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When life gives you inertia-dampening tals, you make Lemithrilnade. Ugh. That sounded horrible. Anyway. After learning how Mithril reacted when accelerated to high speeds, we started to see how it could be applied to our benefit.

But first, let's address the elephant in the room. If the planet is spinning around the Sun (it wasn't) and the solar system was moving at thousands of kiloters per second in the galaxy (it wasn't), then how does Mithril pick a fucking point of reference to determine its kinetic energy?

The answer involved quantum chanics and magical taphysics. But in a nutshell, Mithril picked up its inertial reference point from the ambient Mana. As far as the ambient Mana field was concerned, the world was not spinning (it wasn't), the planet was not going around the sun (it wasn't), and the solar system was not going around the galaxy core (it wasn't).

As a parenthesis, if the (it wasn't) remarks above weren't fully understood, let explain. This world was in a pocket dinsion, a fold in reality that was elsewhere and nowhere at the sa ti in the outside universe. The sky was fake. That's why the Sun only shone two hours per day during the Age of Eclipse. We now return to our normal programming. Close parenthesis.

After I realized that, the solution to our acceleration conundrum beca obvious. I just needed to move the point of reference along with the Mithril. Or I could move the point of reference and make the Mithril follow, or even capture and emit energy from the field.

Fortunately, I had a way to generate a moving Mana field. The [Manastorm]. My first test was with the Mithril chain shirt, nad "Frodo is Cheater" for so reason. I tried flying at top speeds with the Manastorm active and the chain shift was pulled along, causing so pull in the Mana field. It quickly fell behind, though. But that proved my theory.

We embarked on Queen Lorna's Vengeance once again and tried with [Eye of the Manastorm] active around the airship. Barbara slowly accelerated the vessel and it started moving like it should, gliding over the air like the sleek speedboat it should be from the start. We shouted and laughed at the success of our experint. The Mithril airship wouldn't need to be downgraded into a defensive boat at all.

It was like this Alcubierre drive people in mom's planet were experinting with or just weaving theories about. Since the reference for the Mana field was moving along with the Mithril ship, the air resistance was cut down by its absorption properties. See, as far as the Mithril was concerned, it wasn't moving. The wind then was a force pressing on the Mithril, and this energy was absorbed and ejected in all directions. The air molecules were being slowed down considerably as the Mithril sucked up their kinetic energy. That caused the front of the airship to cool down to the point of freezing water vapor while the rest of the hull emitted heat. 16% of the heat absorbed was sent to the interior of the airship, warming it up considerably. The rest was dissipated.

I saw snowflakes trailing down in the wake of Queen Lorna's Vengeance as the water vapor froze but didn't stick to the Mithril. The tal had no concept of temperature as would only heat up a little above room temperature before it would emit all the excess heat. I knew that from slting it in the forge. Yes, that made sense. Just as it did for location, Mithril also depended on its environnt to determine what temperature it should be. It was a material that relied heavily on environntal variable gradients to operate. Force it into an extre energy differential and it would reject the excess. This might also an that Mithril would reject extre cold for a while. What would it do, then? It wouldn't eject "cold" as it was negative...

I better stop here. Negative energy was a thing and I didn't want to know what Mithril would do with it outside of a very controlled environnt.

We returned with our airship, our now fucking fast airship, and docked. One problem was solved, and a dozen new ones were discovered. Right now, Mithril airships could only be flown if either Rosewise or I were on board. We were the only ones with the [Eye of the Manastorm] Perk. The other girls only had the [Mana Wellspring] precursor Perk.

It was a plus for the Mithril airship security. Thieves would find that getting away with their stolen airship would be really, really slow. I think I could install a Core that emulated the [Eye of the Manastorm] effect but why would I do that? Perhaps later on. It could be the keystone to activate the airship enchantnts.

*

*

Barbara, Miriel, and I went to et the newest mber of our family.

"Goliath online!" The Jadeite Golem barked when we activated it.

"Goliath?" Barbara asked, staring at with a raised eyebrow.

The information below requires an Appraise check of 640.

> Has a range of 2 kiloters. If there's another Moon within 4 kiloters or less, the range is increased by 500 ters.

> Whenever a Demon is defeated in range, this item gains 10% of the Exp.

> Immobile. Only the Matriarch or her appointed [Saintess] may move this object.

> Dissipates 86% of all energy above a certain threshold that strikes it.

> Converts fire and heat into light. Glows for 1 second for every point of base damage absorbed.

> Self-sufficient even in low Mana areas.

> Blocks all dinsional travel and summoning in range, except for the Matriarch's own magic.

> Requires a Magic Ego check of 750 to bypass the dinsional block.

> Lowers the Attribute score of all Demons in range by half.

> Divides the damage dealt by and maximum HP of all Demons in range by four.

> Highlights all Demons in range even through solid obstructions up to 5 ters thick. Lowers their Stealth proficiency by 500.

> Hardness 2,200 (Mithril Shell) 180 (Enchanted Core).

> HP: 4 (Mithril shell), 3,300 (Enchanted Core). Self-repairs 10 HP per minute.

> Gains 35 Enchantnt points every 20 years.

The range increase when the moons were near each other was there to cover the gap between circles in a square grid. The gap was 1.41 tis the circles' radius and an increase of 20% would be enough but I went with 25% to make sure we'd leave no gaps in the defensive grid. If I could cover the entire Scorched Continent with these, our Demon problem would be not solved but way easier to deal with. It would require tens of thousands of those at least, though. Making them (actually sourcing the materials, mostly the Cores) would take decades.

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