Font Size
15px

Although making gas in this world was simpler than in the other world, gas in this world had to be useful.

Even if I wanted to make a really fun ga, knowing that this would make stand out from the other gas, I still had to think of so way to make the players stronger while playing, since the gas were the Players' way of training so as not to die in battle against monsters.

To deal with this in an easy way, I could just take the gas that are already successful in this world and improve on them, making them fun while allowing players to improve as they play.

But as good as that sounds, this strategy could easily be copied by other Ga Creators of higher ranks, taking away all my advantage of having realized that gas need to be fun.

What I want to do is invent a completely new ga for this world, a ga that even if other Ga Creators copy , not only will they not understand the ga completely, but the Players will know that the ga was copied from soone else.

So looking at the card in my hand, I knew I had a great way to start my career as a Ga Creator.

I just had to study a bit more and understand how I could turn these cards into sothing useful for the Players.

Fortunately, I still had three more weeks to finish my ga, so that was enough ti for to finish.

'The most surprising thing is that in one week the previous Theo only made that table...'

-

Taking my mind off Ga Core, the first thing I did was turn my gaze to the computer and start researching Ga Creating.

When the US was determined to create a way to make humans more powerful by mixing magic and technology, other countries just laughed at them and didn't offer any substantial support.

After the Ga Cores were created, several countries tried to replicate this technology but were unsuccessful.

Seeing that there would be no way to copy it so quickly, countries tried to buy Ga Cores from the US, which although sold, was sold in smaller quantities and for extrely high prices, making the use of Ga Cores practically a monopoly for Aricans.

The problem is that the number of people who have the talent to be Ga Creators is extrely low, and with only one country freely training these few talented people, the studies on Ga Cores were not as in-depth as I needed them to be.

Instead of the vast amount of information available on the internet that I could always find for any subject I was looking for, when it ca to Ga Cores the information was very scarce.

Turning my attention to the books at the University, I knew that these books were my only option for finding the answers I needed, so I sorted out the books that might be useful and started a study session.

Surprisingly, while I was reading the college books I realized that my reading speed and ease of understanding the content was higher than the average before the two mories rged.

What I used to struggle to understand, having to spend several minutes on each concept, now it was as if my computing capacity had increased, making learn concepts at the sa level much more easily.

Without realizing it, hours passed and it wasn't until 3 p.m. that I found an article in a book that explained a way to make my idea work.

The article explained in detail a way that high-ranking Ga Creators used called 'False Neurological Feedback'.

This False Neurological Feedback basically consists of using part of the Mana that the Player spends in the ga that would go to the Ga Creator so that the effort made in the ga is reflected directly in the Player's brain, improving cognitive and motor skills and even muscle developnt and improving the Mana core.

Sure, this kind of knowledge is as complicated as it sounds, sothing I wasn't even close to achieving, but perhaps with the System's help it wouldn't be impossible.

This tactic was usually used by high-ranking Ga Creators developing gas for high-ranking Players because not only was the knowledge required to carry it out extrely demanding, but the Player's improvent is proportional to the amount of Mana they use in the ga.

Rank F players use 1 MP per hour of play, which provides a small improvent, but one that would not be ignored by prolonged use.

Despite the great hunger I was feeling from having studied for so long, my desire to test this idea was much greater than that and I quickly grabbed the Ga Core and injected my consciousness into it.

Looking at the small Saphire Drake card, which was a 'Creature', my plan was to make it so that when this type of card was placed on the board the Player would receive a small increase in physical stats such as strength, 'Spell' cards would give the Player a small increase in magic stats, and 'Weapon' cards would give the Player stats in agility.

Sure, it wasn't sothing on the level that a Player would play 30 cards in a ga, receive 30 stat boosts and in two days have the strength of an S Rank Player.

The idea is that if a Rank F Player spends 1 MP per hour, each ga lasts an average of 6 minutes and the Player uses an average of 20 cards per ga, each card would only give a boost of 0.5% proportional to the boost that 1 MP would give.

And even if there were malicious Players who wanted to make decks to play as many cards as possible, the ga would also have a boost limit equivalent to 1 MP per hour.

