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Connections 5

Boxxy trudged into its ho dungeon feeling especially irate. Though the withdrawal was part of it, the main reason for its sour mood was Stain. Or more specifically, the weird mories she had put into Rowana and Doriss heads. The mother-daughter pair seed fine ntally, but were convinced theyd spent the last week or two doing nothing but playing cards and sleeping. No eating, no drinking, no going to the toilet, just poker and naps. Needless to say, if that sli was going to do sothing like this again, shed need to put a lot more effort into those fabricated visions.

Thankfully the won themselves didnt seem at all perplexed by their implanted mories, which gave Snack plenty of ti to spice them up a little while they slept in the coming nights. The triplets had all t their respective tutors and had started their individual training with only minor issues. Keeping track of Lydia was going to be a bit awkward since she had left on a trip around the countryside, but Boxxy felt confident Claws could handle that task.

The biggest problem was just how much gods-damned attention Arms drew to herself whenever she walked in public. The shapeshifter had initially intended to have Fizzy escort Robin, but the dynamo golem refused to do so. Though she agreed that it was important to keep those girls safe, there was soone else that was far higher on her priority list. A certain soone nad Boxxy T. Morningwood.

Co on then, lets get busy, the radiant construct demanded. My HERPES isnt going to test itself.

Yeah, yeah the shapeshifter grumbled.

The two monsters walked over to the dungeon core platform, which was the brightest part of the cavernous tree trunk. Boxxy sat cross legged on the floor with its back to Fizzy. The tallic Artificer then proceeded to stick a series of six mithril clamps into the gray flesh covering its spinal column. She linked them together with so wiring that fed into a small half-collar, which was attached to the base of the doppelgangers skull. She then flipped a tiny switch, causing Boxxy to shudder reflexively as the machinery sprang to life.

Alright, all set on my end, Fizzy reported. Lets start the first trial.

The shapeshifter groaned affirmatively while the golem walked around it to face it with a sealed vial of Honeydew in her grasp. Its hand twitched as if it was about to make a grab for it, but Fizzys arm-cannon was pointed at its head before it could even make the attempt. Keeping a vigilant eye on the greedy monsters spotty impulse control had been the main reason she had refused to help look after the girls. No mortal knew this creeper better than her, and she understood that not even twenty-four-hour supervision would be enough to keep it in check.

Which was where the Honeydew Exposure-Reactive Preventative Electrocution System ca into play. The contraptions main function was to release a minor electric shock every ti the thing it was attached to - in this case, Boxxy - ca into contact with the narcotic substance in question. Simply dangling a vial of the stuff in front of the monster was not enough to set it off, of course. However, it started beeping quietly once Fizzy uncorked the container and let the drugs fragrancy wash over Boxxy. The closer she brought the sample to its face, the faster it beeped. She then poured a few drops of it on top of the monsters cranium.

The HERPES responded instantly by letting out the loudest and longest beep yet, followed imdiately by a painful zap of electricity that was funnelled straight into Boxxys spine. The monster shrieked and shuddered in pain before collapsing, its body paralyzed by the invasive current. Fizzy walked over and checked on the controller unit on the shapeshifters neck, noting the values on the tiny gauges that she had built into it.

Okay, seems I over-tuned it a bit, she reported casually. No, Plus, thats not how that works. Null, can you please tell her? Im busy Yes, I know its pointless, just do it. Thanks.

The golem continued chatting with her alter egos as she fiddled with the delicate device. The payload it was supposed to deliver was intended to bring discomfort, not outright paralysis. She had simply underestimated just how vulnerable a doppelgangers spinal column was to its Bane. This sort of thing was why the testing phase was arguably the most important part of developing a new invention.

However, the golem had forgotten about the glob of Honeydew on Boxxys cranium. The HERPES picked up its presence the instant it had finished charging back up and went off before its creator could finish tweaking it. The repeat shock was just as powerful as the first one, incapacitating the shapeshifter re monts after it had regained control of its body. Fizzy realized her mistake and wiped the narcotic substance from its skin to prevent any more misfires.

Were you trying to kill ?! it complained a short while later.

Relax, the HERPES monitors your vitals. It will avoid shocking you if theres a chance it might drain the last of your HP.

Doesnt that an I can just leave myself near death and-

You really dont wanna do that.

As expected of Boxxy, it had imdiately figured out a way that security feature could be exploited to circumvent the devices automated disciplinary action. However, Fizzy had also thought of that.

Honeydew takes a few days to completely work itself out of your system. What do you think the HERPES will do if you actually manage to swallow so?

It will keep zapping , wont it?

Exactly. And it wont ever run out of juice since it powers itself by sapping so of your MP.

Boxxy had to admit, the idea of being zapped every few seconds for days on end sounded far more unpleasant than the withdrawal symptoms. It could, of course, just rip the thing from its body, but the rational side of its mind recognized the need for it. The HERPES was there to dissuade Boxxy should it have a mont of weakness and there was nobody else around to keep it from reaching for the hylt-derived drugs. It was just thankful that Ambrosia was supposed to be napping for at least another month, otherwise it would likely never be able to clean up its act.

Boxxy, youre drooling, Fizzy pointed out.

Yes, and?

Nevermind. So, whats on the agenda for tonight? You ntioned you had sothing important to do while the atbags were asleep.

Right. I think its high ti our little group held a more in-depth training exercise.

What, another instant dungeon run?

