Demons Relic is the latest demo version from a large AAA ga developnt company.
Remarkably, without extravagant marketing, its reputation had already spread through word of mouth and reviews, ensuring impressive sales figures.
Carrying this background, Demons Relic made its debut in the world, causing a significant impact.
Wow! Super cute!!!
The one who initiated the streaming was Minami Yuka.
Following her conversation with Yeonho at G-Star, she eagerly awaited the gas launch and, on the first day, started playing. Leveraging her developed broadcasting skills, she began sharing live gaplay and G-Star anecdotes.
The booth featured not only professional Japanese cosplayers but also muscular staff resembling martial artists. There was even a Rewind fan among them who admired Yeonhos appearance.
Beyond these details, Minami Yukas gaplay itself was intriguing for viewers.
Look here! An Easter egg!
Having experienced the demo version at G-Star, she smoothly progressed through the ga. It felt like watching a strategy guide, and the highlight was the introduction of various special gimmicks.
Hehe, even if its a joke, you shouldnt do that.
Andras is so cool, super dangerous! Thats why I love it!
Regarding the embarrassing spectacle of a forr idol giggling at the monitors female character, it was more pitiful than anything.
However, the real focus was on the viewers reactions.
Why does the impact feel so good?
Right? Especially the physical attacks! The physical impact is incredible!
Impact.
Demons Relic, primarily a ga cantered around combat, had an unprecedented commitnt to impact, especially in physical attacks. The rhythm, sound, and recoil of physical attacks using various weapons or fists were reminiscent of professional fighting gas.
Viewers were astonished.
They couldnt fathom that the directors had physically battled each other to achieve those scenes. Knowing that the ga directors were involved in physical labour was still too much for the world to comprehend.
Setting aside such gossip, the results spoke for themselves.
Thats it for now! Aside from the characters, the story hasnt been fully implented! Oh, and a webtoon has been released. Can soone translate it into Japanese? Please!
The ga was captivating. More precisely, the characters layered on top of a plausible system were what sparked interest. It was a free demo ga that anyone who enjoyed subcultures had no reason not to try. With high quality and additional elents like a webtoon, users had every reason to play the ga.
Except for Japan, where it was a massive success, the ga received praise in Korea as well. Although the talk didnt focus on gaplay, there were comndable aspects like a standard system, plausible controls, and excellent impact.
But there were many other gas that were even better than Demons Relic.
Demons Relic, as witnessed by Yeonho in his previous life, succeeded by pushing forward with just one characteristic. Unexpectedly, another characteristic of package-style girl gas erged.
One More King: Achievent Unlocked, All Clear (Achievent Window Screenshot) Train Perfect Now Yandras LOL
The achievent system.
The end content called the Oga of package gas stirred users spirits.
Now, a month later, in 2016, external changes occurred.
One More King: The webtoon is well-drawn So when is the release?
The roadmap was already clear, indicating when various content would be added with the end of G-Star. The timing of various sub-content was an interesting topic, but what captured the most attention of ga-playing users was the schedule for the second demo version update.
Is this right? Do we have to wait another six months to get a new character? For real?
Users who had already devoured all the content of the first demo version began to feel hungry. The reactions Yeonho truly desired finally erged.
Lord of Bangbaedong: Del Fan Comic Imported from Japan
The second fan-created wave was forming, solid and deep.
Demons Relic was sailing smoothly. The anticipated second market of fan creations was taking shape, laying the foundation by unveiling the gas setting and introducing new character hooks.
Now, the only thing on my mind is one thing.
Identity.
And
Senior, how about taking a break?
Developnt was stuck.
Anxiety played a huge part in it.
Its a fear of an uncertain future, especially when its a gamble based on a few clues.
My anxiety isnt much different.
Everything was going smoothly.
The art team had not selected any models contrary to my intentions, programming had no fatal bugs, and QA results were good. Even Jo Ayoons sound work was progressing reasonably well.
Still, I felt uneasy.
The feeling that sothing was missing in the realm of intuition didnt fade away.
There must be a way to improve. But with that strange certainty lingering, one day, I found myself continuing aningless modifications.
Sunabe, how about taking a break?
Han Seorim repeated.
Huh.. why of a sudden?
