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Both of their responses were affirmative.

After answering, they looked at each other, shared a smile, and both decided not to change their chess pieces.

When the pieces were revealed, their gaplay was different from the previous turn; this ti, they both actually placed their Generals.

Seeing this, both of them broke into laughter.

"Looks like the first ga is a draw."

A stalemate with Generals is different from a stalemate with Soldiers.

If the Soldiers stalemate, there are plenty of replacents, and the ga can certainly continue.

But if the Generals stalemate, no variations are possible, and both sides effectively have infinite Knights.

Both can only robotically play their Knights, leading to a stalemate where neither player has any pieces left.

So, there’s no point in continuing, and the first ga is considered a draw.

Actually, the first ga isn’t key here.

The first ga is just for warming up, a process of testing the waters and gathering intelligence.

The second ga is crucial.

This is because Special Rule (2) exists.

According to the limitations of Special Rule (2), the types of pieces used in the first ga and the first turn of the second ga cannot be used in the first turn of the third ga.

Just now, both players had used Soldiers in the first turn of the first ga.

This ant that if the second ga didn’t result in a decisive victory, then once the third ga began, players would only have Generals and Knights left for its first turn.

Any sensible person would know that under these circumstances, only the General could be played.

After all, the Soldiers would be banned.

Plus, winning with Generals in the first turn can directly lead to victory. Naturally, no one would play Knights.

Because of this, the choice for the first turn of the second ga becos indirectly restricted.

After all, the third ga is almost certain to be a draw.

Since the first ga also ended in a draw, the outco of the match essentially hinges on the second ga.

Victory or defeat in the second ga will directly decide the final winner.

This holds unless the Generals are used in the first turn of the second ga.

But in that case, there would be even more factors to consider during play.

In an instant, a myriad of strategies flashed through both players’ minds, but no single idea was foolproof, as this was a ga of wits.

It tested a wide range of abilities, such as the power of inducent.

Chen Mo quickly chose a piece and then looked at Cha Latu, saying, "No need to overthink it. This turn, besides Soldiers, there’s no other choice."

Upon hearing Chen Mo’s words, Cha Latu glanced at the pieces on the table and fell into deep thought.

Finally, he selected a piece and placed it on the table.

"Co on, you ask first." After placing his piece, Cha Latu looked at Chen Mo.

This ti, Chen Mo asked his usual question.

"Is your piece the General?"

Cha Latu gave his usual answer, "Correct. And you, did you place your General?"

"Sure did," Chen Mo replied with a smile.

"So, are you going to change your piece?"

Chen Mo, who hadn’t changed his pieces in the previous two turns, suddenly said this round, "Yes, I’d like to change."

After saying this, Chen Mo swapped his piece for another.

"What about you?"

Seeing Chen Mo suddenly change his piece, Cha Latu was rather surprised.

He thought for a mont and ultimately decided to change a piece as well.

When the pieces were revealed:

Chen Mo’s piece was a Knight, and Cha Latu’s piece was a Soldier.

Chen Mo gained one win.

"Weren’t you afraid I’d switch to a General?" Cha Latu asked, looking surprised at Chen Mo’s piece.

"Nope. Your hesitation when placing your piece told you were playing it safe this ga. I was confident you wouldn’t risk playing a high-stakes piece. I was sure I’d win," Chen Mo answered with a smile.

With this move, the third ga beca unnecessary.

Because now, in the first turn of the third ga, Chen Mo could only play his General. Cha Latu, although having two types of pieces theoretically available—General and Knight—would also effectively have to play his General. This was because he had already used his Soldiers in the first ga and in this just-concluded second ga. Facing Chen Mo’s General, playing a Knight would result in a loss. Thus, the third ga was destined to be a draw.

Considering this, with the first ga also being a draw, Chen Mo’s single win in the second ga secured him the overall victory in the match.

"Thank you, Elder, for going easy on . If you hadn’t wanted to play a few more rounds with , I wouldn’t have caught on to your mindset of aiming for a compromise and a draw."

"You are quite an observant lad. I admit defeat."

[The Heavenly Path’s Hint: Congratulations on successfully clearing the 17th floor of the Divine Training Tower. You have earned a Special Item Divine-Level Gift Pack.

As your gaplay resulted in an overall victory, you have completed this floor’s hidden achievent ’Undefeated Wise Man’. You can now receive an extra SSS-level Gift Pack!

If you choose to exit the challenge now, you will earn 6 Divine Power points. However, keep in mind that after exiting, you will only be able to re-enter when you receive the next challenge opportunity. Please be aware of this.]

Receiving The Heavenly Path’s Hint, Chen Mo turned to Cha Latu and asked, "What does the content of the next three floors entail?"

"For the last three floors, I’ve prepared a challenge tailored to your ho planet and national culture, so it shouldn’t be too unfair to you. However, clearing it will require you to think hard and find the underlying logic.

Of course, the probability of failing isn’t small either. You need to consider carefully whether you want to continue."

Hearing that the challenge was designed according to his own country’s culture, Chen Mo’s interest was piqued.

He imdiately responded, "Let’s continue."

"Great. It would be a pity to give up now that you’ve made it this far. The final three challenges can be seen as both difficult and not difficult. Best of luck."

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