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Chapter 436: Chapter 260: Flying Technique (Part 2)

The Feather Fall Technique was cast first, and then after several failed attempts, the Flying Technique was successfully perford again.

His body was once again enveloped in that light and airy energy, allowing him to fly in all directions following his consciousness.

In addition to ascending, he could also move nimbly left or right.

Yet so far, he still dared not fly too fast.

Whenever the thought crossed his mind, he felt the flying energy beco rather unstable.

This should have to do with skill proficiency.

For now, he could only fly steadily at a relatively slow speed.

However, he did not fly too far.

Leaving this area and flying freely at high altitude would be considered a violation of regulations.

There was even the risk of being shot down by large ballistae from the city.

Thus, mastering the Flying Technique did not an that one could go wherever they wished.

Of the countless paths, safety cos first, and one must rember the flying regulations.

Further away, so passersby noticed him flying in the air, pointing fingers while revealing envious looks.

Even commoners knew that flying ability typically belongs to "high-level professionals."

The term high-level here requires quotation marks.

Because even the most basic Flying Technique requires a Level 5 Caster to master, and Level 5 is already a lofty "big shot" for ordinary commoners.

Actually, there is also a 2nd Ring Floating Technique that can achieve a similar effect of leaving the ground.

However, normally, few people learn it purely for the enjoynt of flying ability; it is usually for temporary danger avoidance and floating to move items.

The effect of the Floating Technique is different from the Flying Technique.

The Floating Technique is limited to vertical movent and cannot achieve autonomous horizontal movent, plus it has altitude restrictions and lower tactical flexibility, mainly for avoiding ground threats or reaching a specific not-too-high location.

The Flying Technique is the only one that truly possesses maneuverability in three-dinsional space.

Besides that, one can only rely on special items such as flying potions, flying carpets, or certain boots, cloaks, or ring equipnt.

Gauss ignored the others, imrsing himself focusedly in practice.

When proficiency reached Level 1 (5/10), he began trying to fly with his companions.

At first, he only dared to take Aaliyah, attempting simply, and after confirming no problems, he then brought everyone along.

"Rember not to resist."

First, he individually cast the Feather Fall Technique, then attached the magic power of the Flying Technique to his teammates.

Soon Ying and the others also felt the sa weightlessness as Gauss.

Afterwards, they could fly freely as well.

Yes, after being cast with the Flying Technique, their subsequent flight paths were controlled by themselves, not Gauss.

The only things he could do were to cast and cancel the spell effects.

It consud his Magic Power, and he needed to maintain it during the process; interrupting the spell would make the corresponding target drop down.

Like Gauss, his teammates also found their first flight experience very exhilarating.

Even Aaliyah, who could fly before by transforming into an animal, stated that flying as an animal and flying in normal human state felt completely different.

Everyone moved freely in the air.

However, Gauss had reminded them not to fly too fast, or else there would be a falling risk.

Actually, the Flying Technique has the greatest benefit to Gauss.

Because he possesses so long-range attack ans, and against opponents without anti-air capability, he could fully float to gain a better vantage point and attack range, attacking the target from high above, while opponents couldn’t even touch the hem of his clothes.

For others, the effect is relatively limited.

Still, Gauss urgently needs to continue improving his proficiency in the Flying Technique.

Wanting to cast another spell while airborne greatly increases the difficulty.

His mastery of the Flying Technique needs to be very high.

Fortunately, for Gauss, who possesses panel ability, the biggest challenge in learning the Flying Technique is entry.

Once entered, he can rapidly accumulate skill proficiency through ample practice.

During continuous practice, proficiency in both the Flying Technique and Feather Fall Technique gradually increases.

...

3rd-level Spell - Flying Technique Lv2 (17/20)

1st-level Spell - Feather Fall Technique Lv3 (5/50)

Seeing the results of his practice, Gauss was quite satisfied.

While idling, he would also practice using the Flying Technique, without needing to fly very high, just a few fist heights off the ground would suffice.

That said, the Flying Technique truly consus Magic Power quickly.

Flying at normal speed is fine.

Once the speed is slightly increased, the consumption rate of Magic Power accelerates.

It’s worth noting that his total Magic Power is unusually high, at least several tis that of other casters of the sa level.

Even so, he still cannot achieve flying freely.

No wonder he seldom sees others using it.

Presumably, even a Level 5 Caster possessing this 3rd-level Spell wouldn’t use it frequently in daily life due to the limitation of Magic Power’s total amount.

Thus, the threshold seems to be Level 5, but practically speaking, to use it comfortably demands a higher level.

As for flying altitude, there’s no restriction, but caution is still prudent.

The higher the altitude, the thinner the air becos, and also colder, with airflow becoming more turbulent.

Moreover, the duration for the insurance Feather Fall Technique activation isn’t unlimited; if the altitude is too high exceeding its range, then it’s ga over.

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