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[Moonlight Passkey]

[This Passkey grants a designated individual access to enter the pocket dinsion, provided you are present within it. Once granted, the Passkey is permanently bound to that individual. Access can be rescinded, though doing so will result in the permanent loss of the Passkey.]

Broken nodded slowly as he absorbed the description of the fourth item, a small, silver ring- like key.

"So, with this item, I can give soone access to this place, but they can only enter while I'm here?"

"Yes, exactly, Master," Cecilia replied. "Once given, the bond is permanent, but if you decide to revoke access, the Passkey will be lost."

Broken thought about the possibilities, this would allow him to share this space with trusted companions, offering both an advantage and a haven.

He pondered carefully, considering who should be the first to receive the key, knowing he only had one. Freya ca to mind initially, given her countless ways of supporting him. Yet he felt no pressing need to share the key with her right away.

"Freya will be in Slumdon Town frequently for now, so I suppose I can wait until I acquire more of these Passkeys."

Then he thought of Ivana. They'd shared many expeditions, and having access to this dinsion would give her a safe place to rest or wait if he ever needed to log out of the ga. With the key, he wouldn't have to worry about leaving her on her own in potentially hostile environnts, she could simply remain here until he returned.

"Cecilia, would it be possible for to bring soone here, log out, and have them stay in the pocket dinsion?" Broken asked.

"Yes, Master," she confird. "If you log out while soone else is here, they'll still remain in the pocket dinsion as if you were present."

Thinking it through, Broken decided to hold off on giving the key to Ivana since he didn't have any imdiate expeditions planned with her.

Then there was Princess Alora. She would be his companion on the next expedition. If he placed the Gatestone in Slumdon Town, they could use the combination of the Passkey and Gatestone to return to the kingdom quickly and safely, should an ergency arise. It was the perfect solution.

"Yes, that seems like the best choice," he concluded.

Broken glanced around, noting the brightness of the day, though there was no sun in sight. He wondered why this place was called "Moonlight" when it seed set in daylight.

"Cecilia," he asked, "will it always be dayti here?"

"No, Master," Cecilia replied. "This place will adjust to the ti outside. If it's night in the outside world, it will be night here, too. You might notice, however, that while the sun isn't visible, the moon is. At night, the moon you'll see here is the sa one seen outside."

"So, this dinsion mirrors the moon from the outside world."

"Yes," she confird. "It creates a link between this space and the outside, reflecting the moonlight here even though the sun remains hidden."

The concepts of Pocket Dinsions, Dungeons, and Trial Domains share similarities- they're all fragnt dinsions connected to the main dinsion. According to various quest lore within the ga, these fragnts are realms whose settings and rules can be modified based on the creator's intent and objectives.

In contrast, Hell, the Demons' world, is not rely a fragnt but a universe unto itself, vast and complex, rivaling Yunatea in scale. This realm serves as both ho and prison to the Ranked Demons, sealed away from Yunatea.

To the people of Yunatea, Hell is a place of nightmares, for it is said that even a single Ranked Demon unleashed there could cause catastrophic destruction. Though Demons carry one of the Blessings of Sin, granting them imnse power, they inhabit a world all their own, with abilities that extend far beyond the limits of any fragnt dinsion.

"Okay, Cecilia, I think your explanation makes sense," Broken said. "But there's one more thing I'd like to confirm. If I store sothing here from outside, where will it actually go? I'm curious about that."

Cecilia let out a light laugh and replied, "Master, I can organize where everything goes. This place is vast, so I don't think you'll need to worry about space for quite a while. But I have a suggestion for you."

She floated a bit ahead, gesturing for Broken to follow. He trailed behind her to a small cave, its entrance warmly lit, making the interior clearly visible from outside.

"Master, we could use this space to store your items," she said. "You won't need to worry about organizing it, I'll handle everything myself."

"Great," Broken replied, looking around. "Looks like I'll be able to store a lot here."

"So, Master, as long as you rember what objects are stored here, you'll just need to picture them in your mind, and you'll be able to retrieve them from outside," Cecilia explained. "You can also communicate with from the outside, so I can confirm or locate items for you as well."

Broken had initially intended to handle all his crafting here in the pocket dinsion, away from interruptions, with full focus on his work. But with Mana gathering only possible outside, he'd have to adjust his plans.

Fortunately, his private workshop in Slumdon allowed him solitude whenever he needed it, and he had several commissions to work on from the Ass Guild, including orders for mbers from Livelywood, Starfall, Elincia, and others.

He turned back to Cecilia. "And how long until I can get another Passkey like this one?"

Cecilia floated with enthusiasm. "Master, now this, this is another remarkable feature of the pocket dinsion I'm excited to introduce."

"Oh really? So there's still more?" Broken replied, intrigued.

"Yes! Co follow with the flying fox."

Broken hopped back onto Polly, and they flew toward the mountain in the center of the island, descending at its base where a massive cave entrance lood. He dismounted and followed Cecilia inside, marveling at the crystals embedded in the cave walls, which glimred beautifully. The soft scent of moss and the sound of water dripping echoed through the space, giving the place a fresh, natural feel.

After a short walk, they reached a vast open chamber, a grand cavern with a towering structure in the center. The structure was cylindrical, multi-leveled, and reached up through the ceiling, almost like a tower piercing the rock above.

"A tower?" Broken murmured, his eyes widening in amazent.

[Tower of Trials]

[A multi-tiered structure hidden within the depths of the Unseen Universe of the Moonlight. Each floor presents a unique challenge, growing progressively more difficult. Upon conquering a floor, the challenger receives a reward, with the value of prizes increasing as they ascend. Only the brave and relentless may reach the tower's pinnacle, where the most

powerful rewards await.]

Broken turned to Cecilia, his curiosity piqued.

"Welco to the Tower of Trials, Master," Cecilia said with a smile. "I believe you'll end up spending a lot of ti here, as I'm sure you'll be eager to take on the challenges and complete

each floor."

"Oh? And what kind of challenges and rewards should I expect, Cecilia?"

"There are 100 floors," she explained. "As for the nature of each challenge, I think it's best if

you enter and experience them firsthand. But I will say this, if you fail a challenge, you will die just as you would in the outside world, though you won't drop any items. You'll revive here,

ready to try again."

"Oh, so it's serious," Broken murmured, feeling the weight of the task. "A real test."

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