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When the clock struck 00:00 I looked at the Rank and saw Runestone far ahead of Evan's ga.

1st 3.707 Players - [Runestone]

2nd 2.208 Players - [Knife Throwing Training in the Dark]

3rd 1.485 Players - [Training...]

4th...

The difference in the number of Players was absurd, to the point that when the night ca I wasn't even worried that he might pass .

And this large number of Players also caused the amount of Mana and money that the ga earned that day to skyrocket!

In order not to affect the average and ss up the data, I left it until 24 hours after I looked at it this morning to calculate my earnings, which in this case wouldn't be until tomorrow morning.

When the ti was up, the Rank froze and the numbers on the screen stopped changing.

Surprisingly Jake sent a ssage congratulating on first place and joked about being available if I needed a helper in the future.

The second person to send a ssage was Gina, who also congratulated and chatted about other matters.

Josh was the third, followed by several other colleagues from our class who were also looking at the rankings.

I answered each one politely and went to sleep.

The next day, when it was finally 24 hours since I had last looked at the ga's stats, I quickly opened the nu and looked at the ga's growth.

|-----------------------------------------

| Ga Status: Runestone

|-----------------------------------------

| Total Players: 3.671 -> 4.966

| Online Players: 1.878 -> 2.315

| Average Players Online (24 hours): 2.308 -> 3.387

| Ga Rank: Rank F

| Mana per Hour (Players): 1 unit

| Average Session Ti: 6 hours

| Mana Stored in Ga Core: 203 units

| Mana Yield (24 hours): 203 units

| Conversion Rate: 80% (New players who beco regulars)

|------------------------

| Available Cards: 104 (Common, Rare, Epic and Legendary)

| Cards Used per Match (Average): 17

|-----------------------------------------

| Stored Cash: $660 -> $1,147

Looking at the data the ga generated yesterday, I had a huge smile on my face.

The $487 alone was a big reason for to smile considering that I was planning to develop another ga, so the more money I made, the faster I could buy another Ga Core and develop my second ga.

But what really got excited was that yesterday was the first day that the ga earned more than 200 MP!

This ans that as long as the ga maintains an average number of Players like yesterday's, I'll have 2 MP more every day to increase my MP total, which ans I'll be able to develop more and more engaging features for the ga in less and less ti, which is great!

Without thinking twice, the first thing I did was set Ga Core to convert this stored Mana directly into my Mana Core.

I could only add 1 MP every 12 hours, so my current maximum MP has only increased to 71.6 now, but I was happy.

Looking at the other ga data, I was completely satisfied.

The event developed was a complete success.

Even FrostHaven Entertainnt's Whisper account received a few hundred followers, finally reaching 4 digits of followers, and receiving a lot of praise from Players and ordinary people.

Of course, there were still people complaining, and they weren't wrong to complain.

Most of the complaints were from people who didn't find out about the event until it was too late, failing to win all the event cards or the board decorations.

For these people, I made a post on Whisper to appease them.

[Hello Players, yesterday's event was a great success!

Thank you so much for everyone's participation, it's earned Runestone first place in the NFA College Gas Rankings!

We know that not everyone was able to attend the event on ti and we understand how frustrating that can be.

We want to assure you that the cards introduced at the event are not limited and will be available in the next ga update.

As for the special board decoration, it was intended as an exclusive item for the event, so you won't be able to get it again.

However, we have learned from this experience and will work to ensure that future events are communicated more clearly and in advance.

Thank you for your support and understanding, FrostHaven Entertainnt!]

With this text I believe that so of their frustration will be appeased.

Despite coming first in the Rankings, the teachers were still to finish testing all the gas and give marks for each aspect of the gas to define the positions of each Ga Creator in this test.

Even if a Ga Creator ranked low, that Ga Creator might receive a grade good enough to graduate from college, while on the other hand, even a popular ga might not receive a grade good enough to graduate if a professor felt that ga had a major flaw.

Runestone fell into this category, since the only way for the Player who played the ga to improve was through False Neurological Feedback, so anything could still go wrong.

