Gaplay Details
This chapter is purely for reference purposes. If you co across a Viren's Refuge ga reference you don't recognize or rember from earlier chapters, you can co here and check it out!
Also, a few people had questions about the math I use for stats and such, so I included my simplest formulas in the section on Base Stats.
If there's sothing else you'd like to see in this Auxiliary Chapter, let know, and I'll add it! I'll update it as the story continues.
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[ RACES OF VIREN'S REFUGE ]
Norse Valkyrie (Choosers of the Fallen)
Warriors in Odin's Ragnanival army who choose who deserves a hero's death in battle and then carry each warrior's soul to Valhalla
Racial Perks: high base strength; non-restricted berserk skill; eventual flight ability; increased attack speed with bladed weapons
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Celtic Pu`ca (Shapeshifter Spirit)
Trickster spirit fae who helps or hinders humans; harbinger of both good and bad fortunes, depending on the situation
Racial Perks: high base intelligence; shapeshift into horned cat, goat-demon, and dire wolf; each shift cos with specialized stats and abilities, and each shift can acquire shift-specific upgradeable skills
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Chinese Draegkyn (Dragon Kin)
Humans granted the power of nature dragons, in accordance to Chinese dragon lore
Racial Perks: high base intelligence; swimming racial skill; attack buff in water fights & on boats; increased damage with water magic
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Greek liae (Ash Dryads)
Nymphs of the mountain ash tree, born of Gaia (the Earth) and the blood of castrated Ouranos (the Sky)
Racial Perks: high base vitality; since the World Tree is ash, passive race skill draws power from World Tree to regen HP at a faster rate; increased stealth in forests; increased potions-making success rate; increased chance for crit (critical) hit when using wooden bow
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Egyptian Anubis Death Warrior (God of the Afterlife's Mortal Forces)
Warriors granted powers by Anubis, God of the Afterlife, Guard of the Underworld
Racial Perks: high base strength; high base defense; increased damage to dead/undead enemies; increased chance for crit hit with any weapon; high heat resistance
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Japanese D'Raven (Karasu Tengu)
Karasu = Crow/Raven; Tengu = half-bird, half-man yokai (spirit/demon) that acts as a trickster minor god who lives in mountain forests; most strange or mysterious events can be attributed to them, and they enjoy luring humans with music or by appearing as will-o'-the-wisps. Later tengu are more powerful and darker; they are skilled with swords, martial arts, and magic and often use their powers to sway Buddhist priests away from Enlightennt
Racial Perks: high base agility; eventual flight ability; increased stealth in shadows; can create will-o'-the-wisp lights to confuse/distract enemies; when skill proficiency rate hits 95% with any blade or martial arts attack skill, deals double damage
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Mayan Camazotz (Death Bat)
Cave-dwelling soarican Bat-Man hybrid Vampire
Racial Perks high base agility; eventual bat shapeshift ability; base Search skill (echolocation); base Life Steal skill (when activated, will steal HP from any attacker who lands a hit)
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Inuit Angakoq Shaman (Spiritual Leader)
Intellectual and spiritual leader with powers of divination, healing, and other various abilities granted by a spirit guide/animal spirit familiar
Racial Perks: high base intelligence; high cold resistance; eventual ice bear shapeshift ability; at 90% skill proficiency, healing skills work more effectively (replenish more HP than base skill allows)
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Hindu Rakshasa (Man-Eater)
lit. trans: "Help !" (words Brahma yelled when being eaten alive by Rakshasa after he created them) Demons who feeds on human flesh, banished to earth because of their insatiable bloodlust; in-ga they look like horned tiger-faced demons with fangs
Racial Perks: high base strength; high base defense; deal extra damage when fighting humans (Man-Eater Bonus); bloodlust berserk state skill
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Variable - Human
"As the mortal protector of the Realms, humans are a highly adaptable, highly intelligent race that uses numbers and tactics to outwit stronger forces. Though short-lived, they burn bright and fast, accomplishing as muchor morein one fleeting lifespan than many immortals undertake in an eternity."
Racial Perks: high base vitality; granted 2x EXP for all non-human kills; 5% base skill proficiency with weapons; unlimited human potential ans not class-locked, can change classes at Level 80; group defense buff applied any ti 6 humans form a party or team (Zerg Bonus)
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[ RANKING SYSTEM FOR EQUIPNT/WEAPONS ]
RANKING SYSTEM for Equipnt/Gear
Tier:
Black (Trash)
Red (Common)
Yellow (Decent)
White (Excellent)
Blue (Rare, can be Unique)
Nova (Epic, Legendary, Mythic) can also be Replica
Equipnt tiers are color-coded to align with the ga's "celestial universe" the: Black, Red, Yellow, White, Blue. The na of the item glows the sa color as its tier.
Black equipnt is trash. Might as well toss it into a black hole for all the good it will do you.
Red equipnt is weak and common, like Red Dwarfs (the dimst, coldest stars), and can be obtained from low-level monsters and quests.
Yellow Tier equipnt drops in dungeons and mid-level quests completed with a B-Rank success rating, and like our Yellow Sun, is good enough for survival, though not overly exciting.
White equipnt is excellent and can be obtained from bosses and difficult quests completed with an A-Rank success rating.
Blue equipnt is powerful and rare, like Blue Giants (the brightest, hottest stars), and can only be obtained from Nightmare Mode dungeons, high-level field bosses, and quests completed with an S-Rank success rating.
Nova equipnt is ranked Epic, Legendary, and Mythic. (With Replica versions of each.)
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Health asured in HP - Blue Bar
Stamina asured in SP - Green Bar
Enemy HP - Red Bar
(No mana; magic uses stamina just as any other physical skill does.)
Stamina is a complicated beast in Viren's Refuge.
Sprinting consus SP, while Agi and equipnt determines how rapid the rate of consumption. Jogging, walking, and standing replenish SP at different rates, so there's an art to alternating movent speeds to run most efficiently without depleting your SP and entering a Weakened state.
Combat also consus stamina. lee skills use more SP than non-magic ranged attacks, and magic skills generally consu the most SP, just like magic consus mana in other MMOs. The stamina burn during combat isn't unreasonably fast, though; by Level 10, if you're decently efficient, an average player can fight for 5-10 minutes without needing an SP recovery item or spell.
What's really cool (for expert players, anyway) is that combat skill proficiency and accurate combo delivery greatly influence SP consumption.
Essentially, fighting well allows a player to also fight longer.
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[ BASE STATS WINDOW ]
Na: --
Race: --
Class: --
Subclass: --
Title: --
Level: 1 EXP: 0/100
HP: (50) (10 points per level)
SP: (20) (10 points per 5 levels)
Attributes:
Strength: (HP Bonus = STR x 3)
Agility: (SP Bonus = AGI x 1)
Intelligence: (SP Bonus = INT x 1)
Vitality: (HP Bonus = VIT x 10)
Hidden Attributes:
Fortitude:
Luck:
Charisma:
Perception:
Mythic Hero Ranking: ???
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EXP Required to Reach Next Level:
EXP LVL
100 1
200 2
500 3
1000 4
2000 5
5000 6
10000 7
20000 8
50000 9
100000 10
200000 11
500000 12
1000000 13
2000000 14
5000000 15
7500000 16
10000000 17
20000000 18
50000000 19
75000000 20
100000000 21
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