In the ga, the radio is a crucial item.
If you're planning to trade within the ga, the radio is an essential item. Information can help us survive better during tis of conflict.
Even if you're not into trading, chances are you'll still need a radio.
Because in this place where there's no shelter from the cold and nowhere to hide, knowing changes in the weather is extrely important.
In the ga, we need to stock up on water and wood before winter arrives. Only by doing so can we get through the long cold days with our characters.
There are five radio channels in total: Modern Music Channel, Classical Music Channel, Radio One, Today's City News, and Weather Report.
In the aftermath of war, listening to classical music can slightly adjust the characters' moods, although the effect isn't very pronounced.
As Brother Yin learned more about the ga, he realized that character moods are crucial.
The entire ga mainly features a black-and-white color sche and is underscored by a suppressed background music, emphasizing the darkness of the battlefield.
This ga brings the darkest aspects of human nature to the surface and chastises them.
In peaceti, even stealing is subject to moral condemnation. Can committing bad deeds during warti truly shield oneself from suffering?
The answer is no.
Here, killing, arson, and stealing, all lower the characters' moods.
Characters will experience negative emotional states to varying degrees. Those who are more easily satisfied tend to get sad more easily.
Each person's psychological resilience is different, especially during war, where so individuals are more prone to breakdowns.
In tis of scarcity, not everyone can remain unfeeling. Even refusing soone's plea for help might lead to feelings of self-reproach.
For example, not helping a child who cos seeking aid, accusing a neighbor unjustly, following others' advice to rob or steal from a hospital, all these actions can cause people to feel dejected and unhappy.
Yet, so people remain more unfeeling.
In the ga, characters like Chef Bruno, the Lawyer, and the Craftsman Marin are more unfeeling, but their coldness is limited to allowing others to commit wrongdoings.
If they themselves do sothing wrong, they still feel remorse.
But other characters in the ga are less prone to getting upset. Stealing has less impact on their negative emotions, and they are easily satisfied by doing good deeds.
But you know, even if they are cold-blooded, it's not right to treat them as re weapons or tools in tis of war, to casually slaughter outsiders.
Because even the coldest individuals will get upset if they kill too much, even ruthless killers can collapse.
When a character collapses and becos numb, they can't go outside or be controlled. They might even run away from ho, or worse – commit suicide.
And the simple way to recover their mood is by eating well.
But even eating well is a problem here.
After discovering this key point, Brother Yin liked using the minor characters, as it's easier to solve the mood issues with them, and they're less prone to problems.
Here, minor characters refer to those who in peaceti are never in the spotlight, the small fry.
Thieves, chefs, deserters... they can all thrive here, each having their own strengths that help them survive.
Because in this extre environnt, wanting to be a good person might lead to your own demise, and you might also have to deal with occasional ho invasions.
And lawyers, mathematicians, school principals, even respected people in peaceti, in the midst of turmoil, they are nothing, self-preservation becos a problem.
On the contrary, soldiers, laborers, craftsn, even rascals, those who aren't paid much attention to in peaceti, seem to thrive.
Brother Yin doesn't rember how many people he robbed, so he killed, until the end of the ga, his eyes were numb.
Isn't killing just a norm in playing gas?
He had abundant resources, well-furnished facilities, enough to eat, and cigarettes to smoke every day.
His character slaughtered military camps, razed half-ruined houses.
But the three people at ho, even though they ate and drank well every day, were still in a constant state of negativity.
One of them, after ransacking a "half-ruined house", for several days in a row, took supplies and ran away with them one day.
The soldier who ransacked the military camp fought with the chef at ho every day, both of them getting hurt, both their emotions shattered.
Finally, one night, the chef ran away, leaving only the soldier who ate and drank well every day, enduring through countless day and night cycles, until the war ended after forty days.
After the ga ended, the screen automatically displayed the post-war stories of the characters Brother Yin controlled, describing the experiences of those he had helped during the war.
Of course, if you stole soone's food, the ga would also tell you their cause of death.
It was you who directly/ indirectly caused their death.
Brother Yin fell silent, looking at the photos and words on the screen. There were only simple textual descriptions.
The soldier who raided the military camp was nad Roman,
[Roman survived the war, enduring the tornt of past experiences. He began engaging in illicit activities and died years later due to the physical toll of drug use.
The one who raided the "half-ruined house" appeared again as the leader of a teenage criminal gang.
And the fleeing chef, he tried to find his friend at night but was shot by a military patrol during his escape.]
Looking at the various endings on the screen, Brother Yin fell into silence. He closed the cara without a word, lighting up one cigarette after another.
Whether it's the protagonist who killed too many good people or the protagonist who displayed passivity before the war's end, they often end up committing suicide in the aftermath of war. It turned out this ga is not just about surviving for a few dozen days during a war.
"This ga is too oppressive, don't play it if you're under 18, seriously." Brother Yin said and then directly closed the live broadcast.
He didn't say goodbye to his fans, nor did he bid farewell as he usually did.
Brother Yin silently closed the live broadcast, staring at the ga's dark and monochro screen.
Suddenly, he recalled a passage from the radio during the ga.
'You can hardly find at on the streets anymore. Be cautious when buying at of unknown origin.'
While playing the ga, he only felt the value of raw at going up. Now that he thought about it carefully, he felt a bit nauseous.
The value of currency in chaotic tis is abnormal.
People used to say "gold in tis of chaos, antiques in tis of prosperity."
After playing the ga, he just wanted to say that in tis of chaos, gold is nonsense!
The most valuable things here are weapons, dicine, tobacco, alcohol, and food!
Especially in that cold winter, fires need to burn constantly.
A diamond can't be exchanged for a bottle of alcohol or a can of at in the ga.
But a pack of cigarettes can be exchanged for 20 rounds of ammunition.
The weather on the radio keeps changing with the passage of days.
[In the coming days, the temperature will drop dramatically. It will beco very cold, as if the war isn't enough.]
This indicates that winter is approaching, and the weather will be extrely cold.
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