Not exactly. Those are good for getting used to working as a group, but I noticed a certain flaw with that thod when we fought Erena.

Really? I think we did pretty good.

Perhaps, but pretty good wont cut it on the Shattered Isles. We need to be flawless, and what I saw back there was anything but.

Boxxy, being the control freak that it was, made sure to regularly take note of the strengths, weaknesses and abilities of each mber of its posse. This was vital information to have if it hoped to utilize them to their fullest. However, it felt that sothing was missing during the encounter with the old God of Destruction. It had spent most of the next two days analyzing its perfect recollection of the fight, courtesy of the Legendary Intelligence Perk. This had allowed it to notice a lot of small things that it couldnt pay any attention to during the battle itself.

The conclusion it reached as a result of this retrospective was that Boxxy appeared to be the only one who knew everything about its allies. While the monster-demon coalition had certainly perford well considering this was their first real fight together, there were a lot of missed opportunities to deal heavy damage. Snack, for example, was not mindful of Clawss highly flammable webbing when flinging her Spells, nor did Jen give Fizzy any opportunity to imbue her with Holy Infusion.

We, as a group, lack information about one another, the shapeshifter declared. And by we I an you. None of you seem to be aware of any Skills, Jobs, Perks, Spells or Martial Arts outside your own. Youve always just sort of assud what the others were capable of and sort of went with the flow. Its worked so far, but relying on improvisation alone will get us nowhere if we plan to challenge the scores of veterans and VIPs that will be attending the Dragon Festival.

Though the golem naturally disliked having her shortcomings dragged into the open like that, she couldnt help but see Boxxys point. Fizzy herself was just one of many examples of how combining Skills and abilities from multiple Jobs could produce a result that was greater than the sum of its parts. However, she had never even bothered to think of achieving sothing like that with beings other than herself and her Parallels. But the people that would attend the Festival? Theyve already had decades to not only figure out which synergies worked best, but also practiced executing them to the point of it being second nature.

Therefore, not only was the eting Boxxy proposed likely to be quite beneficial, but it was also a perfect excuse for her to strut her stuff.

Alright, so how do you wanna do this? she asked, eager to begin. I an, you still need to look after those three atbags and one of them is out of town.

Nrgh, it grumbled. Will need to wait until things calm down.

It would have loved to just kidnap all the people under its protection and stuff them inside the dungeon while they slept, but the FIB security detail was going to make that tricky. Truthfully speaking it really didnt want to engage their services, but it just seed like sothing Keira would do. As such it needed to postpone the eting until all of its minions and allies could attend it in person.

It wasnt until a week later that the opportunity finally presented itself. Lydia had returned after a misunderstanding with her tutor, so all the nephilim were currently in Azurvale. The FIB had also completely bought into the scapegoat Boxxy had given them, giving Keira an excuse to rescind her request regarding their guard detail. The Sandmans familiars would still stick around just in case, but the elf operatives were allowed to attend to other matters.

However, it was a bit odd that they delayed informing the public about having captured the culprit behind the Great Collapse. A brief bout of investigation later revealed this was due to political reasons. The governnt was determining the best ti to publicly condemn and execute the man-puppet in order to garner the most approval from the populace. Apparently the ones in charge were concerned that revealing they had caught the mastermind too soon would make people think they were rely putting on a show to mask their incompetence.

The shapeshifter was perfectly alright with that decision since its primary Facade would only benefit from a larger and more well-received public event.

For the mont, however, it focused on its internal information exchange. Picking out a quiet evening, it had Rowana, Doris, and the triplets taken from their hotel rooms and safely deposited in the dungeons prison block without anyone noticing. The won themselves were sedated through magical or alchemical ans, leaving them blissfully unaware of the way they were treated as luggage. With them handled, Boxxy fetched Jen from its branch office in Velos, summoned up all three familiars and tore Fizzy away from her projects, gathering all of them underneath the glowing dungeon core.

It briefly explained its concerns regarding their lack of cooperation and then flat out ordered them to participate wholeheartedly in the eting, even if so of them thought it stupid or boring. That said, the shapeshifter recognized that going over everything itself and its underlings were capable of would require far too much ti, effort and concentration. Its monstrous troupe possessed nearly three hundred Skills, at least seventy Spells, around thirty Martial Arts, and a few dozen Perks in total. While it personally could keep tabs on all of those, none of the others shared its ntal faculties.

That was why it had spent the past week preparing concise summaries of the most important and crucial aspects of each of those things, which it gave out to everyone in attendance.