Is there a problem ?
She handed coffee as she spoke.
When I looked up, Han Seorim was smiling.
It wasnt hard for to understand when it was being pointed out to . Wither it be intentionally or unintentionally.
Doesnt this situation feel familiar? aningless modifications, the truth of the situation was that I was in a slump, and it was effecting the production team as well.
A change of perspectives was required.
It was a situation where I was receiving the sa words I often said to Han Seorim.
Skip the rambling about imrsion?
I couldnt help but let out a bitter laugh.
It was a fact I had to admit.
Was I too imrsed?
It felt stifling, as if the air had gotten stale.
And it wasnt just . People arent machines. Its not just a matter of physical fatigue, but ntal exhaustion as well. If you cling to the sa thing for over a year, it inevitably leads to a certain mannerism about it. In other words, compromise.
I could implent any aspect of the material for this ga in any form, saying, This much is enough.
Such a sentint might be prevalent throughout the entire developnt team.
Once I grasped this, everything beca easier.
Lets take a break for a while.
I decided to take a break. Just one week should suffice.
As I said this, the faces of the entire developnt team brightened.
I announced a temporary leave and returned to my hotown.
I felt uneasy staying there, as if I would end up going to work without overcoming that unease.
Im back.
Yeonho? What brings you here, not even during the holidays?
Thats exactly why Im here.
The ho I returned to was warm.
My mother greeted warmly as always, and my father, who wasnt a fan of baseball during the off-season, had a smile as bright as the sun. It felt quite unfamiliar. Although it must have been a scene I had seen all my life, feeling it was unfamiliar ant it was tied to an Identity.
Yeonho, is the ga developnt going well?
Yes, its going smoothly.
Your fathers subordinate at work asked for your autograph, saying he likes your ga.
Its not difficult. Just a mont.
I took out a piece of paper and signed it. Back in my room, everything was just as I left it. It was neatly arranged to be comfortable no matter when I returned.
Seeing the ga packages, treated like treasures and organized by colour by my mother, made chuckle.
I lay down on the bed.
Staring absentmindedly at the ga packages filling one side of the bookshelf, I discovered one of my old favorite gas.
Should I try?
Co to think of it, since diving into the developnt of Identity, I had almost completely stopped playing other gas.
Suddenly, an urge pulled .
It had been about two days since then. I had an amazing experience.
Its fun.
The ga was fun.
Despite the incredibly simplistic graphics and terrible usability, it was fun. I just thought, without any analysis, Its fun. Im not sure how else to express that emotion.
One thing was certain; during the ga, I rembered myself from the ti when I played gas for the sheer joy of it. It was heartwarming to realize that I was enjoying the ga in a pure way, just like back then.
How difficult it is to explain the nature of fun when your knowledge and discernnt increase, forming a habit of evaluating gas.
Its like an extension of if your hobby becos your job, youll end up hating it.
It becos difficult to feel moved. I want to do sothing. In other words, the analytical understanding of the essence of fun in humans is impossible.
In directing, it was the sa. Since I could only express fun through intentional approaches like using this elent for this purpose, maybe that was the cause of my slump. It was a mont of realization, a feeling of having pierced through sothing.
I found flaws in Identity that I had considered perfect until then. It was like looking at a brick house up close, finding it beautiful, but from a distance, it seed monotonous.
Too plain.
Progressing through the main story, unlocking content, building the village after the ending, or continuing adventures with rcenary missions.
The structure was simple. Too simple, and I didnt feel the sa excitent as I did with the gas I played now.
Is there nothing else?
It was an area of complete emotion. Suddenly, comparing Identity to these thoughts, it felt boring.
The thirst wasnt quenched.
Thinking of myself as a user playing Identity, I wanted to do more. My thoughts branched out in various directions, presenting nurous possibilities. What if I leave only the core of the ga and overturn everything? I realized one thing.
Ah.
This ga is vanilla.
It can be anything soone wants it to be or nothing at all.
If one unleashes their imagination based on this core, it could beco any ga soone desires.
I found the words to define it.
Mods.
User-created content, allowing the reset of the gas map and rules.
It was possible.
Implenting content in various ways. If I allow modifications to so sources.
Identity could beco a ga highly friendly to mods.
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