One of the preparations they made was concerning the advancent requirent for rank 7 of the pathway of telepathy.
For them to beco legendary telepaths, they must make a legendary godclad beco mad and lose control. They have three thods to do that.
The first thod they have is to curse the legendary godclad. They can do this using their fate-weaver slave.
A ntal curse that is powerful enough can weaken the minds of legends and make them easily lose control when they liberate their divine beast form.
As long as they have sothing related to the target, they can curse them from afar, or they can use physical contact with the cursed vessel to curse the target.
This option is very good because of the ranged option, but this option will take ti to set up because the fate weaver has to create a cursed vessel and accumulate a lot of curse in it.
However, they aren’t sure if this thod will work to et their advancent requirent for rank 7 of the pathway of the telepath because the thod they used to make the legendary godclad go mad doesn’t have anything to do with the pathway of telepaths.
They already made a demigod beco mad by using the thod of cursing them. They did so recently too.
If this thod counted towards their advancent requirents, they should have t it by now after making that demigod mad. But their divine flesh is still unsatisfied.
The only reasons they can think of for why making that demigod beco mad didn’t count towards their advancent were that they had turned a demigod mad, not a legend, or that cursing people doesn’t count towards the advancent requirents regardless of their rank.
Fortunately, they have two other thods that they can use to et the advancent requirent. The second thod is to rely on their rank 6 divine ability called Psychic Howl.
Psychic Howl is a terrifying ntal attack that is effective against most types of defense. This is because Psychic Howl behaves like sound waves.
Just like sound waves can penetrate and move through solids such as walls, the Psychic Howl attack can also bypass solid defenses around the mind. In fact, Psychic Howl is very effective against defenses and will crack them just like a high-pitched sound will crack glass.
So they can use Psychic How against legendary godclads to break down their minds and make them beco mad. The only problem with this plan is that they will have to be close to a legend to use this thod on them.
If they used the cursed vessel, they can use the rank 3 divine ability of fate weavers called Hex Puppet to curse the target. All they will need is sothing related to the target to create a link between the Hex puppet and that target to transfer the curse through.
So with the first thod, they can make the target lose their mind in relative safety. But if they have to use the Psychic Howl thod, they will have to engage the target first.
Be that as it may, since they are not sure about the effectiveness of the first thod, they might have to rely on the first thod. At least, this is what most legendary godclads use to advance to rank 7.
There is also a third thod. It is sothing that telepaths can also use but is a more dangerous option.
This option is to buy mory fragnts and use them on the target. They can use their rank 1 divine ability called ntal Probe to create an appendage of spiritual energy that will carry the mory fragnts and deposit them in the minds of the target.
The problem with this thod is that not only can the target sense them and co for them, but the target also might not use the mory fragnts.
As rank 6 telepaths, they can’t force the target to use the mory fragnts. They can only hope that the target will beco curious and open their minds to the contents of the mory fragnts.
If the target takes the bait, then they will go mad, and the advancent requirent will be t. But this is unlikely because the target will sense them touching their minds and will suspect that the mory fragnts are bad.
If the target refuses to take the bait, not only would they not et the advancent requirent, but they might also have to fight the target. So they will have to resort to the second option to make the target beco mad.
The third option usually fails, which is why most telepaths used the Psychic Howl thod to advance to the legendary rank. Even so, they are still going to prepare to use the two thods.
Psychic Howl is good to go. All they need to do is get so mory fragnts and find a legendary target to turn mad.
Getting mory fragnts is easy to do for them. It is also easier to find a target to turn mad in the kingdom of Hydra.
Legion-7 said in anticipation, "After we make a legend go mad, we should kill them with the Blood Manipulation divine ability. That will be killing two birds with one stone."
As they spoke, they planned. And as they planned, they prepared by executing so of those plans. As they did all of these, they directed their slaves to where they were.
The first slave to return was Sir Edwin, the rchant and noble. He was able to return quickly because he was their strongest slave.
As soon as he returned, they imdiately got to work trying out their new Power Bond divine ability on him.
They didn’t take control of his noble divine abilities since they already have the divine abilities of nobles through their legendary noble slave. And the ones they have through their legendary noble slave are better.
What they wanted from Edwin was his rank 4 divine ability of the pathway of rchants called the Power of Wealth.
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