Chapter 183: Dinsion Gate
Fran’s reply to my query caught off guard. The fact that she was interested in Dinsion Magic wasn’t sothing I’d been aware of.
That said, I could easily see why she felt the way she did, as I shared her interest in it.
『You sure you don’t want to pump a few points into Divine Sword Techniques first?』
「More curious about Dinsion Magic.」
『Why’s that?』
「Door used by Beast Lord’s guard.」
『Oh nice. Looks like we’re on the sa page then.』
Royce’s skill, Dinsional Gate, sounded like sothing one would probably learn if they pumped a few levels into Dinsion Magic. It looked super convenient to use, and it seed that having it could potentially make visiting Rumina a hell of a lot easier.
Long Jump was nice and all, but it was too limited in its use.
The number of things that bothered us about it numbered two, with the first being its carrying capacity and the second being its ease of use, or rather, its lack thereof. It’s carrying capacity was limited by mass, and was actually so lacking that it couldn’t even allow us to warp Urushi unless he shrank himself down. Even then, the distance that could be teleported was inversely proportional with the mass, so we weren’t really able to go all that far. The furthest we could go, even without Urushi, was like five or six floors worth of distance at best; we weren’t able to instantly warp ourselves over to Rumina’s place of residence. The ease of use part pertained to the fact the only objects that could get warped were ones the caster was in direct contact with.
Dinsion Gate looked like the type of skill that didn’t really care about the mass of whatever it transported so long as you plopped a pair of doors down. It didn’t look like the type of skill that really had much use in battle, but, man did it make getting around a helluva lot easier. The convenience factor alone made it look like sothing that was honestly well worth investing in.
『Alright. I guess I’ll try feeding Dinsion Magic a bit and seeing what happens.』
I only had 20 self evolution points remaining, so I decided to give the skill one level at a ti.
「That’s level 2… Looks like I learned how to do two new things?」
Pointing the skill once had allowed to obtain a skill by the na of Turn Shield. It allowed one to block long ranged attacks and disrupt enemies by twisting space itself. The amount of magical energy the skill consud scaled with the size of the spatial distortion created. Unleashing sothing on a scale large enough to completely engulf my surroundings seed like it would end up eating sowhere in the neighborhood of 2k mana. The skill seed pretty decent, and appeared to have a whole slew of different use cases.
The other spell I learned was nad Beacon. It allowed to sense the areas in which and objects on which I cast it, even from a fair distance away. It was pretty convenient, but I didn’t imdiately see why it was sothing I got from leveling up Dinsion Magic of all things. I only ca to realize why it was classified as it was after giving its parent skill another level.
Getting Dinsion Magic to level 3 unlocked a skill by the na of Apport. Apport allowed to pull anything within sight towards . It didn’t seem all that special at first glance, but thinking about it made to realize that moving an object towards oneself was actually a step up on moving oneself over to an object.
Combining it with Beacon only made it even more impressive; Apport was made capable of grabbing anything I wanted so long as it happened to have a beacon placed on it ahead of ti. This use case imdiately caused to realized that Beacon was capable of working with more than just Apport. It also enhanced Long Jump, and allowed to teleport even greater distances with it. Beacon had seed rather plain at first, but it turned out to be sothing hella useful.
Apport wasn’t all I got from level 3 Dinsion Magic. I also managed to learn Over Haste, which was basically just the sa thing as regular Haste, save for the fact that it had a bit of an AOE to it.
Only after pointing Dinsion Magic all the way to level 4 did we finally get the skill we’d been gunning for.
『Sweet, looks like I finally learned how to use Dinsion Gate.』
Dinsion Gate’s ability was to create a pair of doors. The first would always appear at the caster’s present location. The second, on the other hand, was up to the caster’s discretion, but could only be placed in an area that lay within the caster’s mory. Anything could pass through the gate, so long as it fit, which was just perfect seeing as how the gate’s size would grow based on the amount of magical energy used. I was capable of creating one big enough to fit Urushi at his largest if I didn’t mind throwing in all my mana.
Our skill, Dinsion Gate, was actually slightly different from the Dinsional Gate skill that we’d seen on Royce. Though their nas were similar, the two actually functioned completely differently, as ours basically just ripped a hole in space, whereas Royce’s seed to operate based on a different sort of chanism altogether.
Dinsion Gate was like every other spell derived from the Dinsion Magic family; its performance could be improved upon through the use of Beacon.
Specifically, Dinsion Gate was capable of opening doors to places I’d never been before so long as there happened to be a beacon present — we’d confird this functionality by casting Beacon on a random rock and having Urushi carry it off sowhere.
The spell seed like it could be really handy so long as we were careful and placed a few beacons at a few critical junctions ahead of ti.
Under normal circumstances, Beacons would expire after a few days. The caster could extend this preset duration by increasing the amount of mana used in the spell’s initial casting. It seed like I’d be able to leave a beacon sowhere for about a year so long as I put every last drop of mana I had into crafting it.
I figured it’d be a pretty good idea for us to just casually dump a beacon sowhere in Rumina’s living quarters in order to make it easier for us to visit her whenever. The gate’s size would decrease as distance to its target location increased, but it didn’t seem like it’d be too hard for us to sohow fit ourselves through it regardless.
The other spell I was granted for leveling Dinsion Magic to level 4 was called Slow Mine, and more or less allowed us to deploy triggerable debuff zones. They were hard to detect, and could be placed both on the ground and in the air. Our ability to deploy multiple at once seed pretty useful for allowing us to catch soone off guard.
『Looks like we managed to get the skill we wanted. Did you happen to have anything else in mind?』
Each level in Dinsion magic ate up 3 self evolution points, so getting the skill all the way to level 4 left us with only 11 remaining.
I an, we could’ve just kept pumping points into Dinsion Magic regardless, but we did always have the option of just doing sothing else instead. It wasn’t like we were locked into it or anything.
「Vigour Mastery…?」
『Why that one in particular?』
「Beast Lord had. Might have connection with evolution.」
Looking at the Beast Lord’s stat sheet had more or less convinced us that Vigour Mastery was basically an upgraded version of Vigour Manipulation. The reason she wanted it was pretty clear as well. She wanted get all the skills the Beast Lord had that we didn’t, as it was possible that evolution was sothing linked to a skill.
『Sure. Let’s give it a shot then.』
「Nn.」
I spent 5 points on Vigour Manipulation, which in turn unlocked Vigour Mastery as expected.
『So? How do you feel?』
「…?」
It turned out that Vigour Mastery didn’t have anything to do with evolution. However, it had a clear, imdiate effect nonetheless. The manner in which my mana flowed through my body seed to change. It beca much smoother, and I could feel my detection-based skills growing much more sensitive as a result.
But that wasn’t all.
『I feel like my body just got easier to control.』
I activated Shape Shift and transford a part of my body into a series of threads. The threads seed quite easy to manipulate; I’d managed to use them to form a number of different geotrical patterns with ease. I then split my blade into ten smaller pieces, and moved them all around simultaneously. I was able to do what the System Announcer did to the Legendary Skeletons did back when we fought a whole bunch of them at once. That is, I was able to form each into a thin but solid thread and thrust them in different directions.
My blade deford and moved exactly how I wanted it to; I beca capable of manipulating it to much finer a degree, and at a much lower mana cost to boot.
Vigour Mastery hadn’t seed like anything too fancy, but it turned out to be useful as hell.
『Want to just hold onto the last few points for now?』
「Nn. Sounds good.」
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