Having finished the bug fixing I couldn't help but sit there at my desk, feeling like it wasn't enough. I wanted my gas to be aweso, to have quality to them. This was just an upgrade to Graphics, and even then it was a basic one. Having spent 100 P already on this, I felt it only right to invest at least 1000 to make it more impactful.
I went back to the graphics of the ga and started to do an in-depth upgrade of all of the locations. Buildings were given actual textures beyond the plain-Jane greys, browns and yellows. Roads were given so variety with cracks and auto-generated differences; sourced from an extensive list of different types of crumbled road.
NPCs were the next visual to be fixed as I rely increased the realism on them and put so extra detailing into their exterior appearance. Having guards smoke in so instances, having so leaders look more clean and seem more put-together. Following those details I began to implent minor reflections and specific sll-based and audio-based chanisms.
Rats were given a stinky sll, Power Armour sounded like the tanky awesoness it was ant to be, whirring cogs and grinding of stabilizers making it more surreal. Death Claws sounded akin to bears but with more tiger and lion mixed in, a guttural growl leaking from them. Several different areas would have new slls, audio and especially graphics.
This had cost 890 P, leaving at 18067.5 P in total left.
Sitting there I decided to implent one final feature. Multiplayer. Fallout was not ant to be a massive multiplayer ga, but, the Multiplayer I was speaking about was more along the lines of a 2-4 Man party with increased difficulty to match the complexity of the single player experience. Along with this addition I also implented the concept of boss monsters fully.
Certain caves and areas would have more powerful variants of the creatures there. These bosses consisted of: Robots, Mutated Creatures, Humans, Mutants, Factions and Military Base variants. The loot of each of these bosses was random and would draw upon what is visually on them. If you fight a human boss with power armour and kill them, you now have power armour. Of course, there were positives and negatives to these fights as killing certain bosses could have consequences to conversations and relationships with certain towns.
I was impressed by myself when this was completed, although it cost 1000 P. It had all the aspects of Fallout but extended the original idea of Fallout. And, I wasn't just going to have Fallout 1 as content in this ga, no. This was going to be all of Fallout in one ga... Dividing the ga into 'Acts'. Much like Path of Exile 2 and 1 where the ga was divided into Acts of the campaign, I wished to do the sa for Fallout.
Fallout 1's story would be act 1, Fallout 2 would be act 2; with all of the items received in Act 1 coming along with increased stats on monsters and such. This would continue until Fallout 4 where I will then start releasing DLC content, for a small price of $1 each. That was my plan for the future though, and it all started with the proper implentation of this update. I didn't want people to pay for sequels or for exorbitant DLC when I could gain Points through play ti... I didn't want to be another EA, Bethesda or Ubisoft.
Finishing the final fixes and edits, after hours of working away at this, I finally was able to stop and bask in the greatness of making so many cool changes.
"Let's just launch it."
I pressed the update button a mont later, as a grin crawled across my face.
|Points: 17067.5 |
...
Damian was exploring the second level of Vault 15 now as he killed several moles and rad-rats. He had found a hunting rifle in a bathroom not too long ago followed by so interesting journals surrounding the schism that apparently happened in this vault.
This vault was lived in by people from diverse cultures, religions and demographics. Everything from Muslims, Christians, Buddhists and even Hindus were living beside one another within Vault 15.
The journal explained that this had caused so powerful tension within and lead to the formation of three distinct groups. 'Hold on, is that the reason why the vault door seed to have exploded from the inside?' Damian slowly pieced together a story in his mind as he continued to read.
These factions supposedly protested against one another and constantly vied for influence and power inside the vault. This was until one group got the upper hand on the others and started to commit violent acts. Supposedly whoever wrote this journal was a mber of the losing groups as it went on to say that they had plans of running away from their vault.
"So this seems like a huge experint... Was that what this 'Vault tech' was into? Societal experintation and manipulation whilst thinly veiling it with providing shelter and a future for humanity?"
He pulled his pistol and shot a rad-rat trying to sneak up on him as he closed the journal. Deciding to move ahead with this information he continued to systematically move forwards through the second level.
One rat, two rats...
One mole, three moles...
They all died as he moved through room by room, gathering and collecting goodies and materials that were left behind. One in particular was a leather jacket that ca up on the pip-boy as armour. Ammunition was present also, but sparse, mainly being for the hunting rifle.
Finishing off this level and finding another rope to get down the non-functioning elevator shafts, Damian moved down to the next level. On level three there were a cacophony of squeaks and noises that were easily noticed by him. In front of the elevator entrance there was even a rad-rat. It was at this ti that a ssage ca through on his pip-boy.
{DING! Update to ga has started, you do not need to leave, the ga will auto update}
Cursing his luck to have an update in the middle of delving, he pulled his pistol and shot the rat in the head, instantly killing it and splattering its brains all over the cent floor. Swinging on the rope he jumped over to the entrance and took a quick look around.
Everything got blurry for a mont as the visuals of the ga altered. What was once heavily pixelated had now beco much clearer. A sll of iron hit the air instantly and the coolness of the chamber spread out over what he thought was the sensation of his skin. The environnt had beco more gloomy, the slls of putrid flesh, rot, decay and blood suffusing every inch of the space down here.
Once goofy squeaks and screeches had beco almost horror-like as the darkness of the space concealed mostly everything. 'Aren't I lucky to have Ghost as a perk...' Besides that little blessing he marvelled at the enhancents to the ga so early in its sale. It seed that the creator was putting in a lot of effort into the ga.
"I really need to buy stocks in this..."
...
Ned was also exploring the third floor now as the changes kicked in. His audience was super excited with the bits of story they had receive, active discussions occurring in the chat to the nature of the Vault and what this 'Vault tech' had been trying to achieve.
Then the update had struck and the entire twitch chat was exploding. Violence was now more gory. Noises were more accurate. There was slls from what they could see, as Ned almost threw-up. Everything has beco more visceral, pixilation was still there but much more ta...
It was as if the Dev had been paying attention to the streams...
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