Skill, Spell and Martial Art breakdown, by Boxxy T. Morningwood Boxxy - Doppelganger SkillsNaEffectsBenefitsDrawbacksMirror ImageCreate body doublesDiversions, multitasking, scoutingMindless, bad reflexes, light bodiesPheromone ControlInfluence people with pheromonesCrowd control, influence individualsSo react stronger than othersBroken ReflectionAbsorb mories of a corpse and assu their shapePosthumous interrogationCan't eat the bodyPuppet ParasiteHijacks the body, akin to Mind ControlUsable on targets with high MNTTarget must be physically weakSpirit EchoMirror Images can use Spells and communicate telepathicallyVersatility, Snychronous ChantingMust be ordered to cast, terrible aimHylt tabolismCan eat sunlight and ambient mana to boost HP/MP recoverySunlight is tastyMana can be nastyMystic CamouflageCounteract detection-type magic for a limited tiAutomatic activationDuration varies, unreliableCorporal StabilitySevered body parts last longer, shapeshifting Skills are betterYesNoBoxxy - Mimic SkillsNaEffectsBenefitsDrawbacksAssassinationSneak attack for massive damageCan be used with so SpellsCan't be used in the middle of a fightStorageStorageStorageStorageCadaver AbsorptionAbsorb bodies for a chance to gain Skills, Attributes or JobsInfinite growth potentialPower creep risk, dead-end JobsBiomassIncreases body mass, boosts HP recoveryMore material to shapeshift withWeight is issue for FacadeNatural ArmorPassively reduces damage suffered from all sources by 10%Universally helpfulLeveling it was painfultal MimicryMimic nonmagic tals at the cost of MPCreate weapons/tools at willtal limbs are numb and stiffnd FleshContinous regeneration at the cost of MPKeeps aliveDoesn't scale with max HPAdaptive DefenseIncreased resistance against the last elental damage takenGreat against specialized castersUseless against non-magic enemiesBoxxy - Warlock SkillsNaEffectsBenefitsDrawbacksSummon FamiliarSummons a demon, long cast ti and huge MP costDemons are powerful minionsThey do stupid things sotisPower OverwhelmingAmplifies damage and MP cost of Ruin SpellsCan end fights instantlyToo flashyDemonologyKnowledge of rituals and can summon extra familiarsRituals can be very usefulRituals can be very deadlyCrystallize MagicSolidify area effect Spells into Spell Crystals for later useExcellent versatilityCrystals have to be thrownChant ReductionSelf-explanatoryCast Spells quickerGreater risk of fumbling a SpellDemonic InsightGives demonic Spells, boosts INT effectivenessMore utility, MP, and Spell powerSpells can be a bit unpredictableDespair AuraCauses everyone in range to be fearful, more likely to panicCrowd control, especially vs fodderIneffective vs high-Level targetsSoul LinkFamiliars share HP damage and magical buffs among themLess likely for one familiar to dieMore likely that all three die at onceEnslave DemonTake control of unbound demonsVery useful in theoryQuite uesless in practiceGraviton ManipulationTeaches new gravity-based Spells, boosts all gravity magicBest used against large monstersAdventurers usually have countersMalefic UnionAbsorb a familiar to gain its power and Skills for 3 minutesBeco stupidly powerfulCarries risk of demonic corruptionNecrotic AptitudeGain five Necromancer SpellsPowerful scourge-based magicSpells increase risk of TabooSiphon SoulDrain HP and MP, get bonus XP on killsHelps gain Warlock Levels fasterPoint-blank rangeSummoner's GrimoireCreates a flying book that follows minions and casts SpellsVersatile, knows all my SpellsLimited MP, can't use any SkillsBoxxy - Warlock SpellsNaEffectsBenefitsDrawbacksShadowboltA straightforward damaging projectileSurprisingly stealthyEasily absorbed by armorEbonfireSet living things on fire for several secondsReally easy to hitGives target ti to reactFrostbiteFire a burst of icy projectilesCheap, good damageDifficult to aimDark ExplosionArea Effect Spell with concussive forceReally good with Crystallize MagicEasily absorbed by armorShadowbindCreate chains of ethereal steel to bind the targetGood against CastersCan be broken with brute strengthSingularityPulls everything in a wide area towards the point of originExcellent crowd controlEasily avoided with experienceTrue DarknessCreate a completely lightless areaEmpowers shadow magic, confusesDoesn't do damage or limit moventMassive RejectionThrow enemies back with a wave of forceCreates spaceEasily absorbed by armorReality SlashCuts things in a lineVery few things resist itSurprisingly easy to dodgeMontum AnomalyCreates an area where weight increases proportional to speedReally good against huge targetsIneffective gainst brute strengthWeightless SpaceCreates an area of zero gravityMost monsters are unable to copeMost adventurers areGravity WellCreates an area of high gravitySimilar to Montum AnomalyNot as potentially potentMagnetic TiltCreates an area where gravity works in a different directionCan redirect falling debrisMP cost is really heavyMass PanicInduces a powerful fear against all targets in rangeReally good with Crystallize MagicRange is very short without itDeliriumForces a state of deep confusion on one targetCan take a combatant out of the fightUnreliable like most mind magicDark InfusionA massive boost to effects of STR, AGI, DEX and INTExplosive burst of powerStuns living things when it expiresMind BlastStuns a single targetGood against fighter-type targetsIneffective against CastersHysteriaPoisons the mind with confusion, can spread to othersCan inflict group-wide confusionNot