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It's okay, it won't beco a hindrance during the battle.

i-chan, who thought nothing about the design of the wall and only focused on the upcoming battle, was truly a splendid warrior. I an, when I t her in this dungeon for the first ti, she was such a crybaby who bawled non-stop saying that this dungeon's design looked like a temple of an evil god. And who knew that such a crybaby would transform into one of the most fearso warriors I've ever t.

Sure enough, it doesn't look like this bad-taste of the design has anything in particular but oh?

When I was looking around the hall restlessly, I heard quiet footsteps approaching this place. The boss finally made their appearance, huh.

The boss, seems like a high-zombie's boss, huh.

The bosss figure with red-muscle fibers wrapped by an almost transparent white husk was definitely the figure of a high-zombie. The only problem was its size, the boss was a three tres giant.

Its figure was macho, or should I say that its upper half swelled up unnaturally. Its muscular body and log-like arms alone were enough to tell that this fella was power-type.

For so reason, this fella had the sa design as the boss in a zombie shooting ga.

What do you think, i-chan?

It looks strong but not that overwhelming, perhaps.

If she felt that way, it ant that this boss was truly a power-type, the muscle brain.

I an, i-chan had the experience of fighting against the living armor boss who had both power and technique, not to ntion her fighting against four-heavenly king gogmas and their boss, four-ard gogma.

In fact, speaking of strong bosses, I guess it was only natural for her who ford a party with Souma-kun's harem to et those powerful bosses due to their powerful line-up. But I think the setting had already been corrected now since she was partying with , thus we got a slightly weaker high-zombie boss.

If we fought this fella I think we might be able to beat this guy fairly easily.

MUOOOOOOO HYOAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!

And then, the fu*king boss raised a high-pitched, transvestite-like warcry despite being a muscle daruma. Just when I thought it was so sort of a signal for the start of the battle,

UOOOOOOOOOOOO!

AAAAAAAAAAAAAAAAAAAAAAAAAA!

A familiar warcry resounded in the entire hall.

T-This ba*tard, don't tell

Red lines suddenly appeared from the ominous-looking relief and the eerily distorted pillar, forming a crooked magic circle from which the high-zombies were coming out.

These zombies seed like they were summoned from the entire area with that magic circle, rather than that, their number had already exceeded a dozen.

Dammit, this fella is the type of boss who can summon small fries to assist them.

Kotato-kun, get behind .

i-chan sent a slightly worried look.

Yeah, that was natural since I might be put in a dangerous situation if the high-zombies and the boss were attacking at the sa ti.

But the man in the ga, a boss with this kind of gimmick should be defeated as soon as possible. I an, the high-zombies seed to be able to spawn infinitely.

i-chan, Rem, please take care of the boss.

But, that ans you'll be

I'll do sothing about those small fries. Rather, please take down the boss as fast as possible while I'm taking care of those high zombies.

Uhm, understood!

GARURU, GOGAAA!

i-chan, who believed in my strategy, then went to fight the high-zombie boss imdiately. Right behind her was Black Knight Rem.

Since we're aiming for a short, decisive battle, we had to attack with our most powerful combat potential. I did feel nervous since Rem the 1st, Black Knight left my side to fight alongside i-chan, but we would be at disadvantage the longer we fought.

For that reason, I was completely focusing on defence in the absence of our party's ace.

Nevertheless, I'm glad that the enemy coming out are the enemy that I'm used to Spread Rotten Bog!

First, I deployed Rotten Bog to gain a territorial advantage against my enemies. Since we couldn't retreat, my back was facing against the wall as I deployed the bog in the front.

Since high-zombie couldn't feel pain and they were always charging at their fastest speed, they had bad compatibility with Rotten Bog. They could easily cross over several tres wide acid pool with ease. The acid would lt a few their feet but was far from enough to stop them.

That's why I rarely used this skill in this ruin, but it didn't an it was completely ineffective against them.

AAAAAOVAAAAAAAAAA!

Well then, let's splash a lot of acid on their stupid heads. The high-zombie slipped upon walking in the pool, and though it stood up imdiately, it raised a cry of pain, or fear upon seeing its lted limbs.

The high-zombie sprinted like a girl as soon as it saw . In short, it was really careless with its footsteps.

