At a glance, the gas of this era are filled with equipnt, in-ga purchases, and skins.
Gas like "This Is My War" are mostly played by people for the first ti.
Closing the computer, Brother Yin felt a hollow emptiness in his heart. He stared at a corner of the room, his head feeling as if it had been struck by a heavy hamr.
He had played many gas, and war gas were no challenge for him. Other war gas usually had you defend your country by eliminating enemies with various powerful weapons. Those gas rewarded you with an array of powerful weapons, where enemies were re data points - like ants, respawnable upon death, and killing them carried no remorse.
But here, the only thing you could do was die aninglessly like a dog.
In this ga, you could choose to help other survivors, but those survivors weren't necessarily good people.
You could also choose to kill them and loot their resources. The only restraint on you was your own morality.
This ga could be considered the simplest in terms of chanics. Yet, very few players managed to complete it.
"You've been playing the ga for a while now, so why not leave a review for this ga?"
As the player exited the ga, an automatic system ssage popped up.
Seeing this ssage, everyone found it rather glaring.
Is the ga really that easy? Yes, very easy. The gap between this ga and action gas is truly imnse.
It's just that, when making choices in the ga, that mouse cursor feels especially heavy.
The ga's download count is quite high, surpassing Song Shan's expectations. However, the completion rate of the ga is quite low.
"You know how low the rating for this ga has dropped this ti?" Sitting across from Ye Feng, Song Shan's eyes were filled with complexity. The atmosphere in the studio had been depressing during this period.
Song Shan rembered during the ga's developnt, all the employees had bloodshot eyes. Every ti he looked at Ye Feng, he could see the deep resentnt in their eyes.
"How low?" Ye Feng raised an eyebrow, looking at Song Shan. In his previous life, this ga had been taken down for a while due to cultural censorship issues. It had to be re-submitted for review because of its content, and that indicated the seriousness of the issues the ga had raised.
It bared players' souls stark naked.
The ga was divided into two modes: day and night. During the day, players could build shelters, cook food, and create tools. At night, they could scavenge or explore other areas in the midst of the war.
Interaction between people changed in the ga due to the war, and dealing with others carried a sense of wariness.
You always had to be careful. Others might take advantage of your wealth and harm you.
Most importantly, the ga equipped players with weapons: crowbars, axes, knives, firearms and ammunition that could be acquired. It embedded potential moral choices within.
It gave you the power to harm others, but all violent acts were avoidable.
After violent actions, your characters would feel remorse, self-reproach, and regret...
If a character died due to your choices in the ga, the ga would continue, but that character would be gone forever.
The ga didn't allow save-scumming; just like in real life, there were no second chances.
"If you've played the ga for a long ti, co rate the ga!" A ssage popped up automatically as the player exited the ga.
Seeing this content, everyone felt it was extrely glaring. Was the ga simple?
Very simple, the difference from action gas was too great.
Only, when making choices in the ga, the mouse cursor felt particularly heavy.
The ga's download count was high, exceeding Song Shan's expectations. Yet, the completion rate was low.
"Do you know how low the ga's score is?" Song Shan, sitting across from Ye Feng, had a complex look. During this period, the studio's atmosphere was heavily suppressed.
Song Shan rembered that when making the ga, everyone's eyes were bloodshot. Every ti he looked at Ye Feng, his eyes were filled with resentnt.
"How low is it?" Ye Feng raised his eyebrows and looked at Song Shan. In his previous life, this ga was taken off the shelves for a while, supposedly due to issues with cultural censorship. The ga had to be submitted for review again because of content problems, which suggested the gravity of the issues the ga had touched upon.
It laid bare the innermost corners of players' hearts.
The ga was divided into dayti and nightti modes. During the day, players could build shelters, cook food, and create tools. At night, they could scavenge or explore other areas in the midst of war.
Interactions among people changed due to the war, and living with others beca different, more guarded.
You had to be cautious at all tis. Others might beco greedy and attack you.
Most importantly, the ga provided players with weapons: crowbars, axes, knives, firearms, and ammunition that could be obtained. These items could be used to hurt others.
Yet, this was buried in the possibility of moral choices.
The ga bestowed upon you the ability to harm others, yet every violent act was avoidable.
After committing violence, your characters would feel sorrow, remorse, and penitence...
If a character died because of your choices in the ga, the ga would continue, but that character was gone forever.
The ga didn't allow save-scumming; just like in reality, there were no do-overs.
"Only 2.3 points. The ga's score has been dropping consistently and it might soon fall to the platform's lowest score." Song Shan's eyes were complex. The ga's download count was high, yet its score was low.
Moreover, this was the first ga he'd seen that didn't deter players due to low ratings.
Ye Feng calmly opened his phone, looking at the comnts below the ga.
Among all the comnts, he only saw one that said "super difficult," which was posted by a player nad Tuanzi.
"This is the most challenging ga I've ever played. I couldn't even reach the ending before winter arrived and everyone had already died. But so still claim I reached the best ending.
The ga constantly tests your kind heart while also inflicting pain upon you.
There are so things in the ga that can't be avoided. A day of inaction can lead to not surviving in the war.
You guys play it, I'm just too inexperienced, I can't handle it."
System: Acquired Super Difficulty Rating (1/1000)
The other players continued to vehently select "Very Simple." If before they were doing it to mock the designer, now it was to release their pent-up anger.
"Before playing the ga, I heard about the forbidden zone in the ga. After finishing the ga, I still rember one scene: an elderly couple in the quiet house. I also understand why it's called a quiet house. Before the players arrived, it was peaceful and warm; after the players left, it beca deathly silent.
Peeking through the door, they sat by the fireplace, reminiscing, their deanor warm, like a haven in hell.
The door couldn't stop , and the two elderly folks couldn't either. There were ample materials and plenty of food and dicine in their house.
Indeed, a quiet house!
The old man asked , 'Are you going to kill us?'
I remained silent, just looking here and there.
The old man grew scared and said, 'Please, spare my wife.'
I didn't take anything.
The old man followed , continuously saying, 'Please, I beg you...'
I walked back to the door and closed it.
That night was the only ti I returned ho empty-handed.
Perhaps I gained sothing, who knows."
"If a real war happened, I wouldn't know how to build beds, radios, water purifiers. I wouldn't understand how to create bandages, produce alcohol, make weapons...
I wouldn't just take a knife and start looting soldiers and terrorists.
I wouldn't know where is safe, where is dangerous, where there's plenty of resources, where there's little, where there are hidden spots...
I wouldn't know the constant sound of gunfire, the howling wind and rain that never cease. I wouldn't know that a good night's sleep is so hard to co by.
I wouldn't know what I could make from the materials on hand. I wouldn't know that even with careful calculations, it would get harder.
I wouldn't know that a simple winter day could kill you, that snipers might target you at night."
"When I played the ga, I constantly told myself, consoled myself: this is war, I'm forced to do this, I don't want to kill. But when my companions died one by one, I finally felt the agony of being robbed of life."
"This is the best ga I've ever played, also the worst ga I've ever played."
"I think Katya wants a drink, but I've lost my companions, and I don't even have any alcohol."
"This ga made see myself."
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