as potent as DeliriumMind ControlExactly what it saysTurns enemies into alliesDifficult to pull off mid-combatImplosionSummon a swarm of impsCreates cheap fodderA mild annoyance at bestTransfamiliarSwap places with a familiarBypasses many teleportation wardsReally long chantDemonateDetonates a familiar to deal fire damageDamage scales with HPFamiliar does not survivePandoniumCreates a do that turns Spells into their oppositesGood for surprising adventurersLimited charge, only works on SpellsFamiliarizeRemotely control a familiarGreat for scouting or utilityUser must remain stationaryDecayAccelerate corrosion, erosion and rotting in an areaGood for breaching fortressesNo effect on living thingsShadow PlagueSpreads a disease that induces necrosis in living thingsDamage inflicted rises over tiDisease resistance is commonLethargic MistSpreads a disease that saps energy from living thingsCan cripple even VIPsDisease resistance is commonCorpse ExplosionDetonates a body for heavy damageDamage scales with corpse qualityHeavy risk of TabooDefileTaints an area with BlightGreat for sabotage, I guessHeavy risk of TabooBoxxy - Ranger SkillsNaEffectsBenefitsDrawbacksTrackingHighlights footprints and other recent tracksFinding prey is easier, even in citiesLow-impactMarksmanTeaches Bow Martial ArtsGives plenty of optionsBows rely too much on projectilesWhisper WindLong range communicationUseful alternative to telepathyRequires line of sightFleet FootedGreater speed and less stamina used while runningVery little practical applicationOnly used as cover for FacadeHunter's MarkMarked targets are tracked, take more ranged damageLong range, discrete applicationLimited use in combatEagle EyeEnhances long-range visionGreat scouting toolEntirely reliant on eyesightRazor VolleyImbue next 5-10 shots with wind magicBetter arrow range and damageOnly works on unenchanted ammoThrowing ArmUse wind magic to throw items in impossible arcsVersatile, limited projectile guidanceThrowables move slowerMobile FireFire bow while moving with no loss in accuracyGreater mobilityDoesn't work for Martial ArtsMasked PassagePrevents leaving tracks when using StealthLeave less evidenceDoesn't enhance Stealth itselfWater TraversalSwim faster, hold breath longer. Water-walking at high LevelsMore effective than magic itemsNo benefits on dry landArrow TrapConjures arrow traps of various types in soft soil/sandCan be used with trick arrowsUnusable in cities, caves, etcBoxxy - Ranger Martial ArtsNaEffectsBenefitsDrawbacksPower ShotEmpowers an arrow with extra forceStraightforward damage boostNoneGuided ArrowEmpowers an arrow to seek out its targetMuch easier to hit moving targetsLow damageMultishotCreates up to five copies of an arrowCan be used with trick arrowsLess damage per shotBlast ArrowEmpowers an arrow to expldoe on impactInflicts damage in an areaLow projectile velocityShrapnel ShotCauses an arrow to burst when firedKnocks lee targets backEasily absorbed by armorPinning ShotHit a target's foot to trap it in vinesMuch bigger range than SpellsTarget must have feet on the groundSnipeEmpowers an arrow to fly straight and fastTwo kiloter rangeExecution is slowChain ShotEach hit with Chain Shot empowers the next Chain ShotAttack speed ramps up rapidlyMust only use Chain Shot or it resetsTornado ShotEmpowers an arrow to create a strong gust of air on impactGood for dispersing groupsDeals almost no damageThunder ArrowEmpowers an arrow with lightning that arcs to multiple targetsLong-ranged elental damageCannot use with trick arrowsBoxxy - Blade Dancer SkillsNaEffectsBenefitsDrawbacksHornet StyleRapier fighting style based on precision and speedBoosts thrusting damageDoesn't affect non-rapier swordsAdagio VariationMassive DEX boost, rapidly consus staminaGreat for stabbing thingsNone (for )Winterlich WaltzDeadly dance - imbue lee attacks with iceWide sweeps, great for crowdsRisky against skilled opponentsEvasionHelps when dodging attacksBasic survival SkillToo basicRapid RiposteActivate to block, instant counter on succesful parryCounter damage is really goodMissed Ripostes leave you openFlanco de FuegoDeadly dance - imbue lee attacks with fireFast, great for duelingSowhat predictablePresto VariationMassive AGI boost, rapidly consus staminaAweso speed boostDoesn't increase damageBlade FinesseDEX increases slashing damage with one-handed weaponsMakes DEX a lot more usefulLimited to specific weaponsKnife JugglerUses magic to throw knives hands-freeVersatile, rapid fireWeaker than physical throwsSanguine SprayWounds bleed more and heal slowerEffective against high END targetsIneffective against armored targetsTornado TwistDeadly dance - imbue lee attacks with windCan deflect physical projectilesLess damage than other dancesDuelistIdentifies weak points and boosts damage done to themWorks with all weaponsBut only in one-on-one fightsBoxxy - Wizard SkillsNaEffectsBenefitsDrawbacksArcane StabilityTake less backlash damage from failed magicHelps when hiding in StorageVery situationalMana ShieldAll-purpose defensive barrierScales with max MPFlashyResidual FeedbackSpells gain power with each consecutive castPerfect for magic-based fightsHave to constantly be castingDisruptive BarrageMagic missile barrage, deals extra damage against barriersInstant damage on demandScales only with Skill LevelGlyphcraftWeave Spells into flat surfaces to make glyph trapsCan set up nasty ambushesLong prep tiSynchronous ChantingGroup Spell castingAmazing synergy