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Chapter 4: Chapter 2: Barbarian Routed Soldiers

Can’t catch up.

Simply can’t catch up!

Can’t escape.

Simply can’t escape either!

His combat instinct told the Grim Knight before him that if he dared to expose his back, he’d instantly be struck by a flying axe from France.

But how did the enemy know his position, playing hide and seek with him on this fifty-ter battlefield?

By listening to the sound?

The Grim Knight tried to slow down and cover his footsteps, but it was futile; the opponent fully grasped his every move.

A ghost!

The enemy maneuvered around him like a ghost, as if a cat toying with a mouse, waiting for him to exhaust himself.

In fact, Duncan was also very tense because the battlefield space for him to maneuver around was so limited, with a dozen straw piles and wooden houses on both sides, a slight mistake would let the opponent catch up. If it weren’t for the many horror gas he’d played in his previous life, being chased by ghosts and aliens in tiny spaces, and using a god’s perspective to control his body, he wouldn’t have been able to perform such precise maneuvers. Any slight opportunity given to the opponent, with full armor against no armor, would be a crushing advantage.

Yet on this small battlefield, the grim-faced Knight couldn’t catch up no matter what.

He wanted to escape.

But the mont he considered turning to flee, he imdiately felt a chill up his spine, the back of his head turning icy cold.

He couldn’t describe his feelings at that mont.

But if soone from Earth were here, they would definitely exclaim that he had a map hack, manipulating the line of sight.

360-degree view without blind spots.

The enemy’s every move, even a heavy breath, was under Duncan’s complete surveillance.

That Grim Knight must regret losing his ranged weapon when retreating. Of course, if Duncan had a bow and arrow capable of breaking through armor, the opponent would have been turned into a pincushion by now.

"Seems like this Knight’s physical quality is just sowhat better than an ordinary person’s."

"This Otherworld should be low magic."

Though controlled like a ga, the combat was infinitely close to reality; both the enemy’s and Duncan’s energy bars couldn’t withstand more than a couple of hits.

At this mont, Duncan locked his perspective tight, the distance between him and the enemy was twenty ters, a few straw piles about two or three ters high, making the opponent’s situation unclear, with wooden houses on both sides that could block the line of sight. No matter which direction the enemy approached from, Duncan could easily respond.

Advance to attack, or retreat to defend, as long as you can’t catch up, you can’t do anything to .

Fighting unarmored against full-armored can’t be a head-on confrontation.

Duncan was relying on his youth to run fast and be agile, exploiting the opponent’s inability to run with heavy armor.

The current situation even reminded him of playing hide and seek with friends as a child, where the rule was to not only find but also catch, at least touch to win. So sneaky guys relied on running fast to play "King of Qin Rope Winding," never letting you catch them.

The opponent was about to retreat.

As the enemy started to withdraw, Duncan imdiately realized the ’offense and defense had switched roles.’

In just a few minutes.

He went from being a farr chased by a Knight to a farr chasing a Knight.

"Half the energy bar still remains!"

Holding a manure fork in one hand and a throwing axe in the other, Duncan kept a steady twenty ters, following the enemy’s moves calmly. If he left this area, he wouldn’t be able to manipulate the line of sight as effectively.

"Can’t let this drag on!"

The Grim Knight’s expression showed a hint of fear, feeling like he encountered a ghost today.

He had transford from hunter to prey.

It seed as if the enemy had the gift of foresight, knowing his every move. The Grim Knight, clad in armor, chased for ages but couldn’t even touch the opponent’s hem. Critically, the opponent didn’t run far, just led him in circles here, until he was almost dizzy.

His nerves were on edge, worried the enemy would suddenly pop up from the flanks.

Retreat.

At least retreat to an open area; can’t waste ti here.

As the Grim Knight slowly backed out of the straw pile, shivers abruptly ran through him, and he instinctively dove to dodge, but it was too late as a France flying axe hit the side of his back head. The chain armor blocked the hit, but the impact left his head spinning, the world whirling. Before he could get up to swing his sword to counter, a manure fork filled his vision.

From a god’s perspective.

The enemy’s head was struck, a brief dazed state icon appearing.

Duncan decisively attacked.

"Don’t kill ..."

Splurt!

Blood sprayed, the eye socket burst.

When Duncan pulled out the manure fork, he even brought out the remains of a ruptured eyeball.

Turning, he picked up the France flying axe, and smashed it into the enemy’s forehead!

Headshot!

The Knight still had a thick blood mark.

Only after an axe to the forehead did he completely et his end.

"Battle over."

In a haze, Duncan seed to see a fleeting glimr on the enemy’s corpse, vanishing into his controlled body.

— "Military Weapon Mastery: You’ve gained the ability to proficiently use standard military weapons, becoming more adept with single-hand, double-hand, long-handled, bow and crossbow, javelin, and throwing axe wielding."

— "Basic Combat Techniques: You’ve acquired stabbing, chopping, upward slashing, and slashing combat forms, being familiar with most basic moves while using military weapons."

— "Block and Parry: You can attempt to block and parry enemy attacks in combat."

The combat bar in the projected image was imdiately filled up, the previously light gray ’stab’ form now appeared with a light blue border while the other forms remained unchanged, still with a light gray border.

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