- Theo POV -
After spending all my Mana doing a part of the friend invitation system yesterday, I ran out of things to do and logged back into the ga as a Player to have so fun.
Although this world has an interesting entertainnt industry, with good movies, good music and good TV dramas, this kind of content has never been my focus.
Even more so after discovering that when an invasion of monsters broke out in Japan and the Supernatural population couldn't defend themselves because they were so short of people, the country was so devastated that it hasn't been able to recover to this day.
This ant that ani wasn't a thing in this world, leaving without gas and ani, the two things I enjoyed most in the other world, so the only thing I could do to entertain myself at ho was play my ga.
For a while I was playing against newcors in Casual Matches and giving them tips on how the ga worked, what they should do to be more successful in battles and things like that.
Fortunately, the influx of new players into the ga was surprisingly constant, but after a while I got bored and went to have fun in Ranked Matches, playing for real for the first ti.
The level of the Players in Rank Bronze 4, which was the lowest Rank, was only slightly higher than that of the Players in Casual Matches, so the gas lasted no more than 5 minutes.
Within an hour I was already at Bronze 1, getting closer to the Silver Rank.
Even though the Rank was very low, I knew that at this point I was probably in the top 0.5% of Players, since the queues to play were taking longer than before.
This gave the idea of making a Top 500 Rank in the ga, as was very popular in several gas in my past life, but thinking that the ga didn't even have 500 Players, if I did that all the Players in the ga would already be in the Top 500...
'Maybe I should wait a few days and do sothing like a Top 50? Maybe Top 100 at most? When the ga has thousands of Players I'll be able to increase this to Top 500... not a bad idea to stimulate the Players. I thought excitedly.
Seeing that the queues were getting longer and longer, I just gave up playing for the ti being and went to sleep.
One advantage of being a Ga Admin was that I could configure the Ga Core to continue providing with the False Neurological Feedback buff even if I didn't have my consciousness in the ga, I just needed to be in contact with the Ga Core at all tis.
As the Ga Core was as small as a USB stick, I decided to tie a string to it and turn the little device into a necklace.
With the Ga Core turned into a necklace and kept under my blouse while I slept, it would always be in contact with .
As long as I injected Mana into it, the ga would continue to provide with the stat boost, and since I had more than enough Mana for this as a Ga Creator, I just injected 10 MP before bed and left the ga running at night.
When I woke up the next day, the first thing I felt was that it wasn't so comfortable to sleep with the Ga Core running around in my head.
Several hours during the night I woke up scared thinking that sothing was carrying heavy objects while I slept, or that I was in danger and urgently needed to use magic to protect myself, only to get out of bed and realize that this was just the effect of Neurological False Feedback...
Even though it sucked, I still tried to ignore it and go back to sleep, but after waking up for the fourth ti in one night I just gave up, turned it off and went back to sleep, having the most pleasant sleep in weeks.
Because of these sleep problems I needed to sleep late to really get so rest, so when I picked up my cell phone to see how the ga was going I was surprised!
[Runestone - 161 Players Online]
Just overnight and this morning the ga had doubled the number of players from yesterday!
I hadn't even launched the friend invitation system yet and the ga was already growing by leaps and bounds, climbing from the penultimate page to the bottom of the third page!
Brushing my teeth quickly, I went into the kitchen and made myself so toast as quickly as possible before returning to the PC and starting to analyze the sales data and Players' reaction to the ga.
I was excited to see how the players were feeling about the ga.
The way the program displayed the ga's data was a ss with a lot of useless data for my current self, so I just extracted the most relevant data for and made my own table with the most relevant ones for now.
|-----------------------------------------
| Ga Status: Runestone
|-----------------------------------------
| Total Players: 215
| Players Online: 161
| Ga Rank: Rank F
| Mana per Hour (Players): 1 unit
| Average Ti per Session: 3.2 hours
| Mana Stored in Ga Core: 4.7 units
| Estimated Daily Mana Yield: 8 units
| Conversion Rate: 80% (New players who beco regulars)
|------------------------
| Available Cards: 104 (Common, Rare, Epic)
| Cards Used per Match (Average): 17
|-----------------------------------------
Of all the data, what caught my attention the most was the average ti per session.