with Spirit EchoSituationalntal AlacrityEasier to maintain Spell focus when taking damageWorks with all SpellsOnly useful when actively getting hitExpansive MindIncreased INT gains, INT gives more Spell damageExtrely potent at 1,000 INTDoesn't boost MPBoxxy - Wizard SpellsNaEffectsBenefitsDrawbacksFireboltBasic fire-based projectileReliable source of fire damageNot a lot of itIceboltBasic ice-based projectileReliable source of ice damageNot a lot of itWater SlicerBasic water-based projectileReliable source of water damageNot a lot of itAir HamrConcussive blast of airKnocks targets backDoesn't do damageLightning BoltBasic lightning-based projectileReliable source of lightning damageNot a lot of it. Also, I hate using it.Fla JetA focused burst of firePunches through magic barriersShort rangeFrost MineLays a magical trap that turns invisible after a whileGood for ambushesOnly lasts up to fifteen minutesSpark BlastDoes minor lightning damage in an areaLow cast tiI really hate using lightning.Earth SpikeSkewers targets from below with a spear of stoneReliable source of earth damageEasily absorbed by armorStabbing RainCause piercing ice shards to fall from the sky for a tiGood area denialCan move out of affected areaFlightGives the Caster flight so long as the Spell is maintainedLateral movent on demandCan't do anything else while castingSearing BlastDoes minor fire damage in an areaLow cast tiDark Explosion is betterDe-spellDisperses magic in an areaWide areaIndiscriminateDisintegrateCauses matter to disappear into dustUnresistable damageEasily absorbed by armorApportTeleports an item from your hand to a nearby visible locationUsable with grenades, Spell CrystalsOnly works on small itemsTeleportTeleports the user across large distancesFastest known form of travelCalculating coordinates takes tiGateOpens a two-way portal that anyone can useFastest known form of group travelCalculating coordinates takes tiBoxxy - Absorbed SkillsNaEffectsBenefitsDrawbacksAcid SpraySprays acidCan eat through most talsLimited range, poor scalingDivine AttunentBoosts Holy Spell potencyOnly has benefitsI don't know any Holy SpellsRuinous ReachBonus range on Ruin SpellsWarlock Skill, got it for freeNoneAerial StrikesBoosts jumping/pouncing attacksFree damageSituational, increases are minorVile BladesCoats bladed weapons in poisonUsable with enchanted weaponsPoison is fairly weakMonocular RageCyclops Enrage Skill, activates when their eye is attackedPotentially deadlyUnusable (wrong race)DustoffUpward gust of air that can be caught by wingsGreat for rapidly gaining altitutdeUnusable (too heavy)Padded SkinReduces damage taken from blunt weaponsFree defenseNonePath of the DragonTeaches heavy-hitting Staff Martial ArtsCan use with VoidcallerI'd have to use VoidcallerSense DangerAmplifies animal instincts to avoid predatorsNo downsidesMy instincts are strongerWeb ThrowThrows a spider web up to 30 tersRanged disabling move, handyWebbing is not very strongDisrupting WaveDispel magical effects in an area around the userInstantaneous, chantlessCooldown period between usesFeline MobilityPassive boosts AGI effectivenessFree speedNoneFire BreathDragon breath knockoffSurprise factorPoor scalingFire AffinityNegates fire damage taken, increases fire damage dealtUseful in many situationsNoneEarth AffinityNegates earth damage taken, increases earth damage dealtImmunity to ground tremors tooCan still be buried alivePetrifying GazeImmobilize the target by locking eyes with themCan use with multiple eyesSlow-actingDarkness AffinityNegates dark damage taken, increases dark damage dealtEmpowers many Ruin SpellsNoneDarkflightSilent flight, only works in the darkBetter than the Flight SpellEnvironntal dependancyCold SnapInstantly freeze everything within an areaExtrely potentPainful to use without Cold AffinityCharged StrikesImbue lee attacks with lightningFor fighting other shapeshiftersI hate using itBoxxy - Other SkillsNaEffectsBenefitsDrawbacksChaotic DispositionRandom chance for a random effect whenever MP is usedOutcos are sotis tastyOutcos are usually not tastyAgent of ChaosMakes the impossible happenHas produced incredibly tasty resultsVery difficult to control or predictEssence ConcealntCreates a fake Status that can fool Appraisal-style effectsLets do the things I doDoesn't work on quasi-divine beingsVengeanceIncreases damage of next attack, scales with damage takenPotentially devastatingRequires I get badly hurt firstEyes of the Dead GodCan see nas and HP of enemiesInstant threat assessntNot directly useful in combatShapeshiftMove flesh and bone freely, only spine must remain intactToo many to listLightning as BanePhytokinesisSpecialized telekinesis for controlling plant lifeAlso lets shapeshift into plantsVery environnt-reliantStealthMuffles sound of moventMakes Assassination much eaiserNot foolproofBoxxy - PerksNaEffectsBenefitsDrawbacksLegendary EnduranceVastly increased stamina capacity and disease resistanceCan fight longer without getting tiredNoneLegendary IntelligenceIncreased Skill damage, improved short-term mmoryWorks with Skills that don't scaleOnly for Skills that directly do damageLegendary PerceptionReduces likelihood of senses being overwheldEliminates drawbacks of high PERNoneLegendary StrengthHigher base strength, 1/5 of lee damage bypasses armorVery tastyNoneLegendary DexterityHigher base flexibility, 1/5 of ranged damage bypasses armorNot as tastyFlexibility is wasted on a shapeshifterLegendary AgilityDeal more