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“It could be said that they were able to obtain materials, probably gained so experience points, and overall, it was a pretty good first dungeon for them.

If they recognize that the problem is not the strong enemies that they can’t defeat but the inability to escape, they might be willing to challenge it again. If they get stuck with enemies that are too strong, they might not attempt a rematch until they have gained more experience and strength sowhere else.

Even if specific escape thods or maze strategies didn’t co to mind, if they know it’s that kind of dungeon, players might start adopting thods like hunting only on the outskirts and quickly escaping to gradually earn rewards.

Guiding such players effectively deeper into the dungeon is a skill, and there are various ways to do it, such as placing treasure-like items further inside.

It’s common in anything that results require so level of risk, and players are likely aware of that as well.

“I guess other parties are mostly the sa.”

Even in ergency matching parties, like the previous group, they achieve decent results and then retreat. So parties are being cautious beyond necessity, as warned on social dia. Still, rather than urging them with Greater Tarantulas, we let them leave as they are.

It would be a problem if a rumor spread that every entering party is wiped out, so the perception that they may be wiped out if they get too cocky is the most convenient.

However, we still want to collect usage fees, so occasionally we catch them off guard and kill one or two.

“For content I implented right after launch, I’d say it’s a smooth start.

However, since it’s just the beginning of the service, custor feedback is crucial.”

***

Title: “Old Hiers Dungeon Conquest Report Thread – Miscellaneous”

1: Lyewarehouse

Thread for sharing information on dungeon conquest objectives in each region.

Other regions:

[Aural] Dungeon Conquest Report Thread [Pearl] Dungeon Conquest Report Thread [Shape] Dungeon Conquest Report Thread [Portree] Dungeon Conquest Report Thread [Wells] Dungeon Conquest Report Thread

2: Maniho

>>1

Good job

3: Tatt

Is anyone attacking Old Hiers?

4: Nogisu

>>3

In the Altriva of ☆1, I’m here now. I’ll enter soon.

122: Nogisu

In Altriva ☆1, I entered a little, but there are only zombies. There are a lot of them, so I think you’ll die if surrounded. Other than that, there’s nothing. Just zombies in the city. During the day, they seem to be inside houses, so you can explore freely if you don’t enter the buildings. But even if you explore, it’s just an ordinary city, so it didn’t an much. I’ll write again when it becos night.

123: Alonson

>>122

Thanks for the report. I wonder if a boss-like creature will co out at night.

124: Nogisu

I didn’t enter the biggest building because it was scary. There were many other players, so so might have entered, but probably most are beginners like …

125: Alonson

You’re not obligated to report, and if you feel like it, do it. If you decide it’s okay to share the information you gained, write it here.

126: Cramp

That’s right. Sotis people start complaining about monopolizing information, but if they want it, they should go themselves.

231: White Seaweed

Is it okay to report of Old Hiers dungeons here? Regarding ☆3 La Colinne, it’s more of a warning than a report.

232: Alonson

A warning doesn’t sound calm. Did sothing happen?

233: White Seaweed

I don’t think the monsters in the ☆3 La Colinne Forest are particularly strong. I compared it with other reports, so I’m probably not wrong. But unlike other dungeons, the route in this forest constantly changes. If you can’t escape and get surrounded, you’ll be done for. Be careful when going to this forest.

234: Alonson

There are even random dungeons?

235: White Seaweed

>>234

It’s not that simple. Maybe my wording was bad. It doesn’t change every ti you enter; it’s constantly changing. When I tried to return on the route I entered, the path disappeared, the scenery changed, markers we left on trees vanished, and the corpses of monsters left along the way were gone. The forest has a constant sound of branches rustling, making it difficult to hear or grasp the surroundings, and you can’t see the sun clearly, so you lose your sense of direction.

236: Cramp

Sounds like a forest of bewildernt. Well, it’s a dungeon, so that kind of thing happens.

237: Tatt

But I’ve never heard of anything like that in other places, and I wonder if the managent is putting in special effort. There used to be a town, and suddenly a forest appeared, right? If you can clear that forest, maybe you’ll understand so cover story.

238: Maniho

Interesting, a cover story for each dungeon! That’s exciting. Maybe I’ll aim for it.

