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[ you have gained the skill Heart Space ]

[ Heart Space (Special)

Type: Passive/Active Ability

Description: The tar forms a personal sub-reality linked to their heart, where their tad creatures can reside. The Heart Space is a realm of restoration and growth, allowing the creatures within it to recover faster and evolve more rapidly. The space itself grows as the tar’s number of bond increases ]

[ For taming a Rare class Ancient creature, all Stats of yours increased by 100 ]

[ Stats upgrade are as follows :

Common : 10

Uncommon : 50

Rare : 100

Epic : 150

Legendary : 200

Mythical : 300

Unique : 100

Special : 500 ]

[ You have gained a Special Class at Level 1 ]

[ Achievent Earned: A Bystander Yet a Winner ]

[ Reward: I Am the Lucky One ]

[ I Am the Lucky One (Legendary) (passive): Increases the chance of sothing good happening to you by 20%. ]

[ You have completed one part of a Hidden Quest: The Path of ??? ]

[ Title Gained: Budding Champion ]

[ Budding Champion (Special): A prophesied individual designated by ??? to act as the shield against the invasion that will devastate the land.

Effect: All Stats 100 ]

[ Skill Unlocked: Champion’s Privilege ]

[ Champion’s Privilege (Special) (passive): You can escape death one ti per week without any penalty. ]

Seeing this, I grinned widely while picking up the little sli.

[ Na the Ancient Black King of White Rivers to increase loyalty. ]

I nodded, looking at him fondly. "Your na is Puddle."

Kyuu~

It seems like Puddle likes his na as he jiggled happily.

[ You have nad your pet, increasing loyalty by 10. ]

[ Loyalty is already at max. Puddle’s stats increased by 10. ]

"Seems like there are still a lot of hidden things I have yet to discover," I nodded, glancing at the notification. Then, I looked at the sli spawner—it was now broken, which was expected. After all, if it wasn’t, anyone could have this Ancient Sli as a pet. Even non-tar classes have three pet spaces, while tars, pet masters, or summoner classes have no limit to the number of creatures they can control.

That’s why the ga has this chanism: after creating an Ancient Sli, the spawner breaks, and no more slis can be spawned from it.

Although there are around ten known spawn locations, along with many hidden ones, compared to the billions of players, this is nowhere near enough for everyone to have a chance.

Anyway, I’ve now gained my first insurance against the apocalypse. As for the hidden quest, of course, I know it’s all part of the trials for the Champions.

I’ve already completed the Test of Luck—anyone getting a special class at Level 1 can only be described as having miraculous or absurd luck, which is why I passed the test of the Lucky One.

The next two tests are like this:

Test of Valor – This involves going up against a monster you know you can’t defeat, yet still fighting against it and erging victorious. Trial of Wisdom – This can be completed alongside the Test of Valor, by defeating a powerful opponent with the help of your wit, strategy, and planning.

Among these three tests, the Test of Luck is by far the hardest. It’s the one that causes many players to fail in becoming a Champion, even if they manage to complete the tests of Valor and Wisdom.

Next I looked at my status screen.

______________

Na: Blade

Species: Human being

Gender: Male

Level: 1 [0/200]

Title: Rolling in Money, Monster Baby Hunter, First Breeder

Class: Tar of Ancients

Health: 2100/2100

Mana: 2100/2100

______________

Stamina: 210

Intellect: 210

Strength: 210

Defense: 210

Vitality: 210

Agility: 210

Domination : 200

Ancient Affinity : 300

____________

Special Stat

Luck: ???

Charm: ???

Reputation: ???

condition: Healthy

______________

Skills : Ancient Taming, Prival Will, Rite of Awakening, Legacy Bond, Heart Space.

_______________

Inventory : Beginner Sword , 32 Silver coins, Lesser mana potion (3), Lesser health potions (5), lesser strength potions (3), Lesser vitality potions (3

________________

"I’ve improved so much," I grinned, looking at my stats. No one would believe they belong to a Level 1 player. Most would probably accuse of being a cheater or hacker.

Plus, the benefits of taming an ancient creature are amazing. The rarity system in the ga applies to creatures, items, skills—everything. There are two hidden rarities as well: Unique and Special.

These aren’t necessarily stronger than Mythical or Legendary, but they can sotis be even weaker than Rare. It’s more about how specialized or exclusive they are.

For example, there’s a funny class I’ve read about called Milkman. It’s a Unique class, aning only one person in the entire world or ga can have it. And it’s as weak as it sounds—this class lets you produce different kinds of milk, and the only effect of drinking them is minor stat boosts. In the novel I read, the guy who had it was completely ignored because, let’s be real, who wants to drink milk produced by a grown man?

On the other hand, Special classes are absolutely overpowered. It’s like having the privilege of being a Champion. Anything labeled as Special—whether it’s a skill, class, or item—is usually incredibly powerful.

After reviewing all the new details about myself, I opened the status screen of my tad beast to take a closer look.

Tad Beast: Puddle

Type: Ancient Black King of White Rivers

Level: 1(Sa as Master)

Rarity: Rare (Ancient)

Elental Affinities: Water, Light, Dark

Health: 5000

Mana: 13000

Attack Power: 800

Defense: 1000

Speed: 700

Skills:

[ Absorb (Passive): Automatically absorbs ambient mana from surroundings, gradually increasing health and mana regeneration.

Effect : 200% Mana and Health regeneration.

100% increase in Damage dealing.

- 50% Damage taken, both physical and magical]

Ancient Light Magic: Level 1

Allows the use of low-level ancient light magic spells.

Currently available:

Light Bullets: Fires multiple small projectiles of concentrated light at enemies, dealing moderate damage.

Effect: 5 small bullets of light, each dealing minor light-elent damage.

Mana Cost: 20 mana.

Cooldown: 10 seconds.

Light Shield: Forms a protective barrier of light around Puddle or an ally, reducing incoming damage for a short ti.

Effect: Reduces damage by 10% for 5 seconds.

Mana Cost: 35 mana.

Cooldown: 20 seconds.

Ancient Dark Magic: Level 1

Allows the use of low-level ancient dark magic spells.

Currently available:

Shadow Tendrils: Summons thin tendrils of shadow to ensnare an enemy, reducing their movent speed and causing minor dark-elent damage over ti.

Effect: Slows enemy by 20% for 5 seconds, with a small damage-over-ti effect.

Mana Cost: 25 mana.

Cooldown: 15 seconds.

Dark Mist: Shrouds the area in a thin layer of darkness, making it harder for enemies to land accurate attacks for a short duration.

Effect: Lowers enemy accuracy by 15% for 8 seconds.

Mana Cost: 40 mana.

Cooldown: 25 seconds.

Ancient Water Magic: Level 1

Allows the use of low-level ancient water magic spells.

Currently available:

Water Jet: Fires a focused stream of water at a target, dealing water-elent damage.

Effect: Deals moderate water damage to a single enemy.

Mana Cost: 30 mana.

Cooldown: 12 seconds.

Aqua Veil: Covers Puddle in a thin film of water, increasing his regeneration of health and mana slightly for a short period.

Effect: Regenerates 1% health and mana per second for 5 seconds.

Mana Cost: 50 mana.

Cooldown: 30 seconds.

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