damage and take less damage when moving fastBonuses scale with speed up to 25%Only amplifies lee damageLegendary ntalityMind control immunity, mind magic works on golems/undeadSuperbly tastyDon't have it yetArms - Fiend SkillsNaEffectsBenefitsDrawbacksDemonic ArmantsConjure weapons and armorDon't have to worry about gearPerformance isn't all that greatSecond WindHeal for % of missing HPInstant and incredibly potentLong cooldown unless resummonedDemonic CarapaceTemporary defense boostInstant and incredibly potentManual activation requiredDemonic LeapMassively boosted leg strength when jumpingCover long distancesEasy to hit mid-airViolent ditationGain MP when hitting thingsMuch-needed source of MPOnly works for lee attacksImbued ArmantsDemonic Armants gain enchantntsFree enchantntsEnchantnts are low tierCombat ReflexesImproves response ti in combatBoosts defense against rapid attacksBody too slow to use fullyForceful PersuasionSTR works like CHR when intimidating othersEffective both in and out of combatA bit too effectiveEmbodint of Wrath"Soul power" improves base performanceFree powerHard to gaugeSpiteful Echoeslee hits create damaging shockwavesCause more damage through armorSeems lackluster for a 'final' SkillArms - Hoarder SkillsNaEffectsBenefitsDrawbacksVaultWorks kind of like StoragePersists between summonsLimited usageHand of AvariceTakes an item from the target at randomInstant use, good rangeUnpredictableSense TreasureDetect shinies within a certain rangeGreat for finding hidden treasureDoesn't sense cheap shiniesGolden TouchPetrifies thing on lee hits, only with gold instead of stoneMakes the un-shiny shinyShinyness is temporaryArms - Berserker SkillsNaEffectsBenefitsDrawbacksBloodlustlee kills boost damageGreat when dealing with hordesUseless in all other situationsBrutal FervorDamage taken boosts Attribute effectivenessMakes Arms deadlierHave to take a lot of damageFace SmasherTeaches Brawler Martial ArtsReally effective with Arms's bodyLow MP pool to use them withBerserker RageHuge damage boost followed by a period of weaknessGood for ending a fight quicklyDownside is incredibly severeEye For An EyeTemporary damage boost against attackersScales with damage takenIneffective against multiple attackersBattlecryRallying war cryEmpowers alliesAlso empowers enemiesUnchained AngerImproves Brutal Fervor and Berserker RagePowerful Skills beco even betterLimited scopeRabble RouserMakes enemies more likely to attack the BerserkerGreat for drawing attentionResults may veryArms - Berserker Martial ArtsNaEffectsBenefitsDrawbacksHeadcrackSmashes the skull from both sidesConcussion guaranteedOnly works on things with skullsUppercutUpward punch with enhanced forceKnocks targets upwardDoesn't do much damageWar StompSmashes ground with foot to create tremorsBreaks most enemies' footingDoesn't work on all surfacesThunderclapSlaps hands together to produce a deafening shockwaveArms can use all six armsIndiscriminateShoulder BumpEmpowered body slamSends victims flyingMakes Arms vulnerable if she missesFoot StampStomp on an opponent's foot with bone-crushing forceReally good with Arms's weightOnly works on things with feetDominating BlowA straight punch that does huge damageArms's hardest hitting attackEasy to readLimb PressSimultaneous upward knee and downward elbow strikePerfect for breaking bonesDeals damage to own limbs on a missTemple SlamGrab a target and suplex them head-first into the groundArms can use all six armsDoesn't work on really big targetsDirty BlowRising knee strike usually aid at gut or crotchFast and strongArms is too tall to use this rightArms - Other SkillsNaEffectsBenefitsDrawbacksIdiotic StrengthBetter STR, worse INTIncredibly potent for a fiendMax MP becos really pitifulTrophy CaseGain power from trophies in VaultLots of potentialCollecting trophies takes tiEarth AffinityNegates earth damage taken, increases earth damage dealtImmunity to ground tremors tooCan still be buried aliveSnack - Succubus SkillsNaEffectsBenefitsDrawbacksEnergy DrainLeech HP/MP through skin contactMassively amplified during sexQuite weak outside of sexDemonic SeductionAppear especially enticing to mortals by amplifying CHRA succubus's main weaponUseless in combatInivisibilityTemporary invisibility, breaks when inflicting or taking damageEffective both in and out of combatStill makes noiseVersatile TongueSpeaks all kinds of language and dialects perfectlyGreat for blending in with a cultureUseless in combatDevilish CunningCHR improves thinking abilities like WISMakes Snack deliciously deviousShe only thinks about sexAggressive CuddlingSex deprives partner of strength, easing rapeCan be used in combatInsanely difficult to use in combatMalicious TorntUses mind magic to cause illusory painDistraction at worst, crippling at bestDoes not cause any damagePenetration ExpertiseMagic bypasses a portion of resistancesGreat against enchanted gearCan't bypass AffinitiesSins of the FleshSperm intake boosts magical powerThe boost lasts for several hoursMust be taken fresh from the sourceLustful EchoesAll magic inflicts demonic corruption at a rapid paceErodes target's willCan't be turned offSnack - Succubus SpellsNaEffectsBenefitsDrawbacksSleepPuts target into a coma-like stateUniversal pacification toolEasily disrupted by painDeliriumForces a state of deep confusion on one targetCan take a combatant out of the fightUnreliable like most mind magicMass PanicInduces a powerful fear against all targets in rangeReally