All these calculations would only be useful if my next test worked, so looking at the card in my hand I took a deep breath and wished that my Mana would be used to change the effect of this card so that it would work in a Runestone-style card ga from my mories, that the effect of the card would work exactly as it was written and that the Neurological False Feedback system I had just learned would work on it.

After imagining all this I controlled my Mana to go out through my body and do what I had imagined and the Mana was stuck to my fingertip again!

That probably ant it worked!

'Calm down Theo, you still don't know if this is going to work exactly as you thought...'

Taking a deep breath, I continued injecting Mana...

4 MP...

5 MP...

6 MP...

7 MP...

8 MP...

9 MP...

10 MP...

12 MP...

15 MP...

The accumulated Mana is full!

[15 Mana Points Stored, do you want to remodel the "Saphire Drake Card" into a "Special Saphire Drake Card"].

"Yes!" I replied excitedly.

As soon as I said that, the Mana stored in the tip of my finger began to flow out, shaping itself in a completely different way than it had the first ti I made this card.

Even without fully understanding what was happening, I was able to identify small traces of the Neurological False Feedback that I had seen in the books being ford on the card.

'It worked! ' I thought excitedly.

Looking at the beautiful Saphire Drake card in my hand, a huge smile appeared on my face.

With this tactic I could make a ga where the Players just played the cards randomly and won the stat points? Yep, but the Players would have to spend an hour doing nothing in the ga, dying of boredom, so why not make it fun and make the Players want to play my ga?

'I still have a lot of work to do to develop enough cards to complete the initial collection of 240 cards like in Runestone, especially considering that each card will cost at least 15 MP, that would be a total of 3.6k MP! ' I was startled to think of that figure. 'To finish the remaining 239 cards in 15 days I would need to make 17 cards a day... impossible.'

If I had ti to spare, I might even consider making all 240 cards, but that's completely unfeasible, I realized that I needed to cut out the vast majority of cards.

With my 68 MP base, even if I rest and ditate at midday I would only have a total of 136 MP to use per day, I still need to take into account the cost of developing the rest of the ga, which could account for a third of the MP spent per day to develop the rest of the ga, leaving with only 90 MP per day to use for card developnt, 6 cards per day, 90 cards at the end of the 15 days.

90 cards isn't much, but at least it would serve as an initial Early Access model of the ga.

Why 15 days to develop the ga if I still had 21 days available before the end of the university test?

Because the number of players playing was a very important point in evaluating the ga.

Even if I made the best ga, if no one played it and I ca last, I would still receive a low score from the university, so I would have to make the ga available to players for at least 7 days.

With such a good ga, I'm confident that in 7 days I'll be competing for the top spots.

So with all that decided, I started sorting out the essential cards to make up the first 90 cards of the ga.

As there would be few cards, I also had to reduce the number of heroes, leaving only the Warrior and the Wizard.

In the future I'll add the other heroes along with the other cards in the ga, but for now I'll just focus on these two.

For the Warrior I'd leave good cards that synergize well with 'Creature' and 'Weapon' decks and for the Mage I'd leave cards with good synergy for 'Creature' and 'Spell' decks.

This way I could cover the basics of the ga and give Players freedom to play as they wish.

To avoid Players using only spell cards to gain maximum and boost magic, I ca up with a good idea.

You are reading Game Creator System [LitRPG] 02 – False Neurological Feedback on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Share with your friends
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading

You may also like

MARVEL: GAME MAKER SYSTEM cover
Same author

MARVEL: GAME MAKER SYSTEM

NunuXD ·Action

Alexwasanordinarypersonwiththedreamofonedaybeingtransmigratedtoamagicalworld.Butwhathedidn'texpectisthathewouldbetransmigratedtoaworldmuchmorethant...

God of Internet cover
Same author

God of Internet

NunuXD ·Fantasy

Adrian,a21-year-oldgamedeveloper,hadjustgraduatedfromcollegewithaguaranteedpositionatoneofthecountry'slargestgamedevelopmentcompanies,butinsteadofh...

No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.