250: D87.
Daughter of the Water Stream_2 250: D87.
Daughter of the Water Stream_2 The blessing of Phoenix’s birth allowed many magic creatures to cross thresholds they might never surpass in their lifetis.
However, these were rely digressions to the pair—one human, one snake—hurriedly making their way at this mont.
“We need to cross this area and the volcanic region before the sun sets.”
The Hero spoke with determination, quickening her pace towards the dark mountains in the distance.
Even though they were far away, she could still see the mushroom cloud ford by the poison fog at the end of her sight, the oppressive force of it making the Hero swallow her saliva, only to feel an even drier throat.
Of course, she had no intention to charge directly into the poison cloud, after all, the words of the Water Mirror Crane King were right—the area covered by the poison fog was vast, but its spread was slow, at least the area near the edge of the volcano should still be safe.
Moreover, she was stronger during the day than at night.
The sunlight bathing her and the continuous surge of magic power from her finger claw instinctively let her understand this.
Now, at the zenith of the day with the sun hanging high, both her magic power and physical strength were at their peak; but once night fell, not only would the temperature plumt, but the magic power activated by the sunlight would weaken, and more importantly, the magic creatures from the darkness would undoubtedly beco more ferocious.
Thus, she decided to make the most of this ti and pass through this region in one go.
[Distance to passing the Forbidden lting Peak—(after a successful Hero’s Luck determination, travel distance is Agility/10=6)]
D10 1=d10(6) 1=7
→☆→☆→☆→✧←★←★←★←
The Hero walked on the scorching mountain path, the thick soles of her shoes barely insulating against the intense surface heat.
Although the snake-shaped hairpin held her hair up, the nape of her neck was still unusually hot, and she flicked her ponytail uncomfortably, hoping to cool off that patch of skin a bit.
At this mont, she still maintained the Snake Maiden Transformation, and although she didn’t sweat profusely due to the heat, that didn’t an she could ignore the toll of the high temperature.
The scenery in front appeared to twist and sway under the high temperature, and although it didn’t disorient her as much as the Fog Stone Forest, it was hard to accurately determine the distance to her destination by sight.
Nevertheless, despite the more severe conditions here than the Fog Stone Forest, the Hero felt increasingly invigorated as she walked.
[Hero’s Magic Power 316, Beast Spirit Magic Power: 1484/2000]
[Due to one of her base forms upgrading to Rank3, Serpent Queen of the Woodlands gains an additional skill (body part from top to bottom; decision on nature of skill)]
D100=d100(51)=51
Since the anomalous transformation of her foam form, this was the first ti the Hero used the Serpent Queen of the Woodlands Transformation, which was based on the fusion of two forms, and also the first ti maintaining the Fusion Avatar for such a long duration.
When her Green Snake form successfully evolved into the Erald Python in her hotown, the Serpent Queen of the Woodlands also underwent a strengthening due to the sublimation of magic power.
And unlike the pure form evolution of the Green Snake, the phantom spirit form that fortuitously mutated seed to require more ti to perfectly integrate into the Fusion Avatar.
However, after the Hero used it for a long ti, the Serpent Queen of the Woodlands finally accommodated that special magic power, with the power of the Radiant Illusion Spirit slowly converging at the center of her abdon, then manifesting in the appearance of the Serpent Queen of the Woodlands, creating a unique transformation.
[Serpent Queen of the Woodlands gains additional skills:]
1.
Luminous Sigil (magic power storage)
2.
Transmutation Crystal (≈Shape Convergence, Essence Dissipation)
3.
Gleaming Scales (Illusionary Camouflage)
4.1
5.2
6.3
7.
Light Sea Temple (Energy Pool Damage Increase)
8.
Water Light Battle Skirt (Special Armor)♛
9.
Redemption Palace (?)
10.
Critical Success/Extre Failure
D10=d10(8)=8
[Armor property]
D100=d100(80)=80
1-30: Innate Armor, Elental Resistance
31-50: Extra Shield, Interrupt Resistance, Special Resistance
51-80: Elental Armor, consus magic power, Immunity & Resistance♛
81-95: Elental Magic Armor, Universal Attribute Boost
[Serpent Queen of the Woodlands gains extra skill: Water Light Battle Skirt]
Originating from the abdominal magic core, manifesting at the sides and hips, are light circuits interwoven like water patterns in gold and blue.
