.
"Thanks."
As the young man took the identification tag, he simply pocketed it instead of hanging it around his neck before making another request to the receptionist.
"Can you get
a map of the surrounding area and the locations of monsters?"
While speaking, there was a hint of interest in his voice.
It gave the impression that this was his true reason for coming here and that becoming an adventurer was just a side matter, which, in fact, was true.
Evidently, the young man didn't want to be an adventurer to make a living; he just wanted to use the guild as a convenient interdiary to gather the information he needed easily.
However, the map of the surrounding area wasn't his main concern, as what he truly wanted were the locations of monsters.
He wanted to find powerful monsters.
He wanted to find as many opponents as possible.
Given this, the Adventurer's Guild, known for being a monster-hunting brokerage, could naturally et his needs.
Yes, it was the very first thought that the young man, who was none other than Riezel, had just after arriving in the world of Overlord, barely half an hour ago.
Unlike the world of Demon Slayer, where he had arrived in the middle of wilderness and mountains, this ti he found himself landing directly in the city of E-Rantel, just as he had descended into the city of Orario in the world of Danmachi.
"You want a map of the surrounding area and the locations of monsters?"
As expected, the receptionist didn't find Riezel's request strange, but she still asked cautiously.
"Excuse , how detailed do you need it to be?"
"As detailed as possible." Riezel replied without hesitation.
"I'm really sorry, but the most detailed map requires paynt." The receptionist smiled apologetically. "We can only offer adventurers the basic one for free."
"Is that so?" Riezel nodded calmly, thought for a mont, then spoke again. "In that case, would this be enough to buy the most detailed one?"
*Thud*
Riezel suddenly dropped a fist-sized gold nugget onto the counter.
Seeing the gold nugget hit the counter, the receptionist froze in place.
anwhile, the surroundings instantly fell silent.
At this mont, every adventurer present stared at the shiny gold nugget with dumbfounded expressions.
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