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Chapter 1: Basic Settings

1. Attribute

Power: Influences the strength of ordinary attacks, as well as certain physical attack skills (e.g., Vine Whip, Horizontal Sweep Thousand Soldiers).

Constitution: Affects defense and health, anomaly resistance. The higher the constitution, the less damage received, and the higher the health.

Agility: Affects movent speed and reaction speed.

Spirit: Influences the strength of skill attacks, and resistance to spiritual class attacks.

2. Algorithm

When attacked, the damage is calculated by deducting defense from the attack.

All skill bonus effects are based on basic attributes. The higher the basic attribute, the greater the bonus.

3. Species

There are Ten Great Races of species: Humanoid, Half-humanoid, Wild Beast, Insect, Plant, Undead, Elent, chanical, Angel, Demon.

Species are divided by tiers: Tier One, Tier Two, Tier Three, and so on.

A new skill is realized every three tiers, and the form changes.

The higher the experience value in the sa tier, the higher the basic attributes, but it will not exceed the attribute cap of the current tier, except for self-skill bonuses.

4. Grade

The grade of species and items: Ordinary, Rare, and so on.

Compared to ordinary grades, rare grades have higher basic attributes, stronger skill effects, stronger item effects, and a higher difficulty of acquisition.

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