A type of Magic Patterns and an external manifestation of spell-like abilities.
When the circuit’s light gleams, it adorns the Serpent Queen of the Woodlands with a magnificent battle skirt, rejecting the disrespect of the irreverent and granting arbitrary sanctions to the enemies.
Activated by spending 600 magic points, Elental Armor 30.
Able to absorb water, light magic up to Rank4, immune to water, light magic at Rank5.
Immune to negative states up to Rank5.
Halves fire, dark, poison, and other Negative Energy damage up to Rank6 (Calculated after armor, then halved).
When performing close-range attacks, 10 elental damage, and if the enemy has fire, dark, poison, or other Negative Attributes *2 damage (stackable, up to *5).
[Hero (Serpent Queen of the Woodlands (Sunshine Warrior) LV30]
Strength: 46 ( 28)
Agility: 66 ( 46)
Constitution: 124 ( 44)
Intelligence: 82 ( 32)
Perception: 106 ( 65)
Charm: 163 ( 85)
Skills: Steel Whip Soft Bone, Erald Skin, Water Light Battle Skirt
Armor: 91, Armor Break: 96
→☆→☆→☆→✧←★←★←★←
[Hero’s Luck (5 )]
D10=d10(4)=4
Although her physical strength was still abundant, as the saying goes, even a strong bird can die from flying too long; after walking half a day on the dark and dreary mountainous terrain of Forbidden lting Peak, the Hero was becoming worried.
However, she was currently sustaining the Transformation of the Snake Maiden, which made her travel speed much faster than usual.
As long as nothing unexpected happened, she should be able to pass through this area before nightfall.
Although continuous travel could make one hungry, she still had so unburnt dry food in her backpack, and she could conjure water with Magic—even though in such a hot place, this would consu more Magic Power, she still possessed the Finger Claw that continually converted heat into Magic Power.
As long as nothing unexpected happened…
However, things don’t always go as wished.
Despite the harsh environnt of the Forbidden lting Peak, it wasn’t a place devoid of life, and the inherent Magic Elent here could itself form threats.
Just as the Hero planned to eat sothing and take a short break, those malevolent beings unexpectedly appeared.
[Hero’s Luck not achieved; the Hero encountered—]
1.
Magic Creatures
2.
Dark Favored
3.
Elental Life
4.
Poison Fog
5.
Fireburst Stone
6.
Earthquake
7.
Goblin
8.
Cultist♛
9.
Fla Snake
10.
Critical Success/Extre Failure
D10=d10(8)=8
[Number of Black Gate mbers]
D10=d10(6)=6
[Leader’s Level]
D40 20=d40(29) 20=49
[Black Gate Team Leader’s Profession]
1.
Warrior
2.
Mage
3.
Magician
4.
Thief♛
5.
Shooter
6.
Priest
7.
Mage
8.
Magician
9.
Prayer
10.
Critical Success/Extre Failure
D10=d10(4)=4
[True Saint Disciples Assassin Squad Leader LV49]
Strength: 103
Agility: 142
Constitution: 84
Intelligence: 39
Perception: 84
Charm: 25
Skills:
Disembowel LV5: A skill combining precise knowledge of human anatomy and great strength.
When attacking directly, causes Destructive Damage, Armor Break 25.
Shadow Strike LV7: The power of shadows follows you, striking at the enemy from the shadows.
If the Stealth Attack is successful, adds Agility*0.7 in Shadow Damage.
Poison Blade LV4: Transforms Magic Power into life-destroying toxins that coat the weapon.
lee attack poison damage D40
Special Skill:
Shadow Fetal Movent: Hiding within the shadows as if in amniotic fluid.
Receives no damage below Agility, restores Life Value on release, but if disrupted, takes *2 damage, occurrences = Charm/10 = 3
Equipnt:
This is a dagger covered in deadly poison R4: Armor Break 25, toxin damage 40
Hard Leather Armor R3: Armor 15
[The mission of the Black Gate Team Leader is—]
1.
Kill everyone trying to pass
2.
Monitor Fog Stone Forest
3.
Head to the snowy mountains♛
4.
Look for a breakthrough in the Sealing
5.
1
6.
2
7.
3
8.
4
9.
Destroy Forbidden lting Peak (the other five are Mages)
10.
Critical Success/Extre Failure
D10=d10(7)=7
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