Sure, I wasn't that worried about it because False Neurological Feedback itself is such a complex technology that even teachers don't know how to apply it to their gas, which I believe would compensate for the ga's failure.

But even if the teachers didn't give an A and my grade wasn't the highest among the students, it wouldn't affect , since that grade wasn't public.

What really mattered for my career was the rank my ga ended in and whether I passed or not, the passing grade was irrelevant.

So I didn't let worrying about this matter tire out and I entered Ga Core with my conscience.

Even though it was Sunday, I didn't intend to take the day off to rest.

From now on my path as an Independent Ga Creator was going to be increasingly difficult and any result I got would be 100% based on the effort I put into my gas, so I didn't want to waste it and started spending my Mana on the ga.

What I developed right away were the 5 daily cards that I made for the ga, just as I did throughout the last week, which added up to the 15 cards I made yesterday, making a total of 40 cards ready!

'There are only 60 cards left for to finish this second part of the first collection...'

With my card production speed of 5 cards a day it would still take 12 days to finish this, but with the increase of 2 MP a day I would be able to finish it in less ti.

As well as developing the cards, I'd also have to develop the two new heroes coming in this collection, as well as an idea I had to keep players more involved in the ga.

At yesterday's event I realized the power that a Battle Pass has in retaining and engaging Players.

Normally, Players who play the ga well have a lot of fun climbing the ranks, but those Players with average or low skills were more frustrated while playing Rankeds than they were having fun, which ant that this type of queue wasn't a big draw for them.

To deal with this problem, I thought I'd develop a Battle Pass for the next update.

A goal for Players to dedicate themselves to playing the ga beyond ranking up and avoid going to other gas to train.

As well as collecting coins to buy more card packs, I would also add a Battle Pass for players to collect points and exchange them for rewards.

These rewards would be card packs, decorations for their boards, or skins for the backs of their cards.

As the Battle Pass was not Skill-based, even the worst Players could feel the satisfaction of progressing while receiving glamorous rewards to boast about to other Players.

'And since I make money based on the playing ti of these Players, I won't have to be like those greedy companies from my other world who charged a lot for Battle Passes and delivered bad content just to make as much money as possible. I thought excitedly.

'Maybe I don't have to limit myself to just skins for the card backs...' I started to rember the original Runestone from my other world.

'In the original ga there were also skins for the heroes, which changed both the appearance of the heroes and the effects of the heroes' skills... I could make a nice skin for a single hero in this pass and make it clear that this would be the last reward, the hardest to get.With the challenge of getting it and knowing that it would never return to the ga, even Players who didn't play that class would strive to get it!'

The more I thought about it, the more excited I got.

The Players' collecting always amazed in the other world, so I could use that to my advantage in this world.

I could make the Battle Pass with a specific the and make all the decorations follow that the, just like I did with the mini battle pass from yesterday's event.

The ideal would be to use the hero I chose as the basis for this the, and to ensure success it would be even better to choose the hero most played by the Players.

Opening up the ga data, I was surprised to realize that 63% of the players were playing the Mage!

'Why is that? ' I wondered curiously.

Unfortunately, there was no way for to find out the Players' intention in choosing this in the ga, but I could just ask!

Creating a quick poll for the Online Players to answer cost 1 MP, but within a few minutes I had the answer.

Basically, even so Players with physical classes in the real world occasionally used the Mage Hero to increase their maximum amount of Mana, as it was easier to increase this in Runestone than by practicing in a boring way in the real world!

Muscles could also be developed, but while there were dedicated machines and gyms for developing these, Mana was much more ethereal and difficult to develop.

Understanding this, I decided to make the ga's first hero skin for Lyna Proudstone!

Now all I had to do was develop the concept for this new line of skins for Lyna and the back of the card.

I needed to think of ideas for what the to use for this line of skins...

But while I was thinking about that, I ca back to the real world and started writing down my plans for the ga.

According to my calculations, in two weeks I'd be able to finish everything I was planning and finally launch this new update, which got excited!

////NunuNote////

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