Dungeon.
A place created by the distortion of space, transforming specific areas. The number of dungeons tends to increase exponentially as the world plunges into chaos.
Ironically, these fragnts of chaos were considered the main activity grounds for adventurers because the dungeons themselves served as a sort of mine.
This was due to the magical stones that could be harvested from vanquished monsters, and often, precious items could be collected from investigating the interior structures (objects).
Wow, this dungeon is a real treasure trove, huh? Hey, spear-wielder brother, try searching over there. You might find sothing big!
There was a room underground, surrounded by bricks, resembling ruins.
Upon rummaging through the old furniture inside, a handful of extraordinary ornants were presented to the party mbers, grasped in both hands.
The faint aura and vibration on their surfaces indicated that each of these ornants was infused with magical power.
Hmm, with this many gathered, there might be so artifacts we can use right away. Shall we try wearing a few to test them out?
Its better to avoid doing that. Artifacts found in dungeons arent verified and dont always have beneficial effects for the user.
The monk gently dissuaded the curious vanguard.
As he said, using artifacts obtained from dungeons right away was taboo among adventurers.
One couldnt know the functionality of these items until they were appraised.
For instance, a hero I once served carelessly wore a necklace found in a dungeon, and as soon as they used magic, it exploded, decapitating them.
Even though they were repeatedly warned, they stubbornly wore it, believing beauty excuses all, but looking back, it was such a foolish way to die.
But even if we return to the city to get these appraised, its not feasible to carry everything. We should only take what looks valuable and leave the rest here.
How about hiding it sowhere inconspicuous?
Its not a great idea. The structure of the dungeon changes slowly, except for the main paths.
As the monk responded to the vanguard, no matter how limited our capacity to carry items was, hiding collectibles in the dungeon was inefficient.
Even if they remained intact by chance, it was common for the sa paths to be refilled with traps or magical beasts.
It would be utterly futile if, after dealing with all that and reaching our destination, the specific structure of the dungeon changed, burying the spot where we hid the items.
Sigh, had I known this, I would have brought along a porter.
The mage sighed deeply upon hearing the party mbers conversation.
Feeling sowhat guilty, I, wearing a mask, suppressed those feelings and spoke in a sharp tone.
After all, isnt our objective to explore the dungeon and survive?
It wasnt that I was displeased with the constant talk of needing a porter.
In fact, having learned from being a porter, it was more about teaching what should be prioritized right now.
In a dungeon where its hard enough to keep ones life, focusing on greed can ruin everything. Since we are still in the early stages of exploration, I recomnd focusing on gathering information needed for the report
Exactly! Its better to return alive than with treasures!
The sniper imdiately agreed with .
Initially, I thought him to be the most greedy due to his role as a scout focused on exploration, but he actually showed restraint in his desires and made appropriate decisions at every mont.
Indeed, those who have ventured deeper than the front lines and survived must be cautious.
Alright then, lets finish searching this room and move on to the next location
As we were about to leave the room and step into the corridor, the sniper suddenly stopped in surprise.
Then, with a tense face, he turned to and quietly said,
Spearman, have you noticed?
Yes.
Imdiately, I thrust the spear in my hand forward and gestured to the party mbers behind .
In response, the party mbers nodded and took their positions.
It was then that we sensed sothing from the opposite side of the corridor.
Growl.
The thrill of the attack ca with just the movent.
The sense of weight indicated that the enemies were quite heavy.
As if their bodies were made of stone.
Grooowl.
And that expectation was spot on.
A bipedal monster with a body made entirely of stone.
Its grotesque face and wings sprouting from its back might make it look like a demon, but in reality, it was a common dungeon monster with its entire body, including its interior, made of stone.
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