234: D82.
Far Reach Beyond_3 234: D82.
Far Reach Beyond_3 [Earth Devouring Snail activates skill]
1.
Armored House♛
2.
Infinite Vortex
D2=d2(1)=1
→☆→☆→☆→✧←★←★←★←
Sensing danger, the Hero transford into a Phoenix and swiftly extended her claws to grab the finger claw still in mid-air, neglecting her other belongings and the clothes that had fallen to the ground.
She flapped her wings hastily, ready to dash out of the tent and take the Gleaming Scale Serpent with her.
However, the Hero, acting hastily, didn’t realize this was a wrong decision.
If she had flown straight up at the first sign of trouble, abandoning all luggage and her Familiar, she might have escaped.
Unfortunately, even knowing the identity of her enemy, such a choice obviously wasn’t considered.
In the next mont, the vortex from the ground surged up like a fountain, like a mud-ford waterspout, swallowing everything above it.
Then the vortex quickly collapsed back down, with loose soil and stones falling to the ground, splashing up clumps of mud.
But a few seconds later, tranquility returned, and the mountainous area was as desolate as ever,
as if the small, skewed tent had never been there.
Unprepared for the ground below her to suddenly rise, the Hero was caught like a mosquito by a frog’s tongue and swallowed underground, then tossed around in the violent muddy vortex.
[The Vortex’s Strike (Raid 30)]
D144 30=d144(34) 30=64
[Hero’s Beast Spirit Magic Power: 1726/2000 (64-22(Armor)=42, Boss battle one turn 232)]
[Non-attack action, strike value 64 exceeding Gleaming Scale Serpent’s Constitution, Gleaming Scale Serpent loses the ability to act]
“Chirp chirp!
Chirp chirp chirp——!”
In this sudden brutal encounter, the Hero couldn’t help but let out screams of distress before her beak was plugged with mud.
But from her still vigorous chirping, it was clear that even after the transformation into a Phoenix, the transportation of such magnitude hadn’t caused her any heavy damage.
After being tossed around in the vortex for quite so ti, she finally erged from the ordeal.
Mixed with the tent, luggage, and a bunch of scattered mud, she was spit out from the transport vortex, forming a pile of earth.
Then, a small red bird ‘plop’ erged from the mud pile and struggled to shake its head, spitting out the sandstone from its beak.
However, compared to the Hero who was still wobbly but manages to stand, the Gleaming Scale Serpent wasn’t so lucky.
The Hero hurriedly dug through the earth.
Though her claws were small, they moved fast, and quickly she uncovered her Familiar, who was struck by disaster alongside her without any warning.
Though still alive, the sight of it almost vomiting out its snake gall, completely paralyzed on the ground, showed that it wasn’t getting up anyti soon.
But seeing that it was still breathing was enough to give the Hero so relief, then she cautiously turned her little head, scanning the surrounding environnt.
[Otherworld: Environnt of Armored House]
Note: Since the Earth Devouring Snail’s Pollution value did not exceed 30, the hostility is low, Environntal Value determines the nature of current events.
20-: Slaughter ground for accompanying monsters♛
50-: Contaminated with magic power, needs cleaning
80-: Isolated island, consud without burial
80 : Peach Blossom Paradise, Ancient Relic House
90 : Graveyard, moving Sealing site
D90 10=d90(2) 10=12
[Armored House’s environnt Extre Failure!]
[accompanying monsters]
1.
Earth Demon Spirit
2.
Rock-eating Ant (Predator monster)
3.
Sand Leviathan (Parasite monster)
4.
Rockskin Goblin
5.
Quicksand Sli
6.
Night Erosion Flower
7.
Anchor
8.
Anchor
9.
Demon Species: Sand Lizardfolk♛
10.
Critical Success/Extre Failure
D10=d10(9)=9
→☆→☆→☆→✧←★←★←★←
‘It doesn’t look like a good place…’
Not only was the light dim in this Otherworld space, but there was also an odd stench drifting around making the Hero’s feathers unpleasantly stiff.
