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The Gates of Bjarmia Path Jewel brought with itself an incredible set of abilities. Although the two main abilities were just two active ones while the other ones were rely passive effects, these "re" passive effects were already sothing out of this world.

And well, the two first active abilities are the classic water-based Gates of Bjarmia and then cos… sothing truly unexpected in all my years of research! An… Undine Butterfly Familiar Summon!

It seems that Path Jewels can now co with summons of their own, but that's not really the weird part, the weird part is that it is the Undine Butterfly I once used to be! Is this because I created this Technique when I was an Undine Butterfly? After all, Gates of Bjarmia was just Water Magic combined with Water Bullet and so on, which were all Skills that the Undine Butterfly Evolution granted to .

And due to this, the Undine Butterfly showed up as a Familiar Summon that is at the Supre God Level (WHAT?!) and it also has the power to use this Path Jewel effects freely and without any type of problem at all!

I… I wanted to summon it and see! But first, I decided to just upgrade it to max first, spending a bunch of Divine Points in the process…

Ding!

[You exchanged 10.000.000.000 Divine Points (Rank 5)!]

[The Path Jewel has been upgraded!]

[All Path Jewel Abilities had been upgraded!]

I looked upon the new creation, amazed by its wonderful upgrade.

[Transcendental Gates of Bjarmia] [Path Jewel Grade: Rank 5 (Supre God-Rank) (0/3)]

A Path Jewel encompassing the powerful technique of Gates of Bjarmia, which has the ability to gather and materialize elental power to fire consecutive projectile attacks faster than bullets and which contain incredible effects within them. This Path Jewel contains the ability to absorb elents and converge existing Abilities and other Path Jewel Effects, alongside Daos, Dao Fragnt, and the power of Elental Laws.

Abilities:

[Transcendental Gates of Bjarmia](Upgraded!): Gather the Elental Power of Water Attribute as your primary source of power, summoning the powerful Dao Fragnts of Ocean, Slis, Absorption, and Spiritual Elents, materializing such elents into a constant rain of powerful weapon-shaped water projectiles containing the power of the Law of Water as is primary Law.

This powerful projectiles can deal great amounts of both physical and magical damage to a target calculating both Ki and Aether Stats by 15000% -> 60000% for damage. These Projectiles are capable of ignoring 30% -> 45% of all defenses in a target and pierce through them for maximum damage.

[Undine Butterfly Familiar Summoning](Upgraded!): The Undine Butterfly Familiar can be summoned to aid you in battle, which has the sa level of existence level as the user (Supre God) and is capable of conjuring Gates of Bjarmia? automatically for the user, alongside being able to use various other Abilities based in the Water Law. While being in battle, the power of Gates of Bjarmia is enhanced by 10000% -> 40000% and its attack speed is enhanced by a further 15000% -> 60000%.

[Explosive Projectiles](Upgraded!): Your Projectiles can now explode after hitting and piercing a target's body, dealing extra damage with each explosion, which accumulates into chained explosions for extra Damage. Whenever a Projectile explodes, it deals up to 20000% -> 80000% damage, which increases by 10% -> 30% with each explosion up to a max of 100000% -> 400000%.

[Curse of Bjarmia](Upgraded!): Whenever a target is inflicted with direct damage from the Projectiles, they receive the [Curse of Bjarmia], which causes both [Freeze] and [Mana Suppression] for the target temporarily. This power can be overpowered through special ans, but it always takes effect at least for a split of a second. The Curse of Bjarmia spreads like water across open wounds and can beco infectious. Attacking a target inflicted with this curse will increase damage dealt by 15000% -> 60000% and Defense Ignore of -40% -> -55%.

[Transcendental Gates of Atlantis](New!): Upgrade your Gates of Bjarmia to the next Level, enhancing the volu of your Gates and the volu of the Projectiles by x10, making them massive Water-based projectiles of deadly power. Passive and permanently enhances the damage dealt using Gate of Bjarmia by 300000%, and grants ignore defense of -20% on top of the previous buff. Additionally, damage ignores 30% of the foe's Water Law Comprehension Damage Reduction.

[Multiple Gates](New!): Acquire the ability to create Several Gates of Bjarmia in several areas designed by you and your Undine Butterfly Summon, managing them to continuously fire deadly attacks. The maximum amount of Gates that can be created at the sa ti are 10. The more Gates are created, the more energy is drained, but each Gate enhances Water Law Damage dealt by 100000% and decreases Water Law Comprehension Damage Reduction of the foe by -10%.

[Gate Dao Lord](New!): You've persecuted the power of Gates to the point that your power over it transcends common sense. Your knowledge and understanding of this concept of Gates has opened the path towards learning the Lesser Dao of Gates.

Amazing… By just looking at this, I could clearly tell it had beco incredible. The power that it got boosted was through the roofs to the point it looked ridiculous, but seeing how every Supre God is just as ridiculously strong, this only looks fair to .

The last three Abilities were new Abilities, aside from the basic upgrades from previous Abilities to damage dealt and defense ignored, these three new Abilities carry completely new effects with them.

The first of the three being an enhancent to the size and power of the projectiles to new and amazing levels of power, while the second grants the user the ability to crate up to 10 gates that boost each other's power by rely existing, and then, the last one is about… a Dao?

Wait, hold up a second! A Lesser Dao of Gates.

FLASH!

And then I saw it, the Lesser Dao of Gates was being born from the Path Jewel, glistening with mysterious light!

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