239: Healthyunpeelable

Calamities, national collapse, high-difficulty dungeons, and now random dungeons. Isn’t the Hiers Kingdom not blessed? I might move my activity area to Hiers too.

240: Thermos

For players, yeah. But if you look at it from an NPC’s perspective, being called blessed after the country’s collapse would be irritating.

***

“Not a bad response, huh?

If more players could move to Hiers… or rather, to Old Hiers, my pockets would certainly be lined.”

Regarding La Colinne, the dungeon ntioned earlier, it’s in the area of Blanc, if I recall correctly.

As I haven’t heard any specific news, she probably turned the city residents into zombies and left them alone. She might even have forgotten about it. However, all of them should be followers of Blanc, and even if defeated, they respawn in an hour. It could be considered a suitable field for beginners to gain experience, provided they have no qualms about defeating humanoid monsters.

“I wonder if the intention of the managent is to have abandoned dungeons like Blanc… well, it doesn’t suit anyway.”

Creating an area with only weak ants or zombies is possible, but there’s no location.

“Could I create a Treant Forest suddenly in the barren wilderness and release ants there to be recognized as a territory?”

However, only the NPCs on the human side use the term “Monster Territory”, and it’s not systematically categorized as such. So monster territories may have several safety areas, but they are irrelevant to NPCs.

“Anyway, since the update, there are no safety areas inside the designated transfer destination areas. I guess I can create it without worrying.”

If you create a low-difficulty forest near the transfer points bordering rare-controlled territories like the royal capital and La Colinne, it might beco a popular transfer point for a wide range of players, from beginners to advanced.

“Let’s try it. As for advertising… I can’t think of anything right now, but soone will probably notice eventually.”

“Thank you for your help.”

I decided to delegate it to Sugaru.

While discussing this, players are gathering in La Colinne one after another.

It seems that rumors on social dia and their delusions about random dungeons and cover stories are attracting people.

It is a forest that covers the entire city, even more so than it covers the hills. It should be sufficient to handle unless there are significantly overpowered players.

“It would be nice to have so ans of visual illusion. Like mist. Wasn’t Blanc’s skill exclusive to vampires? I wonder how you go about the resurrection route for vampires. With my zombies as subordinates, it seems like they might only evolve into wights, revenants, or maybe skeletons in that direction.”

Perhaps being on the receiving end of the [Subordinate] of vampires at least once, or so trigger like that, is necessary. But in any case, the forest is mostly composed of treants, and it doesn’t go well with undead.

“Oh? I’ve seen this one before.”

Through Ominous-kun’s vision, I saw an elf woman.

“If I feel like I’ve seen her before, she’s probably a mber of that raid party, right? In that case, I’d like to play with her directly.

…It’s a big risk to go out to La Colinne and deal with her. If soone notices the fact that I can move between the royal capital and La Colinne and monitor the situation in La Colinne, it would be troubleso.”

As long as they think that’s what a raid boss is, it’s fine, but if soone senses that it’s not, it’s a whole lot more trouble.

Those who are already aware of such skills, like Rare, will not bother to blurt them out now, but those who thought there was no such thing and found that there actually was, will wisely present their own theories.

Not a bad idea. I never intended to let her return alive from the beginning. Even if it’s not soone we can handle with Greater Tarantulas, there should be a good chance against Queen Arachnea. Just to be safe, if Queen Beetle and Queen Vespoid are kept nearby, they should be able to handle her.

“Let’s do that. I’d like to kill them with all my might using treants, but… it would be bad if the objects of the maze were known to be monsters. Just let the insects handle it.”

Since there are probably no Treants around here, they’ll be noticed sooner or later anyway. If that happens, it will only make the dungeon more efficient, surrounded by almost all monsters. Actually, as they have misunderstood it as a ‘random dungeon’, keeping it that way may generate more interest.

It’s unfortunate that I can’t take matters into my own hands, but it seems like it’s going to be a revenge after a long ti. If I actually enter into combat with Queen Arachnea, it would probably be more imrsive to switch from Ominous-kun’s vision to Queen Arachnea’s.

T/N: The title, written “ダンログ評価☆3”, seems to be a reference related to making reviews.

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