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Since there weren’t any urgently needed skills to improve, Du You ended up choosing his next skill rather casually. First, he selected the skill "Dragon Tomb Protector."

This skill was originally designed to pair with his Bone King ability. For a powerhouse at his level, it didn’t offer much direct help, as its best use was for planning and bolstering army strength.

Of course, it wasn’t entirely useless. In the hands of other seventh-tier powerhouses, this ability could be very effective. They could hold off the enemy’s strong individuals while using these lower-level armies for occupation or destruction. When it ca to completing tasks and increasing Crystal Coins, this skill had significant utility.

It was just that for Du You, the effects of this skill were relatively minimal. Upon improving Dragon Tomb Protector, Du You noticed that the skill underwent substantial changes. Previously, it had only a brief description, but now it had beco much longer.

Dragon Tomb Protector: Sacrifice 50,000 dead or Undead to summon a level-45 Dragon Tomb Protector. Sacrifice 100,000 dead or Undead to summon a level-51 Dragon Tomb Protector, with an unlimited duration of existence. The Dragon Tomb Protector possesses Dragon Might and cos with Death Breath. It has suppressive power over Undead Creatures and dragon-type creatures. Includes the skill "Death Dragon Beast," allowing the Dragon Tomb Protector to summon Death Dragon Beasts for combat, in a quantity of level × 1, with strength at the level -10 tier. Duration: 24 hours. Cooldown: 12 hours. (Level 63, 10 stars)

The requirent of 50,000 sacrifices remained unchanged, but the summoned Dragon Tomb Protector had leveled up from 40 to 45. A seemingly trivial increase in levels transford it from a fourth-tier peak creature to a mid-fifth-tier one—an impressive leap in power.

As for the sacrificial requirent, as long as there were corpses, it didn’t matter whether they were revived. The undead didn’t necessarily have to belong to him either. This ability served as a strong complent to the Bone King skill.

With 100,000 sacrifices, it could summon a Dragon Tomb Protector at the early-sixth tier.

Doing the math, creating powerful entities with this skill was far more cost-effective than crafting Demonic Fla Bone Dragons. The only drawback was that Demonic Fla Bone Dragons could be brought to other worlds without limits on their numbers, whereas these Dragon Tomb Protectors could only be carried via scrolls, limiting their quantity and making them less advantageous in cross-world battles.

Now, the Dragon Tomb Protector was no longer the mindless brute relying solely on lee attacks it once was.

The restricted Dragon Tomb Protector now inherently carried the Dragon Might ability—sothing usually exclusive to the Dragon Clan, and only to dragons with pure bloodlines. Dragon Might had an overwhelming suppressive effect on lower-level creatures.

It also ca with Death Breath, a true Dragon Breath. Opening its mouth unleashed a torrent of Dragon Breath with imnse power. Dragon Breath was originally one of the primary combat thods of dragons.

The only difference here was that this Dragon Breath contained death energy, and that was all.

Since it was summoned by a seventh-tier powerhouse, it subtly carried a trace of the Law of Death. In other words, this attack could even have a slight effect on seventh-tier powerhouses, though its impact was minimal.

However, against creatures below the seventh tier, this provided a trendous advantage.

Next was its suppression against undead and dragon-type creatures—an effect it had never had before.

While this effect was relatively niche, when used properly, it could be highly effective.

Finally, the last skill turned these Dragon Tomb Protectors into self-sustaining armies—this was a summoning-type ability. The Death Dragon Beasts, Du You discovered, were undead sub-dragons.

Their levels were a full major tier below the Dragon Tomb Protector itself, and their numbers weren’t substantial. But with multiple Dragon Tomb Protectors and these additional summoned creatures, an enormous army could be ford instantly. In many scenarios, this would be quite impactful.

As for their duration and cooldown periods, those were mostly irrelevant details.

"Overall, this skill has improved dramatically, but it still doesn’t align with my combat style. For , it’s more of a side benefit. Unless I’m developing a territory, this skill is only useful for repurposing resources," Du You summarized pragmatically.

He couldn’t say he was disappointed, but he didn’t have high expectations for this skill either.

Next, Du You chose his second skill: "Magic Tunnel." This was a skill Du You had once valued highly. With this ability, it beca almost impossible for enemies to dodge his attacks.

Unless they used spatial or other special abilities, they would have no choice but to withstand his attacks directly.

Magic Tunnel: Creates a Dark Magic Tunnel between the target and the caster, increasing spell flight speed by level × 2%, enhancing spell power by 30%, raising Divine Power consumption by 20%, and extending casting range by level × 3%. This skill only applies to single-target spells and cannot be used with group-based spells. Semi-passive skill. (Level 63, 10 stars)

The advancents in Magic Tunnel after leveling up weren’t imdiately apparent, at least not from its surface description. Of course, this was likely relative to Du You’s own abilities, so its effects couldn’t be judged solely on face value.

After testing, Du You discovered that the spell’s range had increased significantly, and its speed was noticeably faster. Additionally, the Magic Tunnel beca more versatile, allowing him to "draw" with spells in midair.

Magic Tunnel improved not just the effect of dark divine power but also added an elent of Law-breaking enhancent to spell damage. While this wasn’t explicitly written in the description, Du You was able to discern this subtle improvent. The effect might not be very pronounced, but it was there.

Of course, the skill’s main value was still in locking onto targets and preventing their escape.

Du You found that once he locked onto a target, even if the target used concealnt abilities to hide, he could still pinpoint their location. Even when his senses couldn’t detect the target, the Magic Tunnel would remain firmly locked on them.

The Magic Tunnel was incredibly discreet, making it difficult for enemies to notice, let alone destroy.

The earlier version of Magic Tunnel could only be used once per spell. After casting, he had to lock onto the target again, which was quite cumberso. Now, once a target was locked, the tunnel remained active until it was destroyed or the target moved too far away, causing it to dissipate automatically.

Unfortunately, the Magic Tunnel could only lock onto a single target. Switching targets required re-locking them.

If only it could lock onto multiple targets at once—that would be ideal, Du You thought greedily. Then again, he didn’t consider how rare such a high-level locking skill was and how few others, if any, could access it.

Du You, a perfectionist, had ticulously upgraded his skills to an almost absurd degree. If others knew the extent of Du You’s skill arsenal, they would likely be left speechless.

You are reading Era of the transmigrating earth Chapter 1582: Dragon Tomb Guardian and Magic Tunnel on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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