Global Lords: Hundredfold Increments Starting With the Undead Chapter 1274: 861, Mortal Divine Realm
Chapter 1274: Chapter 861, Mortal Divine Realm
Next, there are so blue blueprints.
Fang Hao opened them and took a quick look.
[Classical Scale Armor Set] Level 3 Defense.
[Effect: Physical Defense 5%, Magic Defense 3%.]
[Classical War Halberd] also a blue weapon.
A standard weapon, nothing particularly outstanding.
After looking through several blueprints, he recorded them in the Book of Lords.
Even though he obtained an orange construction blueprint, there was still so regret in his heart.
This part of the map was clearly related to the Mammoth construct, and maybe it was just as ‘Elro’ the old man said, the blueprint was sealed in the Stone Coffin.
But so much ti had passed, let alone finding any blueprints.
Even the Mud rcenary Guard’s armor and weapons had decayed.
Now, the only hope was to find a hand-drawn leather map inside the coffin, as the transmigrator could not record it, and he was still not very familiar with the nearby area.
The owner of the graveyard was buried in this region.
The map’s location should also not exceed this area.
After all, there are boundaries between races, and hiding sothing in soone else’s territory is quite difficult.
He would need to see if the people living here could confirm the map’s location.
If not, he would issue a commission, and surely soone would know.
…
Sitting in the chair, he pondered for a while.
Fang Hao then opened the Book of Lords and accessed the ‘Barrack Combination Blueprint’.
Now in his possession, he had three barrack blueprints left, and today he had just obtained an orange barrack.
First, he’d combine one to bring out the faction.
The design blueprint unfolded before his eyes, and the familiar prompt also appeared.
[Please select the blueprints for the barrack you wish to combine.]
He thought for a mont and directly chose [Mud Swamp] and [Savage Wilds Tomb] barrack blueprints.
The sa as before.
After selecting the blueprints, the unit attributes were also displayed.
[Mud rcenary Guard (Tier 10)] → [Unnad] ← [Bone Giant (Tier 10)]
[Faction: Elental] → [Unconfird] ← [Faction: Undead]
[Species Attributes: Elental Body, Earth Elental Body, Construct Creation, Guard] → [Unconfird (up to five items)] ← [Species Attributes: Undead, Hollow Skeleton, Light Weakness, Giant Body, Terrifying Visage.]
[Skills: Heavy Strike, Thrust, Regeneration, Courage Commandnt, Muddy Swamp] → [Unconfird (up to six items)] ← [Skills: Iron Whip, Earth Shatter.]
[Innate Skills: Advanced Combat Mastery, Advanced Halberd Mastery, Advanced Heavy Armor Mastery, Advanced Earth Elent Mastery.] → [Unconfird] ← [Advanced Combat Mastery, Advanced Iron Whip Mastery.]
The Mud rcenary’s attributes were sowhat special.
Belonging to the Elental faction, it wasn’t a Living creature but categorized as an Elental Body.
With the experience from the previous two tis, he was even more adept now.
He began to make selections directly.
For ‘faction’, Fang Hao first chose Undead, then attempted to choose Elental Body.
However, the two attributes were incompatible.
Choosing Undead ant he couldn’t choose Elental Body, and choosing Elental ant he couldn’t select Hollow Skeleton.
aning, only one of the two could be chosen.
[Elental Body]: The unit is an Elental Body, immune to Resurrect, Sacrifice, Blindness, Hypnosis, Disease, Hunger, and other such states or Magic effects.
[Earth Elental Body]: No critical weaknesses, immune to negative Earth Elental states, All Attributes 20% when ample Earth Elent is present.
[Construct Creation]: Living construct structure, won’t collapse, immune to Terror, ntal, and Psychic states or Magic effects.
[Guard]: When stationed, Attack Power 15%.
After looking at the attributes of the Mud rcenary, Fang Hao frowned.
It felt like the Mud rcenary was a hybrid creation that had been combined before.
‘Elental Body’ was immune to the statuses that affect Living creatures, such as Blindness, Hypnosis, Disease, Hunger.
And then there was ‘Construct Creation’, which made it immune to ntal and Psychic effects.
No matter how it looked, it seed artificially processed.
But with this, it wasn’t inferior to the Undead.
Having understood this.
Fang Hao directly chose Elental for the faction.
[Faction: Elental]
As soon as he clicked it, ‘Elental Body’ was automatically added to the attributes below.
Then he continued to choose attributes, with the option to select up to five.
Among the traits of Bone Giant.
[Savage Giant]: An ancient savage giant, Physical Defense 35%, Magic Resistance 30%.
[Terrifying Visage]: A large Undead unit, has a chance to cause Living creatures to panic, beco confused, or unable to act.
With an Elental Body, Terrifying Visage could not be added.
Therefore, choosing the five attributes was quite simple.
[Species Attributes: Elental Body, Earth Elental Body, Construct Creation, Guard, Savage Giant]
After choosing attributes, it was ti for skills, with up to six to be selected.
Having briefly reviewed them, he made his choices directly.
[Skills: Heavy Strike, Thrust, Regeneration, Courage Commandnt, Muddy Swamp, Earth Shatter.]
[Heavy Strike]: A powerful blow on the enemy, dealing an additional 50% weapon damage.
[Thrust]: A swift trust to the target, causing an additional 75 piercing damage, Precision 15%.
[Regeneration]: Earth Elental Body, able to self-repair under the right conditions.
[Courage Commandnt]: Increases own attack and attack speed by 25%.