At first I was confused about this: 'Is the ga so boring that the average player plays for only 3 hours and then quits?
Digging deeper I found a section with a graph of Players' activity in the ga and there was the reason for such a low average.
When I saw the reason, I started laughing. 'It's impossible to have a high average playing ti if the Players haven't even had enough ti to play, right?
The reason the average is so low is because part of the Players got to know the ga late last night, so they had to stop playing to go to sleep, while another part of the Players got to know the ga this morning, so they were just starting to play, not giving enough ti for the average playing ti to go up.
'Whew, for a mont I thought I'd done sothing wrong...'
I wiped a non-existent bead of sweat from my forehead as I began to look at another set of ga data.
|-----------------------------------------
| Casual Matches (Average per Player): 15
| Percentage of Players with access to Ranked: 88% (189 Players)
| Total Ranked Matches Played: 545
| Average Ranked Matches per Player: 2.9
| Average Ranked Points Earned per Win: 25
| Average Ranked Points Lost per Loss: 22
|-----------------------------------------
| Current Player Rank:
| Bronze 4: 40% (86 players)
| Bronze 3: 25% (54 players)
| Bronze 2: 15% (32 players)
| Bronze 1: 12% (26 players)
| Silver 4: 8% (10 players)
| Silver 3: 3% (6 players)
| Silver 2: 2% (4 players)
| Silver 1: 0% (0 players)
|-----------------------------------------
Looking at this data, it's clear to see how interested players are in climbing the ranks, and this ca as no surprise to - after all, how effective a person's training is is based on how high their rank is in the ga.
Even Players who don't have competitive personalities would try to play Ranked Matches to improve the effectiveness of their training.
Unfortunately the total number of Players is still very low, so no one has reached Silver 1, let alone Gold 4, where the Boost really increases.
For these Players, reaching the Gold Rank will be a great achievent, but little do they know that the ga has been programd to keep 60% of Players between Gold and Platinum, 20% between Bronze and Silver and 20% between Diamond and Master.
The way I decided to control this is that in the Bronze and Silver Ranks Players receive more Ranked Points per win and lose less in defeat, in Gold and Platinum this value is equal in defeat and victory, while in Diamond and Master Players lose more points than they gain, forcing these Players to have a high winrate to stay in those ranks.
As only Ranked Matches give Players the improved boost, there is no risk of Players reaching Diamond and playing only Casual Matches for fear of dropping in Rank.
Another important fact I noticed was that Players who were lucky enough to get legendary cards and used these cards in their decks had higher winrates than Players who didn't have these cards.
All Players had at least 3 epic cards, but only half of the Players had a legendary card.
This was very interesting, as it showed that luck was also an important factor in deciding who had the highest Rank.
What's more, since the ga didn't accept outside investnt, there were no conditions for a Player to beco Pay To Win. The best way for a Player to get more cards was to play the ga for longer, which would earn more money and keep the ga fair.
After looking at this data, I sent my conscience to Ga Core and went back to developing the feature of inviting friends to the ga.
I think I'll still need around 80 to 90 MP to finish this, so my plan was to spend all my MP developing what I could now, rest for a few hours before returning to the ga and spend the remaining MP to finish it today.
The sooner I finished this function, the more popular the ga would beco in less ti, so I had no ti to waste.
With only 6 days left until the end of the test, I had to make the most of every minute to climb as high as possible in the test rankings.
Even if I didn't want to join a Guild or a big company after graduating, the publicity that the college test site gave was too valuable to waste, not to ntion the fact that being able to put a high test Rank on the ga page in the future would help my credibility to win over more Players.
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