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Chapter 124: Chapter 123 Improvents in Casting thods

In the blink of an eye, many days had passed, and Richard’s preliminary research on Free Energy Elents had been completed.

Nightti, study.

At the desk, Richard was swiftly writing on the Papyrus Scroll with a Quill, summarizing his findings.

“Through continuous testing in the past few days, I can basically confirm that my previous hypothesis was correct. The Free Energy Elents are, in theory, the Superheavy Nuclear Stability Island Elents that are either undiscovered or non-existent on Earth.

The current energy flow frawork within the world’s Wizard Magic System is as follows:

Special radiation energy from special stars is transmitted to the current planet through Star Body Projection. So common chemical elents on this planet, after absorbing the energy from the Star Body Projection, undergo a type of unknown nuclear fusion and beco Free Energy Elents.

...

Thereafter, Wizards or Wizard Apprentices, through out-of-body ditation, absorb these Energy Elents into their bodies, lting them into Mana, and storing them in the Magic Origin.

When it is ti to cast spells in battle, Mana will flow out from the Magic Origin, moving within the body along so natural channels—be it blood vessels, nerves, or ridians—ultimately reaching a certain activated state and being released.

Upon release, Mana will undergo automatic transformation, first into different Free Energy Elents. Then, reactions will occur between these different Free Energy Elents, displaying Spell Effects and unleashing power.

After a successful Spell Casting, the Free Energy Elents will revert back to common chemical elents. Once they have absorbed enough energy from the Star Body Projection, they will once again beco Free Energy Elents, completing a cycle.

The simple process of the entire frawork is as follows:

Energy from special stars → Free Energy Elents → Mana → Free Energy Elents → Spell Effects.”

From this process, it can be seen that Free Energy Elents can exhibit Spell Effects on their own. However, for the sake of storage safety, they must first be lted into Mana. Then, at the ti of Casting, they are transford back into Free Energy Elents through so form of Reverse lting. The two conversions in between will surely be accompanied by a significant Energy loss. Moreover, during the Casting process, the step where Mana is reversely lted into Free Energy Elents will to a certain extent slow down the speed of Spell release.”

Writing this, Richard paused with the Quill in hand and pursed his lips before writing another line.

“Then, is it possible to improve this clearly flawed thod of Casting?”

After writing this, Richard set down the Quill and began to ponder seriously.

Yes, the current world’s popular Casting thod has its flaws and room for improvent.

Perhaps this notion seems laughable, but isn’t the purpose of studying the Magic System to analyze, improve, and master it, and to eventually clarify the most fundantal scientific principles?

Researching sothing, imitating it, improving on it, and then doing it better than before is a characteristic, or rather, the craftiness of modern Earth science.

Science is not rigid; true science is not a collection of theorems but a way of understanding the world and the entire open system developed from it.

Science is developntal; from the beginning with Steam Thermodynamics, to Electromagnetism, to Computer Science, and then to Quantum Science, all have been continuously discovered and integrated into the system, becoming a part of it. Even if a kind of inexplicable supernatural phenonon really appeared on modern Earth, science would quickly establish a supernatural discipline to research, analyze, and incorporate it.

From a scientific perspective, the current world’s prevalent thod of Casting definitely has imperfections that can be improved upon. Of course, this improvent has no small difficulty, but isn’t this precisely the purpose of science’s existence—to solve problems encountered?

So, how should the Casting thod be improved, and what problems need to be solved?

Richard’s eyes flickered, and he picked up the Quill to write on the Papyrus Scroll.

“Scratch Scratch Scratch…”

“An obvious place for improvent in the Casting thod is to reduce procedural steps, removing the processes of lting and Reverse lting, and using the Free Energy Elents directly for releasing spells. This thod could accelerate the speed of Casting and reduce Energy loss.

Of course, problems also arise, mainly two: the first is a safety issue, and the second is the increase in Casting complexity.

For the first safety issue, we must acknowledge that if Free Energy Elents are stored in the Magic Origin within the body for a long ti without lting, it will be extrely unstable. Because reactions might occur between the Free Energy Elents, and if we really proceed like this, it would be akin to mixing many different chemical reagents in a beaker. There is a high possibility that the beaker would be blown to powder.”

So, how can this be resolved?

Richard halted the Quill in thought.

The solution to this problem is actually quite straightforward; the most thorough thod would be to simply separate and store all the Free Energy Elents from one another.

After all, the Magic Origin does not have to be singular!

Yes, there does not have to be just one Magic Origin. Provided there is enough energy and ti, it is possible to open up dozens or even hundreds of Magic Origins.

Through a period of research, the currently identified types of Free Energy Elents are approximately several dozen. However, the most commonly used Energy Elents for Shape-shifting Magic consist of only nine: Water Elent, Wind Elent, Fire Elent, Earth Elent, Wood Elent, Thunder Elent, Dark Energy Elent, Light Energy Elent, and Pure Energy Elent.

Perhaps opening a Magic Origin for each elent seems exaggerated, but opening a smaller.

Magic Origin for each of the nine elents crucial to Shape-shifting Magic should still be achievable.

However, the most convenient thod is not to create new Magic Origins but to reform the existing ones.

All that’s needed is to partition off several independent spaces within the original Magic Origin, to specially store different Free Energy Elents.

Problem solved.

“Scratch Scratch Scratch,” Richard narrowed his eyes as he quickly transcribed the solution onto the Scroll, before writing yet another line: “Then how to solve the second problem?”

“The second problem is the increase in complexity of Casting.” Richard continued writing with the Quill, “Casting spells using Mana only requires controlling the flow of Mana to a specific activated state for release. Afterward, the Mana will, in the activated state, automatically transform into specific Free Energy Elents for reaction.

But if we choose to use only Free Energy Elents for Casting, a single Free Energy Elent remains fairly straightforward. However, when the spell model becos complex and requires multiple different Free Energy Elents in the body’s various channels, running separately, the difficulty will beco imnse, demanding high ntal computational power. Just as so people are naturally or through training capable of multitasking, but what about dividing one’s attention three ways, four ways, or ten ways?

As described in the ‘Monroe Chapter,’ the computational ability of the brain is a key standard for whether one can advance to higher Wizard Levels.

This is because higher-order spells are definitively more complex and will require the use of more streams of Mana running within the body. It’s imperative to tightly control the running Mana without error, ensuring that multiple streams of Mana arrive at the activated state simultaneously and are released together, to guarantee the success of the spell, or else it would result in spell failure and backlash.”

“Scratch Scratch Scratch…”

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