[Muddy Swamp]: Earth-based spell, temporarily creates a swamp in the target’s area, slowing/restricting movent.
[Earth Shatter]: Strikes the area ahead violently, causing an explosion.
The six skills were all decent and had their uses.
The only skill not selected [Iron Whip]: Strike the target with an iron chain, dealing an additional 50% crushing damage.
This too was a type of weapon damage.
The reason it wasn’t chosen was because the skill slot was filled, and Iron Whip required a certain range to swing.
For tactics involving large numbers of troops, it might not perform well.
So he simply didn’t choose it.
The final ‘Innate Skills’ had no better options, all were added.
[Innate Skills: Advanced Combat Mastery, Advanced Halberd Mastery, Advanced Heavy Armor Mastery, Advanced Earth Elent Mastery, Advanced Iron Whip Mastery.]
After selecting skills, what remains is the naming.
No longer as troubled as the previous tis, a na is essentially the sa no matter what it is called.
After so thought, [Giant rcenary Guard] is entered directly.
A flash of light passes over the Blueprint.
System prompts also follow imdiately.
[Troop Type Synthesized: Giant rcenary Guard (Tier 10)]
[You have created a new troop type building]
[Unlocked Blueprint: Giant rcenary Guard Barracks Construction Blueprint]
Three prompts appear, signifying the successful synthesis of the blueprint.
Still tier 10.
It’s uncertain how to reach Mythical Level.
The third blueprint is complete.
This signifies the completion of the faction task. As long as it’s built, one can confirm the creation of one’s own faction.
Thus resolving the difficulty of being unable to obtain recruitnt materials all this ti.
…
Arrived at the barracks area.
Opened the blueprint, selecting to build directly.
Amidst anxious waiting, an orange glow pulsates, the building is completed, and system prompts appear again.
[Barracks Building: Giant rcenary Guard Barracks, construction completed.]
[Your territory has constructed a new building, recruitnt will be attributed to the faction you currently belong to.]
[You are in a no-faction state, triggering a faction task.]
A brief pause for two seconds.
The next prompt appears.
[Faction task completed, you can now create a new faction.]
[You can na your faction here.]
The display stops here, and the prompts end.
When naming, it should be simple and morable, convey a good aning, and have a certain power.
As for naming the faction, discussions had previously been held with the heroes.
But the heroes’ suggestions for naming were more or less related to their own races.
It’s usually just adding a few words or changing the way it’s said.
In the end, Fang Hao decided firmly between ‘Celestial Empire’ and ‘Divine Realm.’
Celestial Empire, influenced by past cultures, indeed carries a powerful feel, yet it lacks uniqueness, being sowhat similar to the Lizardn’s ‘Holy Empire.’
Holy Empire and Celestial Empire, to so extent, an the sa.
Divine Realm, this na doesn’t have a specific origin, but in ancient histories written by the Elf Clan, it ntions the ‘Pantheon Empire.’
Of course, ‘Pantheon Empire’ is a na coined by archaeologists; they were originally a Giant Empire.
Fang Hao’s power of Divinity, Rolana’s Divinity, and his own rapid ascension, all have ties to the Giant gods.
After pondering, the decision still leans towards ‘Divine Realm.’
Another reason: Fang Hao has now ascended to divinity, and moreover, he is the only god that remains in the mortal world.
It’s justifiable for his country to be called Divine Realm.
Just start with this na; it can be changed later if necessary.
Once decided, the na ‘Divine Realm’ is entered into the renaming section.
[Faction nad successfully, current faction ‘Divine Realm’.]
[You may na your faction’s recruitnt material here.]
Damn, even recruitnt materials need a na.
Fang Hao can’t bother thinking anymore.
He directly nas it ‘Tiger Talisman.’
Recalling that ancient generals used to use Tiger Talismans to deploy troops, and since recruiting troops essentially serves a similar purpose,
the na Tiger Talisman is adopted.
[Faction recruitnt material nad successfully, current material na ‘Tiger Talisman’.]
[Faction construction completed, the affiliated area is automatically demarcated as the faction’s territory.]
…
Swoosh!
A beam of light rises from the entire main city.
The Book of Lords at the waist has also begun to change.
After being kicked out by the Undead faction, the Book of Lords reverted to a common brown cover.
Now, it changes again.
The cover turns deep purple, with patterns of thunder, fla, water, etc., making it look more luxurious.
Upon flipping to the first page.
[Exclusive Faction: Divine Realm]
[Faction Attributes: Blessed Territory, Multiracial Coexistence.]
[Blessed Territory: Popularity growth 35% in this faction’s territory, food/industry 20%, disaster chance -20%.]
[Multiracial Coexistence: This faction’s territory contains a multitude of races, accepting and embracing a wide variety of races and beliefs, can construct ‘Faction Buildings’ from races that have joined the territory.]
New attributes have appeared.
Blessed Territory is self-explanatory, increasing various required attributes.
The second point, Multiracial Coexistence, indicates the diversity of races in one’s territory.
Humans, Dwarves, Trolls, Orcs, Undead, etc., all live here.
And the advantage it brings is the races that join the territory.
Faction buildings will no longer be restricted.
aning, now being part of ‘Divine Realm’ faction, buildings from these races can all be constructed.
For a transmigrator, this is indeed very powerful.
Before one can rejoice,
System prompts appear once more.
[Congratulations, Lord, for becoming the first to create your own faction, rewards are being distributed to you…]
Damn it.
Am I not going to survive tomorrow?
Why do all the good things co at once.
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