The chaos on the grasslands intensified with the addition of another disruptor.
While various tribes were busy fighting, one small tribe after another kept disappearing from the grasslands.
Initially, only so small tribes were lost, and no one took it seriously.
On the vast grasslands, it’s survival of the fittest, with small tribes erging and disappearing daily.
However, as the numbers grew, everyone realized sothing was amiss. At first, it was thought to be the handiwork of hostile forces ignoring prohibitions, but upon investigation, it was found that all tribes were affected.
"Investigate!"
Without hesitation, the leaders of the tribes made the sa decision imdiately.
Not investigating was fine, but upon investigation, problems were found everywhere.
The Witch King, being new on the scene, didn’t yield much information.
The cult organization controlled by the mysterious figure had been active on the grassland for a long ti; a thorough investigation revealed many issues.
Discovering that a massive cult organization still operated within their territory, the various Orc races couldn’t sit still and took thunderous asures to strike.
The chaotic situation on the grasslands made trade difficult.
Many caravans got caught up in the cult turmoil, and even the intelligence agencies placed there by the Kingdom suffered indiscriminate attacks from the Orcs, forcing them to choose to lay low and hide.
Receiving the news, Hudson did not take any action and simply chose to watch coldly.
The livelier the Orc Prairie, the easier it was for the Kingdom’s strategy to be implented.
As a vested interest holder, Hudson’s position was very firm on the issue of the destruction of the Orc Empire.
Even internal strife within the Royal Family did not shake his resolve.
...
"Has the Witch King entered the grasslands? Is the news confird?"
Hudson was not unfamiliar with the "Witch King." During his first expedition to the Moxi Duchy, they almost encountered each other.
When Orcs breached Bertelli Fortress, Count Lanton chose a mutual destruction approach and released the Witch King sealed by his ancestors.
Hudson, who happened to pass by, seized an opportunity and exchanged for a legacy from the Leibron Family survivors.
At the ti, he thought the Orcs killed the Witch King and that the matter was over. He didn’t expect that this entity not only survived but also held grudges.
mbers of the Leibron Family scattered all over were hard to find, but one could easily learn about the Orcs who forced him to self-destruct.
"Duke, the news should be accurate!
There are very few witches on the Aslante Continent, and even fewer Witch Kings at the Sanctuary Level.
The only known one in the past few hundred years was the one sealed by Prim the Holy Mage and several strongn.
According to ancient rumors, the Life Box is indestructible, and the witch is immortal.
With such a talent, escaping in a battle with Orcs and returning is understandable."
After hearing Jose’s explanation, Hudson nodded slightly.
In the Extraordinary World, everything is possible, and the rumor of "an indestructible Life Box ans an immortal witch" might not be false.
However, Hudson preferred to believe that such resurrection would have limitations. If it were possible to endlessly revive, the world would have long been dominated by witches.
"Subtly pass the news to the Orcs, letting them know that causing chaos on the grasslands involves not just the cult organization but also a Witch King.
Then spread rumors that these cult organizations are colluding with the Earth Core race!"
He was a professional at sowing discord!
Mixing truth with falsehoods is the easiest way to confuse and mislead.
If there’s even a hint of doubt in their hearts, it will be difficult for the Orcs to unite with the Earth Core race quickly.
"Understood, Duke!"
...
The tide of the tis sweeps everyone forward, with the continental situation constantly changing every mont.
The determined humans soon gain the upper hand in confrontations with the Earth Core race, achieving phased victories on several battlefields.
As the Allied Human Army continued to achieve victories on the battlefield, the alien camp beca increasingly uneasy.
Although it wasn’t exactly a case of "cold lips lead to cold teeth," they were still quite willing to cause trouble for the humans.
Ashen Castle.
Since trade with the humans was cut off, the standard of living in the Dwarf Kingdom plumted.
Although the market supplented by the Alien Coalition existed, it was essentially just for making money.
Compared to the human world, the civilization developnt of the Alien Coalition was practically a generation behind.
Many seemingly similar goods had qualitative gaps in manufacturing processes and efficiency.
After official trade ceased, smuggling trade began to flourish in the Dwarf Kingdom.
However, most of these trades were unilateral purchases, with very few exports.
This was determined by the industrial structure of the Dwarf Kingdom!
Under camp opposition, the strictest embargo was— weapons.
Selling weapons to the enemy and then using them to attack oneself was an act of aiding the enemy that could not be done under any circumstances.
Any large-scale trade requires a focus on balance.
A pure purchase trade model is destined to be unsustainable.
The Dwarf Kingdom’s strong foundation and cash flow allowed it to endure temporarily.
The fact that they could endure didn’t an their allies could.
In continental trade, the Dwarf Kingdom generally held a strong position, with substantial cash inflows annually, leaving a considerable surplus after covering import expenses.
For orderly economic developnt, or to avoid "harboring treasures invites trouble," the Dwarf Kingdom annually undertook massive external procurent.
Minerals, grain, cloth, alcohol, demon crystal...
They would procure anything usable, especially long-term storage-friendly minerals, demon crystals, and magic nucleuses, which were stockpiled heavily.
As per the Dwarf King’s ancestral teachings: "Money spent is money!"
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