good with Crystallize MagicRange is very short without itSnack - Djinn SkillsNaEffectsBenefitsDrawbacksAmplify MagicTemporary increase to magic damage done or takenPotentially deadlyPotentially suicidalGuiding LightClairvoyance magic that can be used to find objects or peopleEasy to follow, fairly accurateDepends on the djinn's desiresMist FormTemporary physical immunity and spell vulnerabilityCan sneak through tiny gapsHigh MP cost, slow reformingConjure CatalystCreates various magic/alchemical reagentsConvenientLacklusterSnack - Pyromancer SkillsNaEffectsBenefitsDrawbacksDevouring FlaPyroclasm spells cause a lingering damage over ti effectStackableHigher MP costMana BurnDevouring Flas last longer and sap MPOverall improvent in damageDamage to MP is minorSummon Molten GuardianConjure magma elental as a petSemi-autonomous, good fighterPoor scaling without extra SkillsVolcanic BurstDetonate Pyroclasm Spells early for bonus damageBest used with teor, InfernoFriendly fire is an issueTempered FlaArea Effect fire spells deal less damage to alliesGreat for ssy skirmishesDesignating allies takes tiFiery WeaponImbues weapons with fire damageMore potent than enchantntsDamages the itemReignitionReignites Devouring Flas in an area, all at onceDevastating finishing moveVery situationalFla EffigyConjures a living fla that seeks out a target and explodesNigh-impossible to dodgePoor scaling, no Devouring FlasSnack - Pyromancer SpellsNaEffectsBenefitsDrawbacksFireballLaunches a fiery projectile that explodes on impactGreat all-purpose offensive magicIndiscriminatePurgeRemoves poison, disease, and bleeding from targetDecent utilityCauses minor damage to targetInfernoCreates a fiery tornadoCovers a wide areaIndiscriminateMagma MissileLobs three projectiles of molten rockGood single-target damageMust be on ground to useBlast WaveBurns and knocks back targets around the casterCreates spaceIndiscriminateFlathrowerA sustained torrent of fireDamage slowly increases with tiCan't do anything else while castingteorDrops a massive lump of fire from aboveMassive damageUnusable indoors, easy to dodgeBackdraftSnuffs out both magical and mundane flasLimits damage from PyromancersAffects user's flas as wellScorching RayA sustained beam of concentrated heatHigh damage, long rangeCan't do anything else while castingVolcanoLava continually bursts from the ground in large flying globsGood area denialSituational useScalding GustBlast of steamSuperbly painfulDamage dealt is lowFire WardDefensive Spell that reduces fire damage takenSimple, but effectiveNoneSnack - Other SkillsNaEffectsBenefitsDrawbacksShapeshiftLeftover from origin as succubusGreat for camouflageOnly skin deepDreamweaverMind manipulation through dreamsCan read and implant moriesRepetitive use is ill-advisedConjure MirageCreate hyper-realistic illusionsExtrely flexibleOnly visual, no sound, sll or touchFire AffinityNegates fire damage taken, increases fire damage dealtUseful vs many opponentsNoneClaws - Stalker SkillsNaEffectsBenefitsDrawbacksStalkSilent movent without causing air disturbancesLike Stealth, only betterDoesn't hide from plain eyesightCounterspellCan 'cut' magic to dispel itWorks on barriers, tooSo forms of magic can't be cutRending ClawsDamage and bleeding on natural weaponsMakes claws and scythes deadlierStill useless against heavy armorBlood GorgerDrinking fresh blood gives a temporary Attribute bonusStackableNot as potent at higher LevelsDetect MagicSense magic and enchantntsQuite accurateVery short range as base stalkerMagic ResistanceSelf explanatoryMore potent than enchantntsNoneMana LeechRapidly drain MP from nearby targetsGood against low-MP enemiesWhy not just kill them?Spider SenseGive spider-like hyper-awarenessSense Danger that actually worksEasier to overload sensesPeerless GluttonyCan eat a LOT of food, improves Blood GorgerTranslates into more Demon SilkStalker is harder to satisfySilent EchoesSilence all targets within a short rangePrevents speaking and chantingAffects everyone indiscriminatelyClaws - Webstalker SkillsNaEffectsBenefitsDrawbacksSteel ThreadEnchanted webbing that's super strongCan be used as a weaponStill highly flammableWeaverWeave webbing into complex patterns and shapesGreat for handling Demon SilkLimited combat applicationsImpact WebbingFire a glob of sticky webbing that explodes on impactLong range bindingCan be broken with brute forceEmpowered ClawsEnchant claws with elent based on speciesReliable source of ice damageCannot be used with CounterspellClaws - Rogue SkillsNaEffectsBenefitsDrawbacksAssassinationSneak attack for massive damageCan kill most targets in one hitCan't be used in the middle of a fightMisdirectionMakes noises as distractionDoes what it says with no drawbacksAlerts targets, prevents AssassinationEvasionHelps when dodging attacksBasic survival SkillToo basicSilent SprintSprinting is faster and makes less noiseMore mobility with Stalk or StealthLow impactCheap ShotAttacking a weak point can cause stunsJust an all-around useful SkillSowhat inconsistentDeadly AcrobaticsBetter air control and damage from jumping attacksMakes a stalker even more agileDamage boost a bit weakBlade FinesseDEX increases slashing damage with one-handed weaponsClaws's claws countHer scythes don'tAdrenaline RushReduce damage taken, stamina consumption and painGood for rushing a target head-onReckless, riskyClaws - Other SkillsNaEffectsBenefitsDrawbacksVenomous StingCan poison lee targetsWide variety of poisons