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In order to achieve what many had deed impossible, Legion sent the Rule Breaker.

As godclads of the pathway of Error, rule breakers are the best at turning carefully prepared plans into inadequate plans.

The rule breaker they sent was a female. She went to the territory of the Cold Blade gang to infiltrate it and pave the way for the gateway to be installed.

Legion decided that since it was difficult to sneak past the security system, it was better to go there openly. This is sothing that a rule breaker can achieve with a little help.

The Error Hamr, as Legion called the rule breaker, was sent before the Black and Thieving Hamr went to kill Mirlo.

She went to the territory of the Cold Blade gang with four divine abilities and a goal to gain access and authority to bring the gateway to the enemy’s doorstep.

The rank 1 divine ability of rule breakers is Liar. It is a divine ability that makes every word that cos out of the mouth of the rule breaker believable, no matter how absurd it is.

Of course, the more believable a lie, the easier it is to believe, the less the cognitive resistance of the target, and the less the consumption of spiritual energy needed to pass the lie as a truth.

The rank 4 divine ability of rule breakers is Face Changer. Rule breakers can use this divine ability to change their appearance into that of any person.

With these two divine abilities, a rule breaker can kill a guard, replace the guard, and lie their way through the security of the Cold Blade gang all the while dragging a large unknown item in a box along with her.

As the Error Hamr went deeper and deeper into the territory of the Cold Blade gang, they realized that it was a good thing that they ca openly because the place had been booby-trapped to the sky with arrays.

There were layers upon layers of defensive arrays, and each layer was protected by guards. Each layer served as a wall and a gate to detect and stop intruders.

But this ti, the security system of the Cold Blade gang failed. The Error Hamr got up to the front of the base of the Cold Blade gang and began preparing the gateway.

The Invisible Hamr beside her also began to assist her. He used Environntal Illusion to make it look like she was standing still to anyone watching her.

The job of the Invisible Hamr had been to help her pass the inspections and co to her rescue if she got into trouble. Even though he had been invisible all along, he has been very busy.

The Invisible Hamr is Legion’ slave from the Imagination pathway. This is a pathway adept at deceit. They are similar to rule breakers in that way.

The rank 2, rank 3, and rank 4 divine abilities of imaginators are Transfiguration, Environntal Illusion, and Invisibility.

Transfiguration helps them change their shape and the shape of others into sothing else. This change is superficial. It is just on the surface.

Environntal Illusion helps them change their environnt into whatever they want. It’s a trick of perception. The environnt hasn’t really changed, but the target will believe the changes because it is a compelling illusion.

Lastly, invisibility turns the imaginator invisible from every form of perception. This divine ability in particular is why the Invisible Hamr was able to walk together with the Error Hamr without being noticed.

As for the other two abilities, they were used to assist Error Hamr. To be specific, Transfiguration was used on the gateway to make it look like a box.

Transfiguration and Environntal Illusion were also prepared to be used to help Error Hamr escape in case she was discovered.

The two slaves used their abilities in tandem to pass through the nurous checkpoints. To be fair, their success wasn’t entirely their own. The guards also deserve a share of the credit because they were lax in their inspections.

No one wanted to waste ti inspecting. As long as they saw the face of a guard that they recognized, they would allow the person to pass through the inspection.

The guards were lazy. But now that Error Hamr stopped right in front of the base and began setting up a gateway, it was bound to draw attention no matter how lazy the guards were.

If not for the help of Invisible Hamr, Error Hamr would have been discovered and stopped. Since she wasn’t discovered, she was able to set up the gateway and bring the whole Golden Hamr guard into the base of their enemy.

The whole base began to ring the alarm when they noticed a large amount of people suddenly appear. It was all because the Invisible Hamr couldn’t hide so many people from detection.

Fortunately, it was too late by the ti the guards noticed the intruders. The eight Hamrs had already assembled and were leading the charge against the enemy.

Of the 8 Hamrs, five of them left the group to find and attack the leader of the Cold Blade gang. These five were Golden Hamr, Fast Hamr, Walking Hamr, Thieving Hamr, and Black Hamr.

The five of them belonged to the Giant pathway, Traveler pathway, Walker pathway, pathway of the thief, and Assassin pathway. These many people went after a single person because the leader of the Cold Blade gang is very powerful.

The leader of the Cold Blade gang is a godclad on the pathway of life. So he is tall, handso, and fertile.

What makes the leader of the Cold Blade gang dangerous is his rank 4 divine ability called Beast Taming. The gang leader has used this ability to turn the powerful beasts that attacked his farm into obedient pets.

The gang leader is old and experienced. He has had a long ti to beco familiar with the Beast Taming divine ability and has mastered it to a large extent. This is why he has four powerful pets.

You are reading GREED: ALL FOR WHAT? Chapter 2226: Rule Breaking on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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