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Capítulo 1157: D475. So the Bombing Begins II

Plain Ancient City’s morning is far from peaceful.

Although the Dungeon does not differentiate between day and night, the environnt of the outer layers is still affected by the surface’s ti.

During the day, the Dungeon remains relatively calm, with the creatures’ aggressiveness slightly tempered; at night, while encountering stronger and fiercer individuals, there are more opportunities to find rare materials.

So scholars have proposed different explanations for this. They suggest that these changes are actually unrelated to the day-night cycle but rather are fluctuations caused by human activities.

There are more Adventurers entering during the day, which naturally dilutes the Dungeon’s Magic Power; whereas at night, when the flow of people is sparse, the Magic Power concentrates, making danger and opportunity more likely to appear.

Therefore, based on activity tis, adventuring into the Dungeon can be simply classified into three types.

Dayti descent is the “regular course,” nightti descent is the “risky quest,” and then there’s the “expedition” where people camp within the Dungeon for ten days, half a month, or even longer without regard to day or night.

Adventurers are humans, and though there are so madn obsessed with pure exploration and combat in the Dungeon, most people still weigh risks and rewards.

Consequently, not many Adventurers particularly choose to dive into the Dungeon at night.

Conversely, many Life Professionals also adjust their attendance tis according to this rhythm.

For example, taverns within the Inner City usually co alive after nightfall, and many Professions also show up at the Star Knowledge Tower at dawn, or simply guard it all night.

Physicians are one of them.

Although more Adventurers descend into the Dungeon during the day, in fact, nightti casualties are not rare and can be even more tragic.

The nights when powerful enemies erge, a slight misstep can lead to irrediable disaster, but not every Adventurer squad is equipped with healing personnel, after all, Healers able to descend into the Dungeon together are often rarer than Mages.

Those dragging their severely injured bodies, barely making it back to the zero layer with their last breath, often have no strength left to go to the hospital or Church.

Therefore, the zero layer is permanently stationed with a large number of Physicians and Priests.

Among them, besides the official personnel dispatched by the Guild, most are unofficial individuals… naly, the wild Healers.

In the Border City, such laissez-faire managent is hard to imagine.

Yet the Ancient City is different, though official charges are relatively reasonable, the Church and Guild are ultimately not charitable organizations, and solely relying on them cannot nearly cover the overwhelming demand.

Thus, these dical Life Professionals existing outside the system ca into being, responsible for filling this gap.

They can be stationed at the zero layer waiting for opportunities, and if the reward and task difficulty are suitable, they will also team up with Adventurers and beco a mber entering the Dungeon.

But just like the many Adventurers, the quality of these Healers also varies greatly.

So charge exorbitant fees with skills that leave much to be desired; others have exquisite skills and do not care about money, purely to refine their abilities, but they disdain ordinary wounded.

Therefore, disputes between patients and Physicians in the Plain Ancient City are also rampant.

And today’s morning, the Star Knowledge Tower welcos a new Physician.

[Character (Depraved Hero (30-)~Hero (70-)~Mom!)]

D100=13

[Assign the attribute points gained by Hero Level 90, focus on attribute Wisdom, Perception]

Novelnice。com

[Mute Girl LV]

D20 30=(12)=42

Strength: 44| Agility: 44| Constitution: 86| Intelligence: 128| Perception: 128| Charm: 52

Skills:

dical Care LV6: Excellent Healing Skills, capable of handling most injuries. dical related 60.

Humanoid Analysis LV6: Strength can be added to Constitution. Action effect on Humanoids 0.6, after attacking and causing damage, skill effect *2, can perform related judgnt again.

Special Skills:

Destruction Love: Can directly pay Constitution or Magic Power for treatnt, but requires the treated to make a will judgnt, without which thoughts will be distorted.

Extinction Dark Tears: Shed dim tears, extinguishing surrounding lights, bestows darkness effect on enemies, allies remain unaffected.

Vivi¥.!.&@: ???

[First patient’s injury (30-invitation, odd male even female 100)]

D100=73

→☆→☆→☆→✧←★←★←★←

The Star Knowledge Tower shoulders the responsibility of suppressing the Dungeon.

At the zero layer, apart from the Dungeon entrances and window holes dug high in the tower, there is no other lighting, yet it does not impede the brightness of the hall.

And from the high window holes, one can clearly see the outside weather. It is now morning, precisely a sunny mont.

But at one exit of the zero layer, there arose anxious and urgent calls.

“Hey! Are there any Physicians here! Or Priests! Co quickly!”

To enter the first layer of the Dungeon from the zero layer, there are three ways.

The first is the Transmission Array, the second is the elevator, and the third is the stairs.

The stairs are a contingency plan used in ergencies, usually not used. Short-distance Transmission Array is the most efficient and is the choice of most Adventurers.

The elevator is often used in only two circumstances.

Either carrying powerful Magic Guide tools or possessing too imnse Magic Power so that the Transmission Array cannot bear it, transport through physical channels is necessary.

Or, severely injured, unable to withstand even the slightest Space Transfer.

As the elevator door shining red opened, a strong sll of blood flooded into the hall. Accompanied by desperate calls for help and powerless moans.

This scene is not unfamiliar to the people of the Ancient City.

However, being used to it does not an ignoring the dying, soon an Adventurer Guild employee hurried forward to check the condition of the injured.

“`

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