144: D51.Nun_3 144: D51.Nun_3 D50 40=d50(23) 40=63
[Kingdom’s Border: Little Girl 30]
D20 30=d20(11) 30=41
[Assaulted Village: Healing the Injured 20, Helping with Burials 10]
D70 30=d70(50) 30=80
[Fa Points: People’s support, hope, trust, these resonances from the spirit can sotis beco your strength]
The lakeside town 63=13*300=3900
Assaulted village 80=30*100=3000
Hotown village 72=22*100=2200
[Hero gains 9100 Fa Points (to be calculated in subsequent settlents)]
[Hero gains Special Item: Saintess’s Divine Prophecy]
Effect: Similar to the teachings of the White-robed Mage, undergo special transformation when acquiring new skills
[]Heavenly Queen——
D10=d10(5)=5
→☆→☆→☆→✧←★←★←★←
It has been five days since the nearby village was assaulted by Goblins.
‘I want to go kill Goblins!’
“Sit down!!”
[Grandpa’s rebuke]
D100 20=d100(56) 20=76
In the countryside, in the ancient house of the Heroic Family, grandfather and granddaughter locked eyes, each standing their ground.
‘Why won’t you let go?’
Though the stern gaze of the elder kept the Hero anchored to her chair, she still glared with her erald green eyes, puzzled and stubborn, at her grandfather.
Unaware that sneaking away from the assaulted village has left behind a curious reputation for her, becoming a legendary figure spoken of by everyone in the village.
Right now, the Hero just wanted to know why grandpa wouldn’t let her travel far.
[The Hero is known in the village as——]
1.
Serenity (Perception 1)
2.
Lantern (Charm 1)♛
D2=d2(2)=2
1.
Saintess (Charm 1)
2.
Mute Girl (Perception 1)♛
D2=d2(2)=2
[Hero gains regional title: Lantern’s Mute Girl, Perception 1, Charm 1]
The girl’s silhouette carrying a lantern and ushering the birds away from the village at night left a deep impression in the villagers’ mories, becoming a beautiful tale the adults would tell the children.
When you’re sick and injured, if you behave, a beautiful girl carrying a soft lantern will co to your side,
Though she doesn’t speak, she will tenderly care for you until you recover from your illness, and then she’ll leave without saying goodbye, just carrying her lantern in silence.
Because she hopes not to see you ill again, but if you take good care of yourself, perhaps you’ll et her sowhere in the world.
→☆→☆→☆→✧←★←★←★←
But the children wouldn’t know that the gentle, lantern-carrying Mute Girl from the stories is currently stubbornly facing off against her own grandfather.
She lifts her notebook high, the bold characters inscribed with a strong hand asserting her adamant plea.
‘I want to go kill Goblins!’
“Why should I let you?”
Grandpa’s face showed extre displeasure, serious and grave.
“Granddaughter, think it over and then answer properly, how many days have passed since you’ve beco a Hero?”
The Hero pursed her lips, set down her notebook, and paused with her pen hovering over the paper.
‘Less than a month?’
“Let’s say a month then; think about how many tis in this month you’ve nearly lost your life?”
Grandpa’s expression was like still water.
[Hero feels guilty (uncountably many close calls 30)]
D100 30=d100(3) 30=33
[Extre Failure, Hero does not feel guilty at all!]
1-3.
Killing Goblins is definitely risky, but I’m not scared!♛
4-6.
Forgot them, but I’m still alive, so no harm done!
7-9.
I’ll be careful in the future, it won’t happen again!
10.
Critical Success/Extre Failure
D10=d10(3)=3
The Hero pondered for a mont, then without hesitation wrote down her response.
‘The Nun from the Church said I should spend my ti on more aningful things, I think that ans killing Goblins.’
‘While killing Goblins will surely carry risks, I’m not afraid!’
The Hero’s writing revealed the strong and unabashed conviction in her heart.
Grandpa’s face twitched, barely holding back a reaction.
“You, who did you get this mule-headedness from—”
Watching this scene unfold, even the village chief grandma couldn’t help but smile wryly.
1.
Must be you, right?
2.
Alright, cool down now♛
D2=d2(2)=2
After much grumbling, grandpa finally spoke with frustrated resentnt.
“Is this about whether you’re scared or not!?
And have you even thought about whose fault it is that you’re constantly in danger!?”
She doesn’t even know how to asure Magic Consumption, recklessly fighting until collapsing in the forest.
If he didn’t truly love this child, he didn’t dare to imagine what he’d think of this behavior.
At that instant, upon reading her response, grandpa almost wished he could dig out the old discipline whip he rarely used on his own son.
There’s certainly 99% of the problem with Goblins, but don’t you have the 1% problem yourself?
When his son kicked her out of the house, it must have felt just like this, right?
But it was the scholarly pride and years of self-improvent that allowed grandpa to maintain his last shred of sanity instead of bursting out in anger.
And so the old and the young faced each other, neither backing down.
“Alright, alright, let’s cool down, you too.
You’re of an age, and yet you argue with a child, is this reasonable?”
Seeing that neither was willing to talk, village chief grandma finally spoke up.
“Then let tell you a story.”
The village chief grandma first refilled grandpa’s tea, then with a smile, she clapped her hands to draw the attention of the Hero.
“Child, there are two young people who both aspire to go kill Goblins.”
The first youth put on Leather Armor and took up a Sword and set off.
He kept killing, just killing, killing day in and day out, from fourteen until twenty, always early to rise and late to bed in the pursuit of Goblins.
The second youth, however, chose to pick up books, to study at the academy, to delve into Magic, even traveling to the Capital for further education.
And yet he had not killed a single Goblin from fourteen to twenty.
“So who do you think has killed more Goblins by the ti they reached forty?”
[Hero’s answer——]
1-6.
The one with the Sword!
7-9.
The one who studied Magic…
10.
Critical Success♛/Extre Failure
D10=d10(10)=10
D2=d2(1)=1
Note: With a Critical Success Hero will study at ho for improved learning efficiency, with an Extre Failure will run away from ho.
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