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If there is no punishnt, players may not take death seriously.

In repeated deaths, players discover that the ga's map is like flowing blood, generating different ga experiences each ti they respawn.

It has a complete map generation logic, where the designer combines preset map templates to create new maps.

In addition, with random items, equipnt, and enemies, each restart produces subtle differences.

Players cannot predict what will co next; each ti is a completely new experience.

If Ye Feng attracted the basic "Dead Cells" users through "Get Over it: Digging for Ascension," now he has completely conquered players with the charm of the ga.

Since the ga's release, sales have been climbing day by day. In just one week, this 48 yuan ga has already sold millions.

Various ga communities are discussing related content, such as how to choose fighting styles, weapons, and how to achieve perfect blocking...

Yes, perfect blocking.

Blocking only counts when the enemy attacks in close proximity, not for long-range attacks or continuously holding the shield. When a character successfully blocks, the word "Block" appears above their head.

Reflecting long-range attacks and nullifying close combat attacks.

Initially, players didn't bother to use shields. They switched from Blood Blade to Electric Whip, then to Bow and Arrow, and finally to Throwing Torches.

Later, at "Multi-Cell," mastering perfect blocking beca necessary.

Moreover, the more they played the ga, the more addictive it beca.

Between smooth sword swings, blood from monsters splattered everywhere, and the drumbeats of the background music beca more intense.

Lightning from jumps surrounded the monsters, and thrown torches set groups of monsters on fire. At that mont, the brain was overwheld with pleasure, and the hands seed to break free from the control of the brain.

The heart rate increased, and oxygen rushed to the brain.

The hand speed increased until all the monsters on the field were cleared, and only then could a long sigh of relief be released.

It was like drinking a cool mineral water in the scorching sumr, or taking a breath after holding one's breath underwater for a long ti.

Even the deadly fast-paced drumbeats interspersed in endless battles were humorously referred to as the "Ultimate Sound Ga"!

The Yoga team fell silent. A month ago, they had firmly suppressed the designer, thinking he was impossible to make a coback.

But after just a month, the other side made a brilliant coback.

Without any hesitation, he changed the platform for developnt. Relying on the scattered fans accumulated from the previous ga, he managed to break free from the sea of gas.

"Brother Yin, have you seen the latest news? The designer hasn't spoken yet, but Yoga has already made their move." Dai Xiao i was connected to Brother Yin, playing gas together.

"I've seen it." Brother Yin sighed, "Honestly, Yoga looks really bad this ti."

They actually invited well-known ga reviewers to make a long ga review of "Dead Cells."

Although these ga reviewers did not reveal that they were invited by Yoga, people within the gaming community couldn't be fooled.

[Ga Review: The ga is too simple, it took only half a day to complete. The ga does have a comfortable feel, but it also has a complicated equipnt system and other complex elents like scroll mutations.

The design is excellent, but for a simple ga like this, these things feel too fancy and it would be better to focus on improving the ga quality.]

"Seen it. Haha, I laughed when I read it," Brother Yin couldn't help but chuckle.

"I laughed too. He wrote it so hastily, probably went to write the review right after defeating the king, thinking the ga ended there," Dai Xiao i said, laughing.

"When I saw that the ga survey was deleted, I thought I finally escaped the tornt of this ga. I thought it was finally over, but d* mn, it was back to 0 cells," Dai Xiao i couldn't help but complain.

She thought the first part was already the limit of the ga. When fighting the king, her mind was in a highly tense state.

Although she finally made it this far, no one wanted to die and restart.

"This review, written by a reviewer nad Xiao Huang, was just posted, right? It won't be long before he gets bashed," Brother Yin said, his character surrounded and beaten by a group of small monsters.

Now, he has reached 3 cells, and he has grown a lot compared to before.

Sotis he could even recall the ti when he first played "Dead Cells." He was happiest then.

Just getting familiar with the ga chanics, clearing the zero-cell run, although he was bad at that ti and didn't recognize all the monsters, couldn't perform perfect blocks, and didn't know how to use the shield.

But at that ti, he was relaxed, experiencing freely with the weapons he wanted to play.

Now, he hesitates even when facing rats.

Sotis he felt like he could hear the thoughts of those monsters:

"Cell person? Trash who can't even use wall-penetrating attacks."

"Wanna run? I'll teleport over and slash you! Carrying a curse? Ti for , the rat, bat, and reptile to show off!"

Brother Yin took a deep breath and temporarily closed the ga. He opened the review again.

As expected, after a period of silence, players started to fiercely criticize this reviewer's comnts.

[Reviewer nad Xiao Huang, right? I won't believe anything you review in the future.]

[A while ago, I read his review of another ga, and I even thought of trying it. But now, after seeing his review of 'Dead Cells,' I'm just rejecting everything he previously wrote.]

[They didn't say anything wrong; zero-cell is indeed very simple. Haha, I've already written a review to the designer.]

[I've been tornted to the point of ntal confusion, and you even call it 'very simple'?]

[Can we delete the ga survey?

[Don't delete it; next ti I'll still fill out 'very easy!]

...

Brother Yin carefully looked at the replies below but didn't say much or respond.

Players are the most difficult group to deceive because anyone who has played the ga will have their own understanding and feelings.

Everyone can feel the sincerity of the ga developnt team.

Now, the things that this reviewer criticized are often what players love.

Human beings are born with a desire for exploration, and this ga has successfully stimulated players to explore spontaneously, rather than trapping them in a single-threaded passage.

For example, when the ga has not progressed for long, players encounter their first difficulty—a high place they cannot climb. However, they can see vines on the ground that can be interacted with.

This is actually a tutorial, telling players that there are challenges they cannot overco imdiately, while also hinting that there will be a solution to the problem.

You are reading Game Design: Who Rated the Games as Very Easy? Chapter 13: Cell Man? on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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