availableIneffective against strong opponentsWebspinnerGreatly improved webbing accross the boardIt's good, I guessssyClear IceOptical camouflage on demandClaws can be both shiny and stealthyNot completely invisible, MP costCold AffinityNegates cold damage taken, increases cold damage dealtMobility not hampered by iceBorderline useless for offenseJen - Monk SkillsNaEffectsBenefitsDrawbacksDisciple of ChaosObtain 'guidance' while ditating, a form of clairvoyanceCan be shockingly accurateCan be shockingly inaccurateKi ManipulationReplace MP with Ki, enabling special SkillsKi recovers much quicker than MPCan't use SpellsFlow PerceptionCan sense flows of energy, air and waterJen says it helps read an opponentI don't see howEmpowered StrikesKi increases lee damageEspecially strong against undeadConsus Ki with every hitParry ExpertiseHelps when parrying attacks with a weaponGood against enemies of similar sizeLess good against bigger onesKi-Imbued SkinHarden skin with ki for defenseTougher than mithril platingCan't use with armor, consus KiProjectile DeflectionHelps when deflecting physical projectilesCan completely shut down RangersOf little use against most other JobsPath of the TigerTeaches combination-based Martial Arts with unard strikesFast, significantly lethal as monsterUseless against heavy armorWholeso BeingPoison and disease resistanceNegates two common nuisancesNoneStrength of StoneImproves STR and END while groundedImproves both defense and offenseJen flies a lotPurity of ThoughtBetter control over emotions, resists manipulationLess likely to be mind controlledAlso limits positive emotions like joyHealing HandUse Ki to restore HP and heal woundsnds broken bones in combatUnsuitable for sustained healingDiamond SoulSurpress effects of environnt, hunger, thirst and exhaustionFunction normally in harsh conditionsStill need to eat and drink as normalFlurry of BlowsRapidly repeats a Martial Art up to six tisGreater overall damageCan't stop mid-FlurryTiless BodyGreatly reduces the degenrative effects of agingMaintains the body's pri conditionDoesn't increase lifespanUnleash PotentialTemporary buff to Ki and Ki-based skillsScales with FTHJen's FTH is lowPerfect PhysiqueAmplifies STR, maintains optimal muscle massDon't have to do muscle trainingUnimpressive for a high Level SkillSpirit GuardianJen's Ultimate, automatically blocks attacksCan stop even massive hitsRapid strikes overwhelm itJen - Path of the Tiger Martial ArtsNaEffectsBenefitsDrawbacksRending AssaultChannels Ki into claw swipes that cause heavy bleedingGood damage overallDoesn't always puncture skin/hideSavage SweepChannels Ki into a sweeping kick that cleaves like an axeCan catch opponents off-guardEasy to readNerve StrikeChannels Ki into a pinpoint strike that disables limbsRenders the target defenselessOnly works on humanoid targetsSolar GlareChannels Ki into a blinding flash of lightOn demand flashbangAlso blinds the userRising FangChannels Ki into a crushing strike to the throat's windpipeExcellent exploitation of a weak spotOnly works on humanoid targetsJen - Warrior SkillsNaEffectsBenefitsDrawbacksToughnessImproves defense from armorGood adventurer SkillJen doesn't use armorEvasionHelps when dodging attacksBasic survival SkillToo basicPenetrating StrikesPiercing weapons dig deeperWorks for ranged weapons tooJen doesn't use piercing weaponsBlunt Weapon AffinityReduces recoil when using blunt weaponsCan hit hard targets easierDoesn't boost damage directlyBlocking ExpertiseDulls impact when blocking attacksHelps when parrying is impossibleIntended for shields, not stavesDense MusclesBoosts STR effectivenessMakes Jen's high STR even betterRequires ToughnessDeep ReservesRaises stamina and energy capacityFight for longer without feeling tiredRarely cos into playArmor Breaklee attacks more effectively damage defensesAllies benefit from this tooRequires Penetrating StrikesBody CheckBoosts tackles, body slams, shoulder charges and so onGreat for throwing foes off-balanceJen doesn't have much weightArms RaceHarder to be disard, easier to disarmVery useful against adventurersLess than useful against monstersJen - Griffin SkillsNaEffectsBenefitsDrawbacksWind Assisted FlightUses innate wind magic to help with flightLets Jen flyJen can't fly without itRip and TearBleeding and slashing damage boostSynergizes with Path of the TigerIneffective against armored targetsDominant BloodlineEasier to intimidate others, extra HP per ENDExtra survivability and utilityJen's appearance isn't intimidatingAir RaidActivate for dive-bombing attackAbsolutely devastating if it hitsIF it hitsEcholocationSense targets through extre hearingLets Jen fight without relying on sightVulnerability to sonic attacksJen - Harpy SkillsNaEffectsBenefitsDrawbacksDustoffUpward gust of air that can be caught by wingsGreat for rapidly gaining altitutdeSeems unusable in midairSnatchers GripBoosts leg grip strengthLeg grapples beco a viable attackNot everything is grabbablePiercing PlumageHardens feathers into throwable knivesCheap ranged attack optionWeak damageDazing ScreechSonic attack that stuns and disorientsUseful in many situationsFriendly fire is an issueJen - PerksNaEffectsBenefitsDrawbacksLegendary StrengthIncreased base strength, lee damage penetrates armorIt's just goodNoneFizzy - Paladin SkillsNaEffectsBenefitsDrawbacksChampion of ChaosCatch glimpses of possible near futuresPredict an opponent's next moveNot

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