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Kang Junhyuk couldn't contain his excitent as he stood among the crowd at the gaming event.

"Introducing the world's first handheld console with cartridge exchange!" the presenter exclaid.

"Wow!!!" Kang Junhyuk exclaid.

"This is the prototype of a new handheld console model that is still in developnt. It allows you to insert ga cartridges at the back, giving you the ability to enjoy countless gas on a single device. It also features both speakers and headphone options, so you can plug in your earphones and enjoy music while gaming in crowded places."

"Wow!!!" Kang Junhyuk's enthusiasm knew no bounds.

"Although it has a monochro display, it can dynamically represent various graphics. Let's try playing a ga using the actual cartridge we've created."

The presenter, Mr. Gunpei, inserted a demo cartridge into the device and showed it to a boy in front of the stage.

"It's Super Mario!!! It's Super Mario!!"

The boy marveled at the smoothly moving Super Mario on the small black-and-white screen, and the people around him also cheered as they watched the in-ga action.

"It's... It's real. Super Mario is running!"

While those behind the crowd couldn't see it clearly, they yearned to catch a glimpse of the action, causing a wave of excitent. Mr. Gunpei smiled proudly, gazing at the ecstatic gars, and then he put the Ga Boy back in his pocket.

"We aim to release this Ga Boy prototype by the end of next year. You can find more details in next month's Famitsu Communication. That concludes our surprise announcent from MinTendo."

"Wow!!!!"

The presentation was a huge success. As people left the venue, they couldn't stop talking about the incredible announcent. One person, still in shock, ran to the back of the event area and shouted.

"Wow, Gunpei, you adorable guy! Where are you?"

It seed that Kamakouchi, the company's president, was the most touched of all.

...

The Legend of Karin turned out to be a massive hit, just as I had anticipated. The event had been covered by the news, and a special docuntary was even aired, highlighting the ga's impact on society.

MinTendo was at the forefront of it all, and the Family Computer, which had been on sale since July 15, 1983, had sold around 70 million units worldwide in just three years, solidifying MinTendo's position as the undisputed gaming empire.

However, due to almost every ga company jumping on the MinTendo Family Computer bandwagon, there weren't enough in-house developers to handle quality control for the gas. In response, President Kamakouchi decided to expand the workforce and established a Quality Control departnt in February 1986.

Over the past three years, I had been shuttling back and forth between the United States and Japan, sotis as a ga developer, other tis as a sales representative, steadily establishing myself as one of MinTendo's key figures. While my primary role was in the next-gen console developnt departnt, these days, I found myself out in the field more often.

"Mr. Kang, where are you off to this ti?"

"Oh, just a quick business trip."

I always used formal language with my subordinates, and I was quite popular not only within my departnt but also throughout the company. It was a far cry from the guy who had been stuck in the developnt room in 2015, solely focused on making gas.

Had I realized the importance of building relationships with people? My experience in the Custor Satisfaction team in 2015 was a constant reminder of the awkward atmosphere that I couldn't forget.

"I can't let that happen again. To avoid that, I need to make at least one person on my side and establish a presence both within and outside the company. Even though I'm currently working under President Kamakouchi, I need to be prepared for a future where I'll have to compete with him on equal terms."

I revved up my recently acquired Toyota sedan and hit the road. A short while later, I arrived in front of a ga company building in Osaka. This fairly large company was known as FOX SOFT, primarily specializing in arcade gas.

Actually, a shooting ga they had released here last month had garnered an incredible response. The ga was called "Twindy," and I fondly rembered playing it with a friend when I was younger. Twindy was a unique piece of work compared to traditional shooting gas.

Since the introduction of Super Mario to the gaming world, side-scrolling gas had rapidly gained popularity. Among them, the shooting genre had been a particular favorite. Shooting gas primarily involved controlling aircraft and used a vertical-scrolling system, with the background moving from top to bottom, providing exhilarating gaplay where players had to dodge enemy projectiles.

When people thought of shooting gas, the first thing that ca to mind was "1945." Twindy, however, had captured the players' hearts with its unique fantasy the rather than the typical warti setting of shooting gas. It supported cooperative two-player gaplay, allowing players to combine forces and take on enemies together. The catch was that elents similar to friendly fire, like in Balloon Fight, were scattered throughout the ga.

Items to power up your missiles also required collecting different items for player 1 and player 2. Players could shoot at each other to disrupt the other's collection, adding a layer of complexity to the ga.

With so much going on against the enemies, players often found themselves fighting each other due to the opportunities presented by these disruptive elents. Looking back, was this where Real PK (Real Player Killing) began?

"This ga caused so many fights between friends..."

With a bitter smile, I shook my head and headed towards the FOX SOFT lobby. FOX SOFT was a company that had been making arcade gas long before Twindy, and it was quite large for an 80s company.

The reason for my visit today was to provide technical consultation from FOX SOFT's developnt team. As there wasn't much for to do within MinTendo at the mont, I ca here at Shige-san's request.

"Hello, I'm Kang Junhyuk, a MinTendo employee. I'm here for a eting with the Family Ga Developnt Departnt today."

"Oh, I've heard about it. Could you please sign in with your company and na, as well as your contact information?"

The entry process turned out to be more complicated than I had expected. I filled out the guest book, raising an eyebrow at the strict security asures. It almost felt like visiting the presidential Blue House. Did they really need such rigorous security asures, even if they had already heard about the eting?

The building was massive, but there wasn't a soul in sight in the company's interior corridors. It seed that everyone was cooped up in the developnt room. FOX SOFT had installed CCTV caras on the ceilings throughout the building to monitor their employees' movents.

"Hmm, FOX SOFT takes security very seriously."

"That's right. That's why we call it 'Charlie and the Chocolate Factory' among our employees. Our president is very strict about security. If a staff mber has even one floppy disk on them when they co and go, it causes a commotion."

"Haha, I see."

A while later, I was guided to the Family Ga Developnt Departnt by the lobby staff. It was located in a sowhat remote corner, smaller in scale compared to the arcade ga developnt room that I had passed on my way here. Upon entering the developnt room, four developers looked up from their work to greet .

"Hello, I'm Kang Junhyuk, a MinTendo employee here for technical consultation with the Family Ga Developnt Departnt."

"Kang Junhyuk? Who's that...? Did MinTendo have a Korean employee?"

"Even if it's not Kumamoto Shige, we at least expected soone like Kawai Satoshi from Balloon Fight. MinTendo is too much... Sending a console planner and a person here for technical consultation."

Huh... Am I being completely ignored right now?

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