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After being smothered by Kireina and Anna's competitive hugs, I decided to gather all the dropped items that there were and saved them inside my inventory, amongst things there was, there were Random Item Boxes, which were like mini treasure chests, I guess, and many Soul Spheres of all attributes, alongside Ability Spheres and eve random pieces of equipnt here and there.
I left Kireina devouring a dozen of Goblins, while I also saved the corpses because goblin at was always better than nothing… I guess?
After that, I decided to take a few minutes of a break, and quickly checked my status, seeing that I had accumulated a nice amount of gold and more, and well, my stats had increased so more too.
…
[Na: [Gustav]
[Race: [High Dhampir (Human)]
[Elent: [Null]
[Weapon Type: [Any]
[Orbs: [49]
[Gold: [113.310]
[Hero Feathers: [19.245]
[Hero Fragnts: [400]
[Job: [Phantom Sorcerer]
[Job History: [Summoner], [Sorcerer], [Magic Knight], [Black Knight]
[Skill Points: [48.759]
[Existence Rank: [B-Rank ] > [A-Rank ]
[System Rank: 1]
[Level: [46/50] > [50/50]
[Vitality: [17000/17000] [Growth Per Level: 700]
[Mana: [63000/63000] [Growth Per Level: 2300]
[Strength: [15000] [Growth Per Level: 700]
[Magic: [30000] [Growth Per Level: 1200]
[Dexterity: [11000] [Growth Per Level 500]
[Skills: [Summon (-)], [Appraisal (-)], [Great Sorcerer (B)], [Consecutive Explosive Mana Bullets (B)], [Phantom Blazing Dark Winds Jewel (B)], [Phantom Knight's Weapon and Armor Technique (B)], [Great Danger Perception (B)], [High Dhampir (B)], [Cursed Vampiric Eyes of Paralysis (C)], [Talented Curse Caster (C)], [Fierce Sanguine Blade (B)], [Bloody Unholy Sacrifice (B)], [Greater Exorcising (C)], [Dual Holy Light Beam (C)], [Monk's Awakened Spiritual Physique (B)], [Power Jump (D)], [Scarlet Exoskeleton (D)], [Flare Kick (D)], [Phantom Flare (B)], [Phantasmal Developnt (B)]
…
Indeed, the level-ups did it for , and my stats increased a good amount once more. Alongside that, my gold and hero feathers increased as well, and I have accumulated a decent amount of Skill Points too.
With that out of the way, I quickly decided to take out all the Soul Spheres we accumulated from the drops, as several spheres greeted my sight, glistening with the colors of the rainbow ad releasing a powerful aura.
I quickly consud them one by one, increasing my stats permanently…
Ding!
[You gained 4500 Vitality, 3400 Mana, 3200 Strength, 2500 Magic, and 2000 Dexterity!]
Feeling the rush of new power that brought the increase of stats, I didn't lose a single second and directed my hands to the next prize, a few, less than ten Ability Spheres, which contained so of the Skills that these Goblins held.
It was a random drop with a very low percentage, especially seeing how I got like 7 from over two hundred slaughtered goblins…
As I had ntioned earlier, many of the Goblins ca with random Skills to seemingly surprise their foes, although the only impressive one was just the General that had Shadow Bending, the others were not much of an issue, although they did surprise sotis using strange powers, like one of them shooting arrows of holy light, or another suddenly bringing a downpour of water, and so on.
Ding!
[You learned the [Shadow Bending (B)], [Green Skin Treacherous Nature (C)], [Dagger Technique (D)], [Malicious Surprise Attack (D)], and [Stealth (D)] Skills!]
Five new Skills, there were so repeated ones… But hey, I got the Shadow Bending! Nice luck there, absorbing all of that fortune helped in that regard.
The other Skills seem to be the "natural" skills that Goblins co packed up with, that's why they are so good at using small daggers, doing surprise attacks, and being naturally malicious, I guess.
…
[Shadow Bending (B)]
The power to bend shadows within a certain radius around the user.
By bending shadows, many things can be done, such as infusing them into other inanimate objects to control them, infuse curses into shadows, materialize shadows, and even use them to fly, it is up to the user's imagination and Mana capacity, while Magic stat determines its effectiveness and how much it can be done, alongside the Skill Grade.
…
[Green Skin Treacherous Nature (C)]
As a mber of the race of Green-skins, you are treacherous and cunning by nature, naturally receiving a boost to your cunning and scheming nature and giving you the ability to find easier ways to abuse your foes' weaknesses… the intensity of such capacity is enhanced by the developnt of the Skill grade.
…
[Dagger Technique (D)]
Enhances your usage and mastery over secret weapons such as daggers, while also giving you the ability to enhance your attacks using such weapons using mana to deal greater damage.
…
[Malicious Surprise Attack (D)]
Enhanced damage dealt while doing a surprise attack.
…
[Stealth (D)]
By spending mana, you can conceal your presence and be undetected by your enemies as long as you don't use any type of magic or attack.
…
Well, so were more normal than others, but they all sound rather useful and great, right? Indeed.
So might be used more than others, but I won't bla myself if I forget to use so for more direct and stronger Skills later on, after all, the more I gather Skills, the harder it becos to be able to use them all properly and never forget about any of them… Especially when you get sothing better than the others and what you care about is efficiency… then it is rather obvious to use the easier thods instead of the old ones.
Although the old skills are still upgrading themselves each ti I change Jobs, and the passive skills never get left behind because you don't need to activate them to use them, so stacking them is always good, as many passive Skills as I can!
For now, it should be a good ti to actually change Jobs.
…
[Available Job Options]
[Infernal Flare Sorcerer]
[Shadowmancer]
[Necrotic Sorcerer]
…
Three new Jobs and they seem interesting… But will they disappear whenever I pick one? Ugh, it seems to be the case… or maybe not? I hope not but… well, you never know how this system thing acts sotis.
So what should I pick?
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