It would jump down if it t the kind of obstacle like stairways, but it didn't give a shit if it was only on the level of feeler-like water plants on the water surface. Or should I say that it completely failed to notice its existence?

In addition, it looked like a human and walked on two feet, but what do you think would happen when it tripped over a rope while running at its fastest speed? The answer was, it fell flat head-first like so sort of punishnt ga.

Incidentally, they lacked the sense of camaraderie too. They were just brainless idiots who kept charging forward even when their comrades fell right in front of them. Thanks to their egoism, I was still safe and sound.

ABAAAAAAAAAAAAAA!

UGYOAAAAAAAAAAA!

Thus, the high zombies kept crashing down all over the place. That's why Rotten Bog alone was enough to defeat them.

The fallen one beca a victim of Rem the 3rds arrows and the bashing of the skeletons. Incidentally, they did so while avoiding building corpses in the pool.

The most solid way to cross the bog was by building nurous corpses on it, they're sprinting all at once. Since I have skeletons, I more or less managed to remove the corpses from the bog but yeah, it wouldn't be for that long.

I give up, their spawning rate is faster than my expectation.

Though my tactic managed to trim down the first wave of the high-zombies, the summoning circle on the wall and pillar kept sending new waves of high-zombies one after another.

There were several patterns of the summoning system of these small fries.

One is the one that could only summon fixed numbers. One where it was constantly summoning undead at regular intervals. The one that summoned at irregular intervals existed too. The worst of all was the one that summoned more in accordance with the other party's strength.

In short, even if for example, you could exterminate an army of small fry at once, the last type of magic circle could send an even bigger scale of an army. In that situation, the solution was either sparing so of the enemies or just dealing damage enough to keep the enemies barely alive to deceive the perception of the summoning magic, preventing them from sending more and more enemies but this wasn't a ga and there was no walkthrough for this boss battle, thus I had no choice but to analyze the situation in real-ti.

Maybe this summoning circle has so sort of deficit that I can use to crack it down.

Welp, the second wave was coming. Half of them got buried inside the acid bog. It ant, their numbers were at least twice as much as the first wave.

The skeleton squad which I equipped with sword and Rem the 3rd had already ambushed them from behind, but their subjugation speed had clearly beco slower compared to when they exterminated the first wave.

Finishing off the high zombies who fell into the acid bog was a simple matter but the skeletons were barely hanging in there. We barely managed to cut down most of them when I assisted them with my feelers.

I was already hard-pressed even with just two high zombies.

Good grief, and here I thought that our number overwheld them, only to let taste their number overwhelming our side.

Dammit, and it keeps spawning those high-zombies.

Their speed didn't seem to be that much different from before. Though the ti we needed to subjugate them had increased, I might as well be making an assumption that there wouldn't be any other variation depending on how we subjugate the second wave.

When the summoning speed of the high-zombie exceeded the ti we needed to exterminate them, that would spell our defeat. Currently, we needed less than three minutes to crush the second wave. Cr*p, the situation was even ssier than my expectation!

i-chan

When I took a glance at the boss battle in the main hall, it was right at the mont when i-chan released a big slash towards the boss.

The halberd's blade sliced through the boss's shoulder diagonally from above its shoulder. That gashing and the bloody wound should've caused considerable damage towards the boss, and yet nurous small tentacles wriggled around the wound instead of blood.

KYOAAAAAAAAA, KUEEEEEEEEEEE!

The boss which now turned into a grotesque being with tentacles wriggling out from its body kept fighting while raising a warcry.

Dammit, it can transform on top of having high recovery ability! Stop adding those ridiculous gimmicks!

Even i-chan was frowning as she was facing that lively boss who kept brandishing its strong arm and tentacles.

It seed the tentacles appeared due to the slashing wound, and from the looks of it, the sa thing had already been repeated a few tis. I an, those tentacles were growing from the boss's flank and feet.

aning that it would recover no matter how much we cut it. To make the matter worse, those tentacles were also acting as so sort of bump against the incoming attack. Any half-hearted damage would only strengthen the boss.

Dammit, those tentacles will only prolong the boss battle

To win this boss battle, we had to find a way to defeat the boss with its ridiculous regeneration speed in one single attack while I kept the high-zombies army at bay.

Eh, was this a checkmate for us?

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