When I went back to my dorm on a full stomach and saw what a ss the place was, I took advantage of the fact that I had nothing very important to do and started tidying up.
I would only live here for another week before I had to move out.
When Ga Creators graduate from college they can keep the Ga Core that the college gave them to take the final test at no cost, which for Ga Creators with good gas, represented a stable source of monthly inco.
Ga Creators with good results could receive offers from large Guilds with even higher salaries to develop exclusive gas for them or even large companies wanting to buy the rights to the gas, since as the Ga Creators system was developed by the governnt, all gas developed were the right of the Ga Creator who made that ga, like a very well protected patent.
Ga Creators couldn't just copy other people's gas, they had to have their own changes and originality to develop it.
Sure, F-rank Ga Creators didn't even have enough Mana to develop more elaborate gas, so they stuck to the basic, bland training that everyone was entitled to do.
As the Ga Creators rose in rank and had more Mana available to use in their gas, the gas started to beco more detailed, with better-made battle missions, specialized training with virtual instructors, and technologies like the False Neurological Feedback that I copied.
It's not because the gas weren't fun that they were badly made, quite the opposite, the realism of the higher rank gas was the main focus of these gas, making the greatest gas in the world masterpieces of combat training.
Thinking about my future, I had no doubt about what to do after graduating.
Joining a Guild or a big company was out of the question, I didn't want to be controlled by people who didn't have a vision like mine.
Even if I lived in a small apartnt for a few years while slowly developing my gas, I would go my own way and do things my own way.
Looking at the clean and tidy dormitory, a proud smile appeared on my face and I sat down at my computer to check the ga's statistics.
It seed that the ga was going very well.
In the two hours I'd been away from ho, the ga had risen from 70 Players online to 87 Players.
Retention was still as high as ever, making a big smile appear on my face.
The only thing stopping my ga from growing more was promotion, people didn't know about the ga, so there was no way for them to play.
But that's a problem that I don't think would stop for long.
'Maybe I could even encourage word of mouth among players... depending on how much mana the ga has gathered, I could use this to develop a reward system for inviting a friend! ' I thought excitedly.
This tactic had always worked in my other life, with being responsible for getting several of my friends to download the gas I liked just so I could get the reward for inviting them.
'What can I give as a reward? Card packs might be a bit interesting, but nothing that would make people suddenly call friends...' I stood up and began to walk around thoughtfully. 'Using other gas as a reference, especially Free To Play gas, the thing that Players care about the most is... Skins!'
I hadn't yet developed skins for the backs of cards like in Runestone, so this could be a good incentive to do so.
When you invite a friend and they unlock Ranked Matches, the Player you invited will receive a card back skin, and the more friends that Player calls, the more that card back skin will evolve, until it reaches its final appearance after 10 invited friends!
Even if only a minority of Players were to make the effort to invite friends, even more so when the majority of Players might not even have 10 Player friends to call, the Players who called just one person to play would already be helping a lot!
Having decided that I would do this, the first thing I did when I entered Runestone's Ga Core was to look at how much Mana the ga had accumulated.
To play this style of ga, Players had to spend Mana for every hour they played.
Rank F gas required 1 Mana per Hour and the higher the Rank of the ga, the more Mana the ga required.
This Mana didn't go directly to the Ga Creator, 99% of it was only used to create the virtual world that the Player would connect to and to maintain it during the 60 minutes.
The remaining 1% was sent to the Ga Core and stored there, making it available for the Ga Creator to use in any way he wanted, either to enhance the ga itself or to convert it into permanent mana to rank up as a Ga Creator.
The use of this mana to improve the ga was unrestricted.
If there were 1,000 MP available, the Ga Creator could use all 1,000 MP to create and improve his ga.
Usually Ga Creators used only a small part of the Mana generated by the ga to improve the gaplay and realism of the ga while absorbing the rest.
However, the part absorbed by the Ga Creator was not unrestricted.
Ga Cores were extrely expensive resources, so to prevent the Ga Core from being damaged, every Ga Core ca with a Mana conversion limitation and the limit for Ga Core Rank F was 1 MP every 12 hours.
When I found out that the limit was only 2 MP per day I thought that such a low number was an exaggeration, but surprisingly most Ga Creators couldn't even reach that limit.
Not because none of them could accumulate 2 MP in the ga, but because converting MP available in the ga to real MP was expensive.
100 MP stored in the ga needed to be converted into 1 MP to increase the Ga Creator's base Mana.
In other words, in order to store what was needed to reach the 200 MP daily limit in the Ga Core, the ga would need to keep an average of 834 Players online during the day.
This didn't an that the ga had to have a peak of 834 Players, but that the 24-hour average was 834 Players, which is why, to make it easier for students to calculate, college professors taught that only gas with more than 1,000 Players online used 100% of the Ga Core's potential.
As my ga used False Neurological Feedback, half of the Mana that would be stored in the Ga Core was used as fuel for this tool.
That's one of the reasons this tool wasn't used as much by Ga Creators, as it reduced the profit the gas received.
But I needed this tool to make the ga I wanted, so it was a necessary cost.
Looking at the asly 2.5 MP available for use in Ga Core, I laughed.
'And I thought the Mana stored would be enough to let develop like crazy...' I began to laugh at my innocence.
But it's not as if I couldn't do sothing like that with my Mana base.
My 68 MP might not be much compared to other Rank F Ga Creators, but that was still a lot of Mana.
Without the urgent need to develop cards for the ga as I had over the last few days, I would now be able to use all that Mana to develop the ga, so putting my mind to work I began to use my creativity and my Mana to develop the system I had planned.
Using my mory of how this system worked in gas, with a screen where the Player could see his own code, another place where he could type in his friend's code, and a screen where he could track his friend's progress and how much was left before he received the reward, I began to control my Mana and within a few seconds Mana was accumulating on my finger.
The more complex a ga system was, the more Mana it required, and this with the help of the System, if I were just a normal Ga Creator I would need to spend at least 10 tis more Mana on this just by trial and error.
So to deal with this problem I divided up the work.
Now I was just designing the interface that the Players would see, using as a base the interface I'd already made for the ga and modeling it all following the sa aesthetic the cost of this dropped to just 44 MP.
Feeling my asly 24 MP available I knew that this was nowhere near enough for the rest of what I wanted to develop, so I left the Ga Core and continued planning how I would develop it while my Mana recovered.
With nothing very important to do, I just kept writing down the important things in my notebook, which parts I would divide up, which part I would do first, and how long it would take to do, just like I did with the rest of the ga.
Developing an Online ga wasn't easy, among Rank F gas mine must be one of the only ones, as the study for it was very complex, but with the help of the System I managed it, so I was confident that the new system, which was slightly simpler than developing the Online mode of the ga, would be developed without any problems.
While I was concentrating on planning my ga, the few players who knew Runestone were going crazy while playing, with fights even breaking out in Ranked Matches because they couldn't accept defeat.
Involved in one of these fights was Natalie, the first Player to download and play Runestone...
Reviews
All reviews (0)