What made her more alert, though, was the unfriendly presence approaching from the dark space not far away, increasing in number.
[Sand Lizardfolk numbers (5 D2 Outnumbered, 10 D3 Hunting party)]
D10 3=d10(7) 3=10
[Average Level of Sand Lizardfolk]
D20 20=d20(13) 20=33
Over ti, pairs of crimson vertical pupils that reflected a faint glow appeared in the dark.
Those vertical pupils shimred with not just greed, but also a hint of intelligence.
“It seems a new gift has arrived…”
The owners of those ten crimson vertical pupils dispersed, encircling the small mound where the Hero was standing.
Then, the leader slowly erged, its scaly exterior and inhuman facial features, combined with the rusty greatsword it was holding, made the Hero’s eyes shrink beside the mound.
‘Lizardman!?’
[Level of the Sand Lizardfolk Leader]
D33 20=d33(23) 20=43
[Does the Church recognize this Demon Species?
(If yes, a benevolent judgent will be made; if no, combat ensues imdiately)]
1.
Yes♛
2.
No
D2=d2(1)=1
[Benevolence of Sand Lizardfolk (Slaughterhouse -30, Friendly 50, Pilfering from baggage -50, Pilfering from Hero -30, Pollution -15)]
D70=d70(35)=35
[Sand Lizardfolk Leader Swordsman LV43]
Strength: 127
Agility: 95
Constitution: 111
Intelligence: 21
Perception: 58
Charm: 16
Skills:
Earth Split Slash LV6: A heavy slashing attack that gathers Earth Elent.
Adds damage equivalent to Constitution*0.6.
Earthscale Armor LV5: Attaches Earth Elent to the scale armor.
Armor 10, gains a Shield Value equivalent to Constitution*0.5 when on the ground.
Earth Elent Mastery LV2: An innate ability of Demons, equivalent to low-level Earth Elent magic manipulation.
Special Skill:
Concomitant: Changes effects depending on the accompanying creature.
When inside the Armored House, Shield Value = Constitution is restored.
Equipnt:
Slaughter Greatsword Rank3: A greatsword that has grown rusty from slaying too many preys without tily cleaning.
Armor Break 16.
[Sand Lizardfolk Pillager LV33]
Strength: 93
Agility: 71
Constitution: 84
Intelligence: 13
Perception: 40
Charm: 9
Skills: Earth Split Slash LV4, Earthscale Armor LV4
Special Skill: Concomitant
Equipnt: Rusty Greatsword Rank2: Armor Break 11
→☆→☆→☆→✧←★←★←★←
[Demon Species: Sand Lizardfolk Rank4]
Living in barren mountains or desert regions, their scaly skin changes to a yellow-brown color to match their environnt.
They possess innate Earth Elent magic abilities.
Although cold-blooded, they have rationality and can communicate to so extent, learning the language of Humankind.
Lizardn can also communicate with local Magic Creatures, forming various unique concomitant relationships.
Sand Lizardfolk living in sandy areas often choose to coexist with creatures like the Sand Leviathan and desert wolves.
Sotis they trade with humans, receiving paynt to serve as guides through dangerous deserts, and there are Lizardn who have reincarnated as clergy, hence receiving recognition from the Church as a Demon species.
However, in general, most people still regard them as Magic Creatures.
As long as it is confird that Lizardn have committed cris against Humankind, the Adventurer Guild will not refuse to issue commissions to hunt them down.
So records from a Church eting:
“Even among humans, there are those who take up thievery as a profession; we should not discriminate against Lizardn with stereotypes just because most of them live by plundering!”
“Bullshit, it’s easy for you to say because you’re not the one being robbed!”
eting scribe: Because a Nun from the Judgent Court was present, the eting didn’t escalate into a brawl, which is sowhat regrettable.
After cleaning up the Goblins around the city last ti, satisfaction among the outer